The Klingon Elite Assassin is a Klingon faction hostile found at levels 30–39 in Klingon space. It spawns as an Explorer, Interceptor, or Battleship, so check the hull before you commit and bring the class that counters it. Kills pay parsteel, tritanium, and reputation with both the Föderation and the Romulans, at the cost of Klingon reputation. One catch before you warp in: only Federation- or Romulan-designed ships are allowed to fight it at all.
How to beat the Klingon Elite Assassin
Start with its Mo’Kai Elite Lethal Strike ability, because it decides which ships you can even use. Per the ability text, only Federation or Romulanisch designed ships can engage in battle; any other ship is lethally struck at the start of combat. Leave your Klingon and independent hulls at dock and send a Federation or Romulan design instead.
From there, the standard counter triangle applies. Interceptors beat Schlachtschiffe, Battleships beat Explorers, and Explorers beat Interceptors, while Survey ships should stay out of fights entirely. The Elite Assassin spawns as all three combat hulls, so match your pick to the target: bring an Interceptor against the Battleship version, a Battleship against the Explorer version, and an Explorer against the Interceptor version.
It also carries a second ability, Elite Assassin Training, which increases its Isolytic Damage by 100% at the start of combat. In practice it hits harder than its listed attack stat suggests, so favor a fast kill over a drawn-out exchange.
For crew, follow the usual anti-hostile principle: a captain whose ability boosts weapon damage against hostiles, backed by Offiziere that add damage or shave down incoming hits. Check the officer tier list for current picks at your level. Crews shift with the meta, so treat any named combo as a starting point rather than a rule.
Where to find the Klingon Elite Assassin
The Elite Assassin roams Klingon space with one level per system across ten systems, from Elequa at level 30 up to Burke at level 39. Warp requirements start at 26 on the low end and jump to 48 and 52 for the top two levels, so the level 38–39 versions sit well behind the rest of the range.
| Ebene | Warp | Systeme |
|---|---|---|
| 30 | 26 | Elequa |
| 31 | 26 | Ulrich |
| 32 | 31 | Ok’Vak |
| 33 | 26 | Pekka |
| 34 | 33 | Beta Penthe |
| 35 | 28 | Lixar |
| 36 | 37 | Quv’lw |
| 37 | 38 | Korvat |
| 38 | 48 | Qu’Vat |
| 39 | 52 | Burke |
Rewards and what it drops
Each kill pays parsteel and tritanium plus faction reputation, and the reputation math is the interesting part. One kill awards both Federation points (205–1,635) and Romulan points (103–818) while deducting up to 3,068 Klingon points. That makes the Elite Assassin a strong target if you are building Federation and Romulan standing at the same time, and one to avoid if you are protecting a positive Klingon reputation. Ship XP scales with level, from 520 at level 30 to 1,101 at level 39.
| Ablegen | What it is |
|---|---|
| Parsteel | Core construction resource; 337–752 per kill |
| Tritanium | Shipbuilding resource; 285–582 per kill |
| Federation Points | Federation reputation; 205–1,635 per kill |
| Romulan Points | Romulan reputation; 103–818 per kill |
| Klingon Points | Klingon reputation; each kill subtracts up to 3,068 points |
Klingon Elite Assassin stats
Stats vary by hull variant and climb steeply with level; the rows below are anchor points from the Explorer records. The jump is steep even by hostile standards: total strength grows almost nineteen-fold between levels 30 and 39, so a ship that farms the low band comfortably can still get deleted at the top of the range.
| Ebene | Total strength | Hull HP | Shield HP | Angriff | Verteidigung | Ship XP |
|---|---|---|---|---|---|---|
| 30 | 1,501,473 | 483,525 | 483,525 | 72,948 | 945,000 | 520 |
| 35 | 13,166,745 | 3,473,438 | 3,473,438 | 318,307 | 9,375,000 | 703 |
| 39 | 27,965,294 | 7,104,300 | 7,104,300 | 2,011,844 | 18,849,150 | 1,101 |
Klingon Elite Assassin firing pattern
The Elite Assassin fires two weapons, one Energy and one Kinetic, and both shoot every round starting from round one. Damage per shot is identical across the pair, and each carries a 30% chance to crit at triple damage, so incoming damage swings hard from round to round. Budget your hull for the unlucky rounds, not the average ones. The figures below come from the lowest-level record; damage climbs with level.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energie | 1 | 5,130–6,156 | Every round | 30% (3x) |
| Kinetic | 1 | 5,130–6,156 | Every round | 30% (3x) |
The Klingons in Star Trek
Die Klingonen are a warrior species from the planet Qo’noS, ruled by a High Council and organized into Great Houses that compete for honor and influence. Most houses seek glory in open battle, but the Elite Assassin’s abilities point to House Mo’Kai, the house of spies and deceivers featured in Star Trek: Discovery. Mo’Kai wages war through intelligence, infiltration, and the quiet blade rather than the open duel, and L’Rell, who briefly ruled the Empire as Chancellor, came from its ranks. An assassin ship that annihilates any vessel outside its chosen prey fits the house’s reputation for killing on its own terms.
Is the Klingon Elite Assassin worth grinding?
Yes, if faction reputation is your goal. Few hostiles pay Federation and Romulan points on the same kill, so the Elite Assassin lets you climb both stores at once while banking parsteel and tritanium. Skip it entirely if you are keeping your Klingon reputation positive, because the loss per kill is steep. Practical tips: check the hull before you attack, bring the counter class in a Federation or Romulan design, and make sure your warp range covers the 48–52 systems before hunting levels 38–39.