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Combat Training 16: Soldier is the middle step of the level 16 Combat Training missions in Star Trek Fleet Command. Its single objective is to defeat 8 hostiles of level 16 or higher, and it needs only warp 1 because no system is named. The game lists a recommended level of 1. The reward is 2,400 Dilithium, 14,000 Officer XP and 2 Zahra shards, and finishing it unlocks Combat Training 16: Veteran.

Combat Training 16: Soldier objectives

There is one objective and no choice split:

  • Defeat 8 hostiles of Level 16 or higher.

The story line is the one every Combat Training mission shares: test your skills in battle against escalating difficulties of hostile enemies. The Soldier step is always a kill count, and at level 16 that count is eight. Any hostile of level 16 or higher counts, wherever you find it.

Where and what warp

Warp 1 to start and warp 1 to complete, with no pickup system. You can clear the kills in any system your ship can reach that has level 16 or higher hostiles.

The recommended level shows as 1. The real requirement is a ship that can beat level 16 hostiles eight times without needing a long repair in between.

Combat Training 16: Soldier rewards

Reward Amount
Dilithium 2,400
Officer XP 14,000
Zahra shards 2

Completing the mission also unlocks the next Combat Training step.

How the Soldier step grows

Current game data for the Soldier steps around level 16:

Mission Kills Dilithium Officer XP Shards
Combat Training 13: Soldier 5 950 7,500 2 Komal
Combat Training 14: Soldier 5 1,325 9,500 2 Vartoq
Combat Training 16: Soldier 8 2,400 14,000 2 Zahra
Combat Training 17: Soldier 8 3,400 17,000 2 Jabilo M’Benga

The kill count rises from five at level 14 to eight at level 16, and the Dilithium and Officer XP climb with it. The shard count stays at two.

The level 16 set

The Rookie step, Combat Training 16: Rookie, asks for 2 kills of level 16 or higher and pays 1,600 Dilithium and 1 Zahra shard. With this Soldier step, that is 4,000 Dilithium and 3 Zahra shards before the Veteran step adds its own reward.

Tips

Fold the kills into your normal hunting. Eight kills of level 16 or higher is a short session for a ship at that level, and nothing ties them to one system.

Zahra shards come only from the level 16 steps in this stretch of the series. The Rookie and Soldier steps give three between them, so if you want Zahra, level 16 is where to collect.

Spend the Officer XP on your main crew. At 14,000, it is a useful boost for officers in the mid-teens.

Finish the set. The next step is Combat Training 16: Veteran, a single fight against a hostile captain. The full series is on the Combat Training missions page.