The Other Side is one of the Augment missions in Star Trek Fleet Command, set against the Augments’ brutal regime across several societies. It is picked up in Terazon-X31 at warp 21 and needs warp 21 to complete. After a distress call, a hostile sweep and a rescue, you decide the fate of the colony on Thomax. Bombard it for Khan and you earn Khan shards; save it and you earn Premium Recruit Tokens.
The Other Side objectives
The first four objectives are shared:
- Investigate a distress signal in Rainsford. Location: Rainsford.
- Defeat 8 hostiles of level 24 or higher.
- Collect the captives from Paradane. Location: Paradane.
- Choose the fate of the colony on Thomax.
The fourth step is a choice split, and the two paths play out very differently.
Path 1: bombard Thomax
- Bombard the colony of Thomax from orbit. Location: Rainsford.
- Return to your station and report to Khan.
Path 2: fight the Augments
- Defeat the Augment ship. Location: Paradane. Enemy strength is roughly 104,274.
- Return the captives to Thomax. Location: Rainsford.
Path 1 has no named enemy. You carry out the bombardment and report back. Path 2 adds a fight against an Augment ship at about 104,274 strength before you return the captives home.
Where and what warp
The mission is picked up in Terazon-X31 and needs warp 21 both to start and to complete. The game lists a recommended level of 1. The hostile objective asks for level 24 or higher targets, and Path 2 adds the Augment ship, so those are the numbers to check your ship against.
Rainsford and Paradane are where the work happens. Thomax sits in Rainsford, which is why both endings send you back there.
The Other Side rewards
| Reward | Path 1: bombard Thomax | Path 2: fight the Augments |
|---|---|---|
| Khan Noonien Singh shards | 4 | None |
| Parsteel | 821,000 | None |
| Premium Recruit Token | None | 450 |
| 3★ Uncommon Refined Gas | None | 12 |
| Dark Matter | 1 | 1 |
| Augment Points | 100 | 100 |
Which path to choose
Both paths pay 1 Dark Matter and 100 Augment Points, so the decision rests on the rest.
Path 1 is the Khan path. It pays 4 Khan Noonien Singh shards and 821,000 Parsteel, and it skips the extra fight. If you are building Khan, or you need Parsteel, this is the one.
Path 2 is the rescue. It pays 450 Premium Recruit Tokens and 12 3★ Uncommon Refined Gas, and it costs one extra fight against the Augment ship. If you would rather have recruit tokens and refined gas, and your ship can handle about 104,274 strength, take this path.
Tips
Clear the 8 hostiles before you reach the choice. They come before the Paradane pickup, and they have to be level 24 or higher to count.
Decide before you get to Paradane. The choice comes straight after you collect the captives, and Path 2 sends you back into combat in the same system.
Every other mission, sorted by level, is on the mission guide.


