The Romulan Garrison is a Romulan solo armada target in Star Trek Fleet Command, a fortified station rather than a roaming ship. It appears from level 23 to 50 across Romulan space and climbs sharply in power at each step. Clearing one drops Rare Armada Credits along with Federation and Klingon reputation points. Because it is an armada target, you beat it with one high-stat ship or a small fleet formed into an armada, and you match its warp to reach it.
How to beat the Romulan Garrison
The Romulan Garrison is a solo armada, so there is no hull-counter triangle to play here. It sits as a single station-class target with no Interceptor, Battleship, or Explorer variant to swap between. You can solo it with one strong ship when your stats clear the level, or gather a few players and form an armada for the higher, tougher spawns. Power climbs fast up the level range, so bring your best-tier ship and check its strength against the target before you commit. For other solo armada targets, see the solo armadas hub.
Deciding between solo and group comes down to the numbers. If your ship’s power sits above the target’s total strength on the stats table, a solo run is faster and keeps the full reward for you. If it does not, forming an armada lets several ships stack damage on the station so the group can clear a level no single member could take alone. The level 50 spawn, at more than 460 million strength, is the clearest case for a coordinated group.
For crew, put a captain that raises weapon damage against hostiles in the captain seat, then fill the officer slots with picks that add damage or mitigation. At the lowest levels, a cadet crew of Cadet Kirk as captain with Cadet Spock and Cadet Uhura is a cheap, level-appropriate start. Past the early band you will want stronger armada officers, and the officer tier list tracks the current best picks. Crews shift with the meta, so treat any named lineup as a starting point rather than a fixed answer.
Where to find the Romulan Garrison
The Romulan Garrison clusters in Romulan space. Low-level spawns near level 23 sit at warp 17, and the warp requirement climbs steeply as the levels rise, reaching warp 160 for the level 50 station. The jump is not even across the range: the requirement roughly holds through the level 38 spawn at warp 39, then nearly doubles to warp 65 at level 41 and keeps climbing from there. Match your warp range to the level you can handle, then use the table below to find the systems where that spawn appears.
| Level | Warp | Systems |
|---|---|---|
| 23 | 17 | Dauouuy, Draken, Huebr, Nabok, Nipaj, Posel, Rosec, Tufem, Wauoxic |
| 26 | 18 | Biruin, Cillers, Nasturta, Strezhi, Vendus A, Zova Rhen |
| 29 | 19 | Galorndon Core, Koltiska, Rator |
| 32 | 26 | Tandorian, Unroth |
| 35 | 32 | Iapedes, Vendor |
| 38 | 39 | Eden, Terix |
| 41 | 65 | Delmas, Tolain, Vola |
| 44 | 75 | Draomn, Ril Korvas, Talvath |
| 47 | 120 | Tiv’El, Urhaasi, Veisa |
| 50 | 160 | Aralen, Loch’Grman |
Rewards and what it drops
The main payout is Rare Armada Credits, the currency you spend in the armada store, and clearing the station also awards Federation and Klingon reputation points. That pairing makes the garrison a useful stop if you are grinding either faction while you bank credits. Ship XP scales with the target level, so a higher spawn returns more experience per kill than a low one, which helps when you are leveling a new hull.
| Drop | What it is |
|---|---|
| Rare Armada Credit | Armada store currency earned from armada targets |
| Federation Points | Federation faction reputation |
| Klingon Points | Klingon faction reputation |
Romulan Garrison stats
Stats vary by level and climb steeply from the bottom of the range to the top. The rows below anchor the low, middle, and high ends.
| Level | Total strength | Hull HP | Shield HP | Attack | Defense | Ship XP |
|---|---|---|---|---|---|---|
| 23 | 2,016,755 | 2,583,360 | 943,920 | 56,925 | 196,190 | 309 |
| 38 | 37,905,474 | 45,637,030 | 16,675,070 | 2,108,799 | 4,640,625 | 825 |
| 50 | 460,574,887 | 572,822,315 | 203,933,765 | 37,235,272 | 34,961,575 | 1,406 |
Romulan Garrison firing pattern
The garrison fires a three-shot energy volley every round plus a single heavy kinetic shot every other round. The kinetic hit lands for more than twice an energy shot, so time your repairs or mitigation for the rounds it fires. The figures below come from the lowest-level record and scale up with the target level.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energy | 3 | 6,867–8,393 | Every round | 10% (1.5x) |
| Kinetic | 1 | 18,419–22,512 | Every other round | 10% (1.5x) |
The Romulans in Star Trek
The Romulans broke away from Vulcan society in the distant past, trading Surak’s path of pure logic for passion, secrecy, and empire. From their twin homeworlds of Romulus and Remus they built the Romulan Star Empire, a rival to both the Federation and the Klingons across much of Star Trek’s history. Their fleets lean on the cloaking device and the warbird, favoring the ambush over the open fight. A garrison suits that doctrine: a hardened outpost that guards Romulan territory and punishes any ship that strays too close.
Is the Romulan Garrison worth grinding?
It earns its place if you are building Armada Credits for the armada store or want Federation and Klingon reputation from one target. The wide level spread lets you pick a spawn that matches your ship, and the Rare Armada Credit payout grows with the level you can clear. Match your warp to the system, bring a ship whose power beats the target, and form an armada for the level 50 station if you cannot solo it.