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Rare Xindi Supreme Weapon

Rare Xindi Supreme Weapon is a Xindi solo armada target that sits at level 60 in the Torgoth system. You take it down with one strong ship or a formed armada rather than chasing a roaming hull, so ship power and crew quality decide the fight. It drops Superior Kemocite, and it fights with a damage buff that stacks every round plus a super weapon that can destroy one of your ships outright. The short version: bring heavy sustained damage and end the fight fast.

How to beat the Rare Xindi Supreme Weapon

This is a solo armada target, not a roaming hostile, so the hull-counter triangle does not apply. There is no Interceptor, Battleship, or Explorer variant to swap between. You lock onto it the way you would a station: send one strong ship on your own, or start an armada and let alliance mates reinforce before the timer runs out. The whole fleet pours damage into one target, so raw power and good officers matter more than positioning. This is the Rare tier of the Supreme Weapon armada, so the figures below are for that tier.

Two always-on abilities shape the fight. Kemocite Weaponry raises the weapon’s damage by 30% at the end of every round and stacks with no cap, so the longer it lives, the harder it hits. If the target is Burning, there is a chance to stop that increase, which is one reason to bring a weapon or officer that applies Burn. No Mercy is the bigger threat: every eighth round the weapon fires its super weapon and deals lethal damage to a single ship. If the target is Assimilated, there is a chance to prevent that shot. Both abilities point to the same plan: close the fight before the stacks pile up and before the eighth round comes around.

For crew, the principle holds across the meta: a captain that raises your weapon damage against armada targets, paired with officers that add damage or mitigation. Because the No Mercy shot lands on a single ship, some players stack extra hull and mitigation to survive that round instead of trying to out-damage it, and both approaches work, so build around the ship you bring. Specific picks change every season, so check the current officer tier list for the best armada crews rather than locking into one lineup. At level 60 this is endgame content, so an early cadet crew will not carry you here.

Where to find the Rare Xindi Supreme Weapon

The Rare Xindi Supreme Weapon holds a single level, 60, and appears in the Torgoth system in Xindi space. As an armada target it stays put rather than roaming, so you engage it in place: warp to Torgoth, lock on, and call in help if you want to form an armada.

Level System
60 Torgoth

Rewards and what it drops

The payout here is Superior Kemocite, the high-grade form of the Xindi weapon material. A clear also hands out 19,400 ship XP toward the hull you fly against it. Superior Kemocite is the top grade of the material, so one clear at this level moves a meaningful chunk toward whatever Xindi build or research you are chasing, and the drop folds into your resource loop rather than being a one-off prize.

Drop What it is
Superior Kemocite (1,120,000–1,344,000) High-grade Xindi weapon material used in Xindi-region content

Rare Xindi Supreme Weapon stats

These figures are for the level 60 target, and armada stats like these sit among the highest you will meet.

Level Total strength Hull HP Shield HP Attack Defense Ship XP
60 231,270,869,839 273,136,313,691 182,090,875,794 3,527,253,671 130,021,425 19,400

Rare Xindi Supreme Weapon firing pattern

Its steady pressure comes from four kinetic weapons that fire every round, all in the same damage band. The lone energy weapon is the super weapon: it only fires on the eighth round, and that shot carries the lethal No Mercy hit rather than the small base number the data lists. Plan your mitigation and repairs for the kinetic pressure, and brace for the eighth-round strike.

Weapon type Count Damage per shot Fires Crit
Kinetic 4 48,526,063–79,118,581 Every round 10% (1.5x)
Energy 1 100,000 Every 8th round 1% (1.5x)

The Xindi in Star Trek

The Xindi are not one species but six, born on a single world in the Delphic Expanse: Primates, Arboreals, Reptilians, Insectoids, Aquatics, and the Avians, who died out before the others. In Star Trek: Enterprise, the Sphere Builders convinced the Xindi that humanity would one day destroy their homeworld, and the Xindi answered by building a planet-killing weapon aimed at Earth. Captain Archer’s mission into the Expanse became a race to stop that superweapon and to show the Xindi they had been deceived. The Supreme Weapon name in Star Trek Fleet Command nods back to that arc.

Is the Rare Xindi Supreme Weapon worth grinding?

If you are deep in Xindi content, yes. It is a clean source of Superior Kemocite in bulk, and each clear adds ship XP toward a new hull. It stays firmly endgame though: the stacking Kemocite Weaponry buff and the eighth-round super weapon punish a slow or under-built ship. Bring a strong armada ship, load your best damage crew, and end the fight before its abilities turn on you.