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Pursuit is a Klingon storyline mission in Star Trek Fleet Command where you track down the mercenaries. You find them in Petandria, clear 25 hostiles of level 48 or higher, beat the mercenary guard, and then choose how to interrogate their leader: by force or by paying 8M Dilithium. It needs warp 160 to complete. The game lists a recommended level of 1, but the level 48 hostiles and a 9.5 million strength guard make it late-game content.

Pursuit objectives

The first four steps are the same for everyone:

  • Find the mercenaries in Independent space. Location: Petandria.
  • Defeat 25 hostiles of level 48 or higher.
  • Defeat the mercenary guard. Location: Petandria (enemy strength about 9,527,375).
  • Decide how to interrogate the mercenary.

Path 1: fight the mercenary leader

  • Defeat the mercenary leader. Location: Petandria (enemy strength about 8,177,045).
  • Report to Kras on Kronos. Location: Kronos.

Rewards for Path 1: 170 4★ Uncommon Battleship Parts, 525,000,000 Parsteel.

Path 2: pay the mercenary leader

  • Donate 8M Dilithium to the mercenary leader.
  • Report to Kras on Kronos. Location: Kronos.

Rewards for Path 2: 38 4★ Rare Refined Gas, 140 4★ Uncommon Refined Gas.

Where and what warp

There is no pickup system. Pursuit starts at warp 1 after No Escape and needs warp 160 to complete. Petandria and Kronos are the two named systems. The recommended level is listed as 1, but the level 48 hostile requirement and the 9.5 million strength guard are the real bar.

Which path to pick

Path 1 adds one more fight, the leader at about 8.2 million strength, which is weaker than the guard you have already beaten. It pays 525 million Parsteel and Battleship parts. Path 2 costs 8M Dilithium and skips the fight, paying 4★ refined gas instead. If you can beat the guard, Path 1 costs you only a repair, so it is usually the better deal unless you specifically need the gas.

Pursuit and the missions around it

Order Mission Warp to complete
1 Prison Break 135
2 No Escape 105
3 Pursuit 160
4 Wisdom In Mercy 160

Prison Break has you investigate the breakout at Rura Penthe with Kras, No Escape searches for clues on the escapees, and Wisdom In Mercy, next, has you bring the prisoner back to Kronos to face justice. Pursuit is where the range jumps to warp 160.

Tips

The 25 kills come before the guard in the objective list. Easy targets at level 48 or just above clear them fastest.

Repair before the guard. At about 9.5 million strength it is the hardest fight in the mission. For more Klingon missions see the Klingon faction page, and the mission guide lists every mission by level.