One Way Street is a five-part mission chain that starts with strange power fluctuations at your Station and turns into a chase for Yonzi across the Klingon border. All five parts are recommended for level 61. The chain begins at your Station at warp 1, and Parts 3 and 4 stretch out to warp 185 through Petandria, Muhg and Inoss. Rewards are spread across Σ resources, 6★ ship parts, prisms, Consulate cores and Klingon Recruit Tokens, with the biggest single haul in Part 4. It is worth running at 61 if your ships can make the warp 185 trips.
One Way Street at a glance
| Part | Recommended level | Warp to complete | Key reward |
|---|---|---|---|
| One Way Street Part 1 | 61 | 1 | 54,000 Raw Σ-Parsteel, 23,000 6★ Raw Crystal |
| One Way Street Part 2 | 61 | 1 | 72,000 Raw Σ-Tritanium, 250 Nadion |
| One Way Street Part 3 | 61 | 185 | 500 Klingon Recruit Tokens, 500 Sector Prism |
| One Way Street Part 4 | 61 | 185 | 90,000 Raw Σ-Dilithium, 1,000 each of two Consulate cores |
| One Way Street Part 5 | 61 | 1 | 36,000 Raw Σ-Parsteel, 12,000 6★ Broken Battleship Parts |
Every part starts at warp 1, and completing one part opens the next.
One Way Street Part 1
Something is different with the Station. You look into the power fluctuations, stop a ship that tries to get away, and then check on the Iconian Hub.
- Investigate the unusual power fluctuations.
- Stop the fleeing vessel (enemy strength ~53,817,473).
- Check on the Iconian Hub at the Station.
Warp to complete: 1. Rewards: 54,000 Raw Σ-Parsteel, 57,000 Officer XP, 23,000 6★ Raw Crystal, 4 30 Minute Σ-Repair Speed Up.
One Way Street Part 2
Others want access to your Iconian Hub, and this part is about dissuading them. You meet Admiral Talur, fight off an Orion ship, then deal with the Ferengi intruders. The Ferengi fight is far stronger than the Orion one, so do not judge this part by its first battle.
- Rendezvous with Admiral Talur.
- Defend yourself against the Orion ship (enemy strength ~42,125,741).
- Approach the intruders.
- Send a warning to the Ferengi (enemy strength ~2,222,048,490).
Warp to complete: 1. Rewards: 250 Nadion, 72,000 Raw Σ-Tritanium, 24,000 6★ Broken Interceptor Parts, 1 4 Hr Peace Shield.
One Way Street Part 3
Now you track down Yonzi. The trail leads out of your home area and over the Klingon border, which is why this part needs warp 185.
- Track Yonzi to the Petandria system.
- Follow Yonzi over the Klingon border, to Muhg.
- Defend yourself from the Klingons, in Muhg (enemy strength ~53,817,473).
- Chase down Yonzi to Inoss.
Warp to complete: 185. Rewards: 500 Klingon Recruit Token, 51,000 Raw Σ-Dilithium, 500 Sector Prism, 100 Vanguard Prism.
One Way Street Part 4
Part 4 is where you decide Yonzi’s fate. You intercept Yonzi on Yeqex in the Inoss system, and then the mission asks which side you choose to trust. Each answer leads to a different fight in Inoss.
- Intercept Yonzi on Yeqex, in Inoss.
- Choose which side to trust.
Warp to complete: 185.
The path where you defeat Yonzi
- Defeat Yonzi, in Inoss (enemy strength ~2,113,383,600).
- Investigate the wreckage, in Inoss.
Rewards: 90,000 Raw Σ-Dilithium, 30,000 6★ Broken Explorer Parts, 1,000 Consulate Quantum Cores, 1,000 Consulate Luminous Cores.
The path where you defeat Admiral Talur
- Defeat Admiral Talur, in Inoss (enemy strength ~2,222,048,490).
- Look for signs of Yonzi’s warp trail, in Inoss.
Rewards: 90,000 Raw Σ-Dilithium, 30,000 6★ Broken Explorer Parts, 1,000 Consulate Quantum Cores, 1,000 Consulate Luminous Cores.
Both paths pay exactly the same rewards, so pick the side you prefer for the story. The fight against Yonzi is listed as slightly weaker than the fight against Admiral Talur.
One Way Street Part 5
Back home, you get rid of some unwelcome neighbors. You defend your Station, and the chain ends with a fight against an Orion Battleship.
- Defend your Station.
- Defeat the Orion Battleship (enemy strength ~42,125,741).
Warp to complete: 1. Rewards: 12,000 6★ Broken Battleship Parts, 36,000 Raw Σ-Parsteel, 2,000 Commander XP, 5 15 Minute Σ-Speed Up.
Tips for completing One Way Street
Warp is the main planning point. Parts 1, 2 and 5 stay at warp 1, but Parts 3 and 4 both need warp 185 to reach Petandria, Muhg and Inoss. Check that the ship you plan to fight with can make that trip before you start Part 3, since the Part 4 fight also happens out in Inoss.
Enemy strength swings a lot inside this chain. The fleeing vessel, the Orion ships and the Klingons in Muhg are all listed between about 42 million and 54 million, while the Ferengi in Part 2 and both Part 4 choices sit above 2.1 billion. You only face one of the two Part 4 fights, so that is two hard battles in total. Bring your best combat ship for them and repair before each one.
At the Part 4 choice, the rewards do not change, so the only practical difference is the enemy. Defeating Yonzi is the slightly easier fight on paper.
One Way Street is one of four level 61 chains in the same Haven storyline. Haven covers building the Iconian Hub and defending the Iconian Gateway, Haven’s Where the Heart Is follows Vash’s attempt to reach Haven, and Maehem, Minefields, and a Motherlode sends you after the missing U.S.S. Kelcie Mae.
Are the One Way Street rewards worth it?
For a level 61 commander, yes. Across the five parts you collect 90,000 Raw Σ-Parsteel, 72,000 Raw Σ-Tritanium and 141,000 Raw Σ-Dilithium, plus 6★ parts for battleships, explorers and interceptors, 500 Klingon Recruit Tokens, two kinds of prisms and 2,000 Consulate cores. Two of the fights are hard, and the warp 185 trips take time, but the other parts are quick home-system work. The Σ resources page explains where the Σ rewards fit, and the STFC mission guide lists the other chains at this level.