Nobody’s Fool II is the middle mission of the Nobody’s Fool story in Star Trek Fleet Command, recommended for level 52. Section 31 infiltrates Immortal space, and you follow the trail from Omadi through van Vlerken and Magnus before reporting to Lyrial in Necrocormeum. It starts at warp 1 after Nobody’s Fool I and needs warp 285. There are no fights. The reward is 35,000 Officer XP and 68,850,000 Tritanium, and it unlocks Nobody’s Fool III.
Nobody’s Fool II objectives
There are four objectives and no choice split:
- Meet with Meyar. Location: Omadi.
- Investigate the security breach. Location: van Vlerken.
- Respond to the distress signal. Location: Magnus.
- Report to Lyrial. Location: Necrocormeum.
Every step is travel to a new system. No hostile is listed, nothing is donated, and the mission ends once you report to Lyrial. Omadi, where you meet Meyar, is also where Nobody’s Fool I was picked up, and Magnus is a system Part III sends you back to on one of its paths. Lyrial is the Immortal agent who also appears in the Winds of Change missions.
Where and what warp
No pickup system is listed. Nobody’s Fool II appears at warp 1 once Nobody’s Fool I is complete, and warp 285 is needed to finish, a step up from the 230 of Part I.
The recommended level is 52. With no fight, the warp 285 range is the only requirement.
Nobody’s Fool II rewards
| Reward | Amount |
|---|---|
| Officer XP | 35,000 |
| Tritanium | 68,850,000 |
| Romulan Credits | 800 |
| Romulan Points | 1,200,000 |
| Federation Points | -1,497,600 |
Completing Nobody’s Fool II unlocks Nobody’s Fool III. The Federation Points loss is explained on the faction reputation page.
The three Nobody’s Fool missions
| Mission | Warp to complete | Fights | Headline reward |
|---|---|---|---|
| Nobody’s Fool I | 230 | Section 31 ship in Baelos | 800 3 Hour Speed Ups, 1 Romulan Immortal Datapad |
| Nobody’s Fool II | 285 | None | 35,000 Officer XP, 68,850,000 Tritanium |
| Nobody’s Fool III | 285 | Disable the intruder’s vessel | 3B Parsteel and 238,950,000 Tritanium, or 35,000 Officer XP and 1,100 3 Hour Speed Ups |
All three are recommended for level 52. Part II is the quiet one between two missions with combat, and it pays the same 35,000 Officer XP that one ending of Part III does.
Tips
Run it in one loop: Omadi, van Vlerken, Magnus, Necrocormeum. None of the stops has a fight, so a fast ship with warp 285 is ideal.
Put the Officer XP into your combat officers. Part III asks you to disable the intruder’s vessel, and one of its paths finishes with a confrontation with Holloway in Vesteja.
Keep some Dilithium ready for Part III. Its bomb-disarming path asks for 40M Dilithium. More missions by level are on the mission guide.