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Innominate is a five-part Star Trek Fleet Command mission chain that opens with the Enterprise picking up a strange signal at Tej’Lukk and ends with the crew negotiating with the entity behind it. All five parts are set at recommended level 51, and the trail runs through Dela, Callicoat, Farana, Santuz and Erendari. The chain pays out TOS James T. Kirk and TOS Nyota Uhura shards along with 5-star ship parts, 138 million Dilithium, 360 million Tritanium and ten 1B Parsteel tokens. Bring warp 205 and a full bank before you start.

Innominate at a glance

Part Recommended level Warp to complete Key reward
Innominate Part 1 51 185 TOS James T. Kirk shards, 138,000,000 Dilithium
Innominate Part 2 51 205 360,000,000 Tritanium, 60,000 Officer XP
Innominate Part 3 51 185 TOS Nyota Uhura shards, 10 1B Parsteel Tokens
Innominate Part 4 51 105 27 1 Day Speed Ups plus branch-specific parts
Innominate Part 5 51 105 TOS James T. Kirk and TOS Nyota Uhura shards

Completing each part unlocks the next one in the chain.

Innominate Part 1

The Enterprise comes across a strange signal and goes looking for its source.

  • Proceed to Tej’Lukk (Tej’Lukk)
  • Investigate the strange signal (Tej’Lukk)
  • Follow the signal (Dela)
  • Defeat 5 hostiles of level 51 or higher
  • Repair the Enterprise

Warp to complete: 185. Warp to start: 1. Recommended level: 51.

Rewards: 1x TOS James T. Kirk shard, 390 5-star Common Interceptor Parts, 138,000,000 Dilithium.

Innominate Part 2

The crew tries to talk to the entity, and the conversation does not go the way they planned.

  • Search for the signal again (Callicoat)
  • Communicate with the entity (Callicoat)
  • Defend yourself (Callicoat)

Warp to complete: 205. Warp to start: 1. Recommended level: 51. This is the deepest the chain sends you, so check your warp range before you accept it.

Rewards: 60,000 Officer XP, 210 5-star Common Battleship Parts, 360,000,000 Tritanium.

Innominate Part 3

With the Captain gone, the crew follows a trail of breadcrumbs across three systems. Part way through you have to buy passage, so keep 30M Dilithium spare.

  • Repair the Enterprise
  • Follow the trail of breadcrumbs to Farana (Farana)
  • Defeat the Arkonian (Farana, roughly 15,600,000 strength)
  • Follow the trail of breadcrumbs to Santuz (Santuz)
  • Pay 30M Dilithium for your passage
  • Follow the trail of breadcrumbs to Erendari (Erendari)
  • Defeat 5 hostiles of level 51 or higher

Warp to complete: 185. Warp to start: 1. Recommended level: 51.

Rewards: 1x TOS Nyota Uhura shard, 100 5-star Uncommon Refined Gas, 10 1B Parsteel Tokens.

Innominate Part 4

The Enterprise catches up with the entity at Erendari, and how you handle it is up to you. This is the only branch in the chain, and the two paths pay differently.

  • Approach the Entity (Erendari)
  • Beam the Captain back to the Enterprise (Erendari)
  • Decide what to do next: overload the entity’s shields, or reason with it

Path 1: overload the entity’s shields

  • Overload the Entity’s shields (Erendari)

Rewards: 28 5-star Uncommon Refined Gas, 27 1 Day Speed Ups, 290 5-star Common Survey Parts.

Spock’s path: reason with the entity

  • Reason with the Entity (Erendari)

Rewards: 28 5-star Uncommon Refined Crystal, 27 1 Day Speed Ups, 290 5-star Common Explorer Parts.

Warp to complete: 105. Warp to start: 1. Recommended level: 51.

Innominate Part 5

The entity subverts the crew’s expectations one last time. Closing the chain costs 170M Tritanium, paid as compensation for the damage done to the entity, so bank it before you open this part.

  • Open a line of communication (Erendari)
  • Pay 170M Tritanium for the damage to the Entity
  • Recover the Captain (Erendari)
  • Repair the Enterprise

Warp to complete: 105. Warp to start: 1. Recommended level: 51.

Rewards: 1x TOS James T. Kirk shard, 1x TOS Nyota Uhura shard, 3 1 Day Assignment Speed Ups.

Tips for completing Innominate

Warp range decides whether you can run this chain at all. Part 2 asks for 205, Parts 1 and 3 for 185, and the last two drop to 105. Refit or crew for range before you accept Part 2 rather than halfway through it.

Two objectives take resources straight out of your bank: 30M Dilithium for passage in Part 3 and 170M Tritanium in Part 5. Neither is optional and neither comes back. The Dilithium payout from Part 1 covers the first one several times over, and Part 2’s Tritanium more than covers the second, so run the parts in order and the chain funds itself.

Combat shows up in three places. Parts 1 and 3 each want 5 hostiles at level 51 or higher, which is ordinary grind if you have a level-appropriate system nearby. The Arkonian in Part 3 sits around 15.6 million strength, so that one is a single hard fight rather than filler. Part 2’s defence objective happens where you are, at Callicoat.

The chain repairs your ship three times, at the end of Part 1, the start of Part 3 and the end of Part 5. Repair time and cost are yours to cover, so keep repair speed ups handy if you want to finish in one sitting.

For the Part 4 branch, the speed ups are identical either way. Pick the overload path if you want Refined Gas and Survey Parts, and Spock’s path if you want Refined Crystal and Explorer Parts.

Are the Innominate rewards worth it?

Yes, if you are at level 51 and chasing TOS Enterprise officers. The chain gives two TOS James T. Kirk shards and two TOS Nyota Uhura shards, close to 900 5-star ship parts, 138M Dilithium, 360M Tritanium and ten 1B Parsteel tokens. Against that you spend 30M Dilithium, 170M Tritanium and a fair amount of travel time. The resource math is positive on its own, and the shards are the real reason to run it.