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IDIC 8: Where No Cat Hasn’t Gone Before

IDIC 8: Where No Cat Hasn’t Gone Before is the middle mission of the Where No Cat Hasn’t Gone Before story in the IDIC series, and the game lists it as Part 2. You are still stuck in the universe where the Federation is run by cats, and Dr McCoy asks you to help him track down a missing Spock. The recommended level is 61, the mission starts at warp 1 and needs warp 40 to complete, and it runs from Sol out to Antonehk. The payout is led by 58,000 6★ Broken Explorer Parts and 300 Sector Prism. It is a short mission with one real fight, a small mining task and a hostile sweep.

IDIC 8: Where No Cat Hasn’t Gone Before Part 2

The story line is simple: help McCoy find Spock. Spock has been gone for five days, so McCoy wants to rule out Sol first, starting with the asteroid belt, which he warns is full of pirates and wildcats.

  • Search for Spock, in Sol.
  • Defeat the wildcats, in Sol (enemy strength ~2,618,077,029).
  • Search for Spock in Antonehk, in Antonehk.
  • Mine 15 3★ Crystal to lure Spock.
  • Defeat 4 hostiles of Level 20 or higher.

The search in Sol turns up nothing, and a Federation Patrol that McCoy calls wildcats attacks you. That fight is listed at about 2.6 billion strength and is the only named battle in the mission. Your officer then suggests luring Spock out with something shiny, so the mission moves to Antonehk, which McCoy points out is Klingon territory, to mine a small batch of Crystal. When that does not work, McCoy decides the Klingon ships nearby might tempt Spock instead, and the last objective asks you to defeat four hostiles of level 20 or higher. The objective itself lists no system. There is no choice split. Warp to complete: 40.

Rewards: 58,000 6★ Broken Explorer Parts, 1 10K Σ-Tritanium Token, 12 30 Minute Σ-Repair Speed Up, 300 Sector Prism.

By the end, McCoy works out that Spock has most likely gone back to his fiancée T’Pring, which leads straight into IDIC 9: Where No Cat Hasn’t Gone Before at Vulcan. Finishing this mission unlocks it.

The Where No Cat Hasn’t Gone Before missions compared

All three missions in this story are recommended for level 61. IDIC 7 and IDIC 8 both need warp 40, and the finale needs only warp 17.

Mission Warp to complete Main tasks Rewards
IDIC 7: Where No Cat Hasn’t Gone Before 40 One fight (~2.22 billion strength), 690M Dilithium payment 52,000 6★ Broken Interceptor Parts, 1 10K Σ-Parsteel Token, 165,000 Officer XP, 1,000 Refined Isogenite
IDIC 8: Where No Cat Hasn’t Gone Before 40 One fight (~2.62 billion strength), mine 15 3★ Crystal, 4 hostiles (level 20+) 58,000 6★ Broken Explorer Parts, 1 10K Σ-Tritanium Token, 12 30 Minute Σ-Repair Speed Up, 300 Sector Prism
IDIC 9: Where No Cat Hasn’t Gone Before 17 30 Dilithium payment, three-way choice at Vulcan 53,000 6★ Broken Battleship Parts, 1 1K Σ-Dilithium Token, 11,000 Latinum, 300 Luminous Prism

Tips for completing IDIC 8: Where No Cat Hasn’t Gone Before

The wildcat fight is the hardest step. At roughly 2,618,077,029 strength it is tougher than the patrol in IDIC 7, so bring a fully repaired combat ship to Sol rather than whatever you finished the previous mission with.

The Crystal objective asks for only 15 units of 3★ Crystal, so a single survey ship on any 3★ Crystal node will clear it quickly. If you do not have one handy, send it out while your combat ship handles the fight so the two tasks overlap.

Level 20 hostiles are trivial for a level 61 commander. Pick the closest four you can find and move on, since the only thing left after that is the unlock for the finale.

Are the IDIC 8: Where No Cat Hasn’t Gone Before rewards worth it?

Yes, especially if you are building an Explorer. The 58,000 6★ Broken Explorer Parts are the main prize, and the 10K Σ-Tritanium Token, the Σ-Repair speed ups and 300 Sector Prism round it out. The effort is one 2.6 billion strength fight plus two light tasks, and you need to clear it anyway to reach IDIC 9. For the rest of the level 61 content, see the STFC mission guide.