Skip to main content

Hijacked U.S.S. Mayflower

The Hijacked U.S.S. Mayflower is an Exiles hostile in Star Trek Fleet Command, a captured Federation vessel that roams from level 26 up to level 70. It only appears as an Explorer-class ship, which means one counter works at every level: bring a Battleship. It spawns across a wide band of systems at warps from 26 to 1650, and it drops Hijacked Splicer materials in four rarity tiers plus Augment Points. Match its warp, bring enough firepower, and the kill is quick.

How to beat the Hijacked U.S.S. Mayflower

Because this ship only shows up as an Explorer, you do not need to juggle ship types. Explorers lose to Battleships, so bring a Battleship and stay in that lane at every level. There is nothing to swap as you climb from 26 to 70, which makes it one of the simpler hostiles to farm on repeat. What does change is difficulty: the low-level versions fall to almost any Battleship in your dock, while the level 60 and higher spawns demand a well-built endgame ship. Scale the ship you bring to the level you are hunting rather than assuming one build clears the whole range.

For crew, put a captain that boosts weapon damage against hostiles in the captain’s chair, then fill the other seats with officers that add damage or mitigation. Early on, the cadet crew of Cadet Kirk as captain with Cadet Spock and Cadet Uhura is a cheap, reliable option that carries you through the low-level versions. As you move up, check the Officer Tier List for current picks. Crews shift with the meta, so treat any named crew as a starting point rather than a permanent answer.

This ship also opens combat with two self-buffs. Augmented Force increases its Isolytic Damage by 15% at the start of combat, and Not So Wounded raises its Apex Barrier by 5000 at the start of combat. Both fire on the first round, so expect it to hit a little harder and soak a little more than its raw stats suggest. Bring enough hull and steady damage to win the exchange rather than counting on a slow war of attrition.

Where to find the Hijacked U.S.S. Mayflower

The Hijacked U.S.S. Mayflower clusters at low warp early on, starting in Letoria at warp 26, and pushes out to deep systems like Areoth and Treul at warp 1650 by level 70. Set your warp range to match the level you want to farm, or you will fly past the systems that hold it. It appears in even-numbered levels straight through the range, so whatever warp tier your ship can reach, there is a version of this ship parked near it. The table below lists every level, its warp requirement, and the systems where that level spawns.

Level Warp Systems
26 26 Letoria
28 30 Azmodel
30 36 Mafra
32 42 Mutara
34 48 Cestus
36 52 Ceti Alpha
38 56 Gamma 400
40 70 Achrady, Philo, Sandweiss
42 85 Gemaris
44 105 Mab-Bu
46 140 Pollux
48 160 Gamma Trianguli
50 195 Delrich, Galen, Loduca
52 215 Talar
54 335 Kiley
56 430 Xahea
58 535 Platonius
60 700 Alpha Majoris, Juthay, Rentiis
62 950 Scalos
64 1200 Algol
66 1295 Beta Persei Ab
68 1375 Oriandum
70 1650 Areoth, Desmodius, Treul

Rewards and what it drops

Every kill drops resources tied to the Exiles faction. The Hijacked Splicer material comes in four rarity tiers, and higher-level versions of the ship add the rarer tiers on top of the common one. Augment Points drop at every level. Ship XP climbs steeply as the level rises, so the high-level versions double as strong ship-experience targets.

Drop What it is
Common Hijacked Splicer Base-tier Exiles faction material, dropped at every level
Uncommon Hijacked Splicer Higher-tier Exiles material, drops from level 42 and up
Rare Hijacked Splicer Rarer Exiles material, drops from level 52 and up
Epic Hijacked Splicer Top-tier Exiles material, drops from level 62 and up
Augment Points Faction points tied to the Augment (Exiles) faction

Hijacked U.S.S. Mayflower stats

Stats vary by hull variant and climb steeply with level, so treat these three anchors as a low, mid, and high snapshot rather than a full curve.

Level Total strength Hull HP Shield HP Attack Defense Ship XP
26 847,778 681,262 170,316 369,489 52,500 500
48 2,018,329,150 3,070,854,704 767,713,676 97,142,030 1,902,930 3,300
70 4,569,370,286,403 7,077,598,639,682 1,769,399,659,920 145,021,460,982 849,675,620 67,000

The Exiles in Star Trek

The Exiles trace back to Star Trek’s Augments, genetically engineered humans created during the Eugenics Wars of the late twentieth century. Bred for strength and intellect, the most famous of them was Khan Noonien Singh, who fled Earth with his followers aboard the SS Botany Bay. Their ambition and contempt for ordinary people made them a serious threat in the Federation’s history, and Earth banned genetic engineering of humans as a result. In Star Trek Fleet Command, the Exiles carry that legacy forward as a rogue faction, seizing ships like the Mayflower and turning Starfleet’s own hardware against it.

Is the Hijacked U.S.S. Mayflower worth grinding?

It is worth farming if you want Hijacked Splicer materials or Augment Points, since it drops both at every level and adds the rarer Splicer tiers as you climb. The high-level versions also hand out solid ship XP. Because it is a single-hull target, the routine never changes: match its warp, bring a Battleship, and out-damage it. Keep a crew built for hostile damage on hand and it stays an easy, repeatable grind.