The Hijacked D7 Class is an Exiles Interceptor hostile in Star Trek Fleet Command, roaming from level 26 up to level 70. It always spawns as an Interceptor, so an Explorer is the ship to bring. It drops Hijacked Splicer materials and Augment Points for Exiles progression, and it carries an endgame combat kit, including a warp-core destabilizer that can destroy an unprepared ship the moment the fight starts.
How to beat the Hijacked D7 Class
This hostile only appears as an Interceptor, so bring an Explorer. Explorers beat Interceptors in the combat triangle, and the hull never changes here, so there is nothing to swap between levels. Match or exceed the warp listed for the level you are hitting, and keep your ship’s tier and level close to the target so the fight does not drag on and give the D7 time to work.
For crew, put a captain in the chair who boosts weapon damage against hostiles, then fill the other seats with officers that add damage or shield mitigation. At the low levels a cadet crew still holds up: Cadet Kirk as captain with Cadet Spock and Cadet Uhura. Past the early bracket you will want stronger picks, so check the Officer Tier List for current crews. Crews shift with the meta, so treat any fixed lineup as a starting point.
The D7 runs three always-on combat effects, and they set the tone for the whole fight. Augmented Force raises its Isolytic Damage by 15% at the start of combat, and Not So Wounded raises its Apex Barrier by 5000 at the start of combat. The one to respect is Dilithium Destabilization: it has a 100% chance at the start of combat to destabilize your ship’s warp core and destroy the ship outright. Taken together, these three effects mark the D7 as endgame content. It belongs to the tier of hostiles you approach with a fully built Isolytic Explorer set up for Apex and Isolytic combat, not an early ship. Read your own setup honestly before you commit a hull to it, because the destabilizer leaves no room for a half-ready attempt.
Where to find the Hijacked D7 Class
The Hijacked D7 Class roams a long chain of systems that tracks your level. Early spawns sit near the starting systems at warp 26, and the requirement climbs to warp 1375 for the level 70 version deep in the galaxy. Pick a system that matches your level so you are not overmatched. Most level bands list several systems, so if one is crowded with other players you can jump to another and keep farming. The lower half of the range stays in neutral space, while the top levels push into deeper systems, where the warp cost rises fastest.
| Level | Warp | Systems |
|---|---|---|
| 26 | 26 | Azmodel, Letoria |
| 28 | 26 | Azmodel, Letoria, Mafra |
| 30 | 30 | Azmodel, Mafra, Mutara |
| 32 | 36 | Cestus, Mafra, Mutara |
| 34 | 42 | Cestus, Ceti Alpha, Mutara |
| 36 | 48 | Cestus, Ceti Alpha, Gamma 400 |
| 38 | 52 | Achrady, Ceti Alpha, Gamma 400, Philo, Sandweiss |
| 40 | 56 | Achrady, Gamma 400, Gemaris, Philo, Sandweiss |
| 42 | 70 | Achrady, Gemaris, Mab-Bu, Philo, Sandweiss |
| 44 | 85 | Gemaris, Mab-Bu, Pollux |
| 46 | 105 | Gamma Trianguli, Mab-Bu, Pollux |
| 48 | 140 | Delrich, Galen, Gamma Trianguli, Loduca, Pollux |
| 50 | 160 | Delrich, Galen, Gamma Trianguli, Loduca, Talar |
| 52 | 195 | Delrich, Galen, Kiley, Loduca, Talar |
| 54 | 215 | Kiley, Talar, Xahea |
| 56 | 335 | Kiley, Platonius, Xahea |
| 58 | 430 | Alpha Majoris, Juthay, Platonius, Rentiis, Xahea |
| 60 | 535 | Alpha Majoris, Juthay, Platonius, Rentiis, Scalos |
| 62 | 700 | Algol, Alpha Majoris, Juthay, Rentiis, Scalos |
| 64 | 950 | Algol, Beta Persei Ab, Scalos |
| 66 | 1200 | Algol, Beta Persei Ab, Oriandum |
| 68 | 1295 | Areoth, Beta Persei Ab, Desmodius, Oriandum, Treul |
| 70 | 1375 | Areoth, Desmodius, Oriandum, Treul |
Rewards and what it drops
The Hijacked D7 Class is an Exiles resource farm. Every kill can drop Hijacked Splicer materials and Augment Points, with the higher rarities of Splicer only showing up on the higher-level versions. Ship XP scales hard with level too, from 500 at level 26 to 67,000 at level 70, so the top spawns help when you are leveling a ship. Hijacked Splicer feeds Exiles refining, where you break it down for the parts that unlock and upgrade Exiles ships and officers, and Augment Points build your standing with the faction and open its store. Because the Splicer rarities gate by level, the quickest way to stock a specific grade is to farm the lowest level that drops it.
| Drop | What it is |
|---|---|
| Common Hijacked Splicer | Exiles refining material, dropped across all levels 26 to 70 |
| Uncommon Hijacked Splicer | Higher-grade Splicer, drops from level 42 up |
| Rare Hijacked Splicer | Rarer Splicer grade, drops from level 52 up |
| Epic Hijacked Splicer | Top Splicer grade, drops from level 62 up |
| Augment Points | Exiles faction currency for reputation and store rewards |
Hijacked D7 Class stats
Stats vary by hull variant and climb steeply with level, so treat these as anchors rather than exact targets.
| Level | Total strength | Hull HP | Shield HP | Attack | Defense | Ship XP |
|---|---|---|---|---|---|---|
| 26 | 867,633 | 993,574 | 248,393 | 167,899 | 78,750 | 500 |
| 48 | 2,940,624,158 | 4,597,509,345 | 1,149,377,336 | 65,295,857 | 1,884,960 | 3,300 |
| 70 | 7,974,539,657,890 | 12,592,769,219,737 | 3,148,192,304,934 | 102,430,350,624 | 1,628,544,930 | 67,000 |
The D7 class and the Exiles in Star Trek
The D7 is the classic Klingon battle cruiser of the original series era, a heavy warship with a long neck and swept wings that stood as the Empire’s front-line ship for years before the K’t’inga refit succeeded it. In Star Trek Fleet Command the Exiles are Augment crews, genetically enhanced humans in the tradition of Khan Noonien Singh and the Eugenics Wars. The “hijacked” name fits their story. Rather than build a fleet from nothing, these Augment factions seize and refit existing hulls like the Klingon D7, turning captured warships into raiders of their own.
Is the Hijacked D7 Class worth grinding?
Yes, if you are deep into Exiles content and have the ship for it. It is a steady source of Hijacked Splicer and Augment Points, and the high-level versions hand out large chunks of ship XP. The catch is its endgame combat kit, so this is not a target you farm on the way up. Once you are set up for Isolytic and Apex combat, match the warp for your level and bring a strong Explorer, and it becomes a repeatable farm rather than a wall.