Who is Enterprise-E Riker in STFC?
Enterprise-E Riker is an Epic (4-star) Federation officer in Star Trek Fleet Command, drawn from the Sovereign-class era of William T. Riker’s career. He is a Command-class officer in the Enterprise-E synergy group, sitting alongside Enterprise-E Picard, Enterprise-E Data, Enterprise-E Troi, and the wider Sovereign-era crew.
His captain ability is a flat Impulse Speed boost, which makes him a faster-than-default option in the captain seat for ships that care about travel time. His officer ability stacks Critical Hit Chance every time the ship lands a hit, which gives him a place in combat builds that want more crits per volley.
If you have used William Riker in STFC before, treat this card as a different officer. The standard William T. Riker, Mirror Riker, and Enterprise-E Riker are separate STFC officers with their own abilities and synergy groups.
Star Trek background
William Thomas Riker is the 24th-century Starfleet officer played by Jonathan Frakes across The Next Generation, the four Next Generation feature films, and the Picard series. The Enterprise-E version of him belongs to the Sovereign-class chapter of his career, the run from First Contact through Insurrection and Nemesis, when he served as Captain Jean-Luc Picard’s first officer on the USS Enterprise-E.
By the Enterprise-E years, Riker had been Picard’s second-in-command for more than a decade across the Enterprise-D and the Enterprise-E. According to Memory Alpha he served as first officer to Picard for fifteen years before finally accepting his own command on the USS Titan at the end of Star Trek Nemesis. He married the Enterprise’s counselor, Deanna Troi, in the same film.
That long-deferred captaincy is the moment STFC’s Enterprise-E Riker card sits in. The in-game flavor text leans into the experience he picked up on Picard’s bridge, his trust in the people around him, and the love he carries for Troi.
Role in STFC
Enterprise-E Riker is a combat-leaning officer with a movement angle on the captain side.
As captain, he pushes Impulse Speed. That is the in-warp travel speed of your ship, not the warp speed between systems, so his captain seat helps when you want to close the distance to a target faster, get into firing range sooner against hostiles, or maneuver inside combat. It does not buff weapon damage or shields by itself, so a hostile-killer captain or an armada captain will usually deal more damage on the same crew.
As an officer in one of the bridge seats, he scales the ship’s Critical Hit Chance every time you score a hit. That puts him in combat crews that want more crits over the course of a fight, especially on longer engagements where the ramp has time to matter.
Captain ability and officer ability
Eternity Awaits (captain ability)
When Enterprise-E Riker is captain of a ship, Eternity Awaits increases the ship’s base Impulse Speed by 50% as of the latest game data. Captain Maneuvers like this one are only active when an officer is in the captain seat, so the speed bonus disappears the moment you put him on the bridge instead.
The captain ability’s per-rank scaling does not look clean in the source data, so the safe number to quote is the rank-1 value of 50%. Higher ranks of Riker still pay off through extra bridge seats unlocked by promotion, more officer-ability headroom, and the trait XP that comes with each rank, even if the captain-side bonus itself does not climb in a clear per-rank pattern.
Fear Is the True Enemy (officer ability)
When Enterprise-E Riker sits in a non-captain bridge seat, Fear Is the True Enemy fires on every hit the ship scores. Each hit grants a small Critical Hit Chance buff that lasts four rounds, and the buff is described in the source data as once per weapon, which matters when you stack it with other crit-chance officers across a multi-weapon ship.
Per-rank Critical Hit Chance bonus, as of the latest game data:
| Rank | Crit Chance bonus per hit |
|---|---|
| 1 | 2% |
| 2 | 4% |
| 3 | 6% |
| 4 | 8% |
| 5 | 10% |
Two notes on how this plays. The buff is per hit and lasts four rounds, so on a sustained fight the crit chance ramps with each successful weapon shot rather than landing as a single spike. And because the trigger is on a hit, the ability does nothing on rounds where the ship misses or the volley is dodged, which is a real cost on slippery targets.
Where Enterprise-E Riker shines
Three situations make him worth bringing out.
First, fast-travel combat runs. With Eternity Awaits in the captain seat, your ship reaches the next hostile or node faster on the same fuel and the same warp drive. Players who farm hostile grids in a tight area or who need to chase moving targets in a region get more done per hour with a speed captain than with a damage captain that does the fights only slightly faster.
Second, crit-chance combat crews. Fear Is the True Enemy fits combat builds that already lean on Critical Hit Chance, especially on ships with multiple weapons where the buff can stack hit by hit. Pairing him with officers that grant Critical Hit Damage on top compounds the payoff once a crit actually lands.
Third, Enterprise-E crew composition. Because he belongs to the Enterprise-E synergy group, he picks up class-synergy bonuses when paired with other Enterprise-E officers, which makes him a natural fit in a Sovereign-class themed crew rather than a one-off pick.
How to get Enterprise-E Riker
Like other Epic officers, Enterprise-E Riker is recruited and ranked up through shards. The total cost from recruitment through max rank is 1,500 shards, paid in escalating chunks at each promotion (100 to recruit, 100 for rank 2, 200 for rank 3, 300 for rank 4, 800 for rank 5).
Shard sources for the Enterprise-E officer set rotate through events, faction stores, and recruit chests rather than living in a single permanent location. Check the current event calendar, the active store rotation, and any Enterprise-E or Sovereign-class arcs running on your server before planning a long grind.
Synergies and crews
Enterprise-E Riker’s synergy group is the Enterprise-E crew. The named synergy officers on his card, with their synergy percentages as of the latest data, are Enterprise-E Picard at 5%, Enterprise-E Data at 10%, Enterprise-E Troi at 10%, and Rachel Garrett at 10%. Building a bridge around any of these four pulls his synergy bonus into the crew’s stat block.
The most common shape of the crew is Enterprise-E Riker as captain when the run is about speed, with two Enterprise-E officers on the bridge to keep the synergy active. For crit-chance combat, players move him off the captain seat and let a combat captain anchor the crew while his officer ability stacks the crit buff on every hit.
The synergy group also carries class-based bonuses for Command, Engineering, and Science officers, with the exact percentages visible on the in-game crew screen when you build the crew. As a Command-class officer in the captain seat, Enterprise-E Riker picks up the Command-side bonus.
Character traits
The public stfc.space data file for Enterprise-E Riker does not expose his STFC trait list or per-level XP costs through the officer JSON, so a per-trait XP table is not safe to publish here. The current trait list and XP costs are visible on the officer’s in-game card on the Officers screen.
Frequently asked questions
Is Enterprise-E Riker a good captain?
He is a useful captain when the goal is travel time, not damage. Eternity Awaits gives a flat Impulse Speed boost, so he pays off on hostile-grinding runs across a region, fuel-efficient farming patterns, and chases where reaching the target faster matters. On hard fights against single tough enemies, a damage-focused captain will usually clear the same ship faster than Riker can move you to it.
Where do I get Enterprise-E Riker shards?
His shards rotate through events, recruit chests, and faction store offers rather than sitting in one permanent location. The safest answer is to check the current event calendar and the active store rotation for Enterprise-E officer shards before committing to a long grind.
What ship is Enterprise-E Riker best on?
For the captain side, any ship where in-warp travel speed is the bottleneck benefits from him in the seat. For the officer side, combat ships that already lean on Critical Hit Chance get more out of Fear Is the True Enemy than ships built around shield mitigation or armor. Multi-weapon ships gain extra value because each weapon’s hit can fire the once-per-weapon buff.
Is he worth ranking to rank 5?
His officer ability climbs steadily by rank, with the Critical Hit Chance bonus topping out at 10% per hit at rank 5 as of the latest data. If you actively use him on a crit-chance combat crew, that climb is where the shard investment pays. If you only use him as a speed captain, the per-rank gains on the captain side are not what justifies the cost on their own; the rank-up still unlocks his max level and full trait progression, which improves the rest of his stat block.
Is he the same officer as William T. Riker?
No. William T. Riker, Mirror Riker, and Enterprise-E Riker are separate officer cards in STFC with different abilities, ranks, and synergy groups. Enterprise-E Riker is the 4-star Epic card tied to the Sovereign-class Enterprise era.
Closing
Enterprise-E Riker fits two clear roles. If you spend a lot of time moving a combat ship around a hostile grid, his captain seat shaves real time off the route. If you build crit-chance combat crews and want a stacking per-hit ramp on top, his officer seat is one of the cleaner fits in that toolkit. If neither shape is in your plans, the shard cost is real, and you can let him sit at low rank without losing much in the rest of the roster.