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Defensive Upgrades

Defensive Upgrades is a main storyline station mission in Star Trek Fleet Command. It asks you to build three new parts of your station that improve your ships’ defences in combat: the Science Lab, the Foundry and the Engine Technology Lab. It needs only warp 1 to start and finish, and the game lists a recommended level of 1. The reward is 100,000 Parsteel, and finishing it unlocks Flashpoint. Each of the three buildings adds a permanent defensive bonus to every ship.

Defensive Upgrades objectives

There are three objectives in a fixed order and no choice split:

  • Construct the Science Lab.
  • Construct the Foundry.
  • Construct the Engine Technology Lab.

No system is named and no hostile is listed. Each objective clears when that building is placed at level 1.

Where and what warp

Warp 1 to start and warp 1 to complete, with no pickup system. Everything happens on your station.

What the three buildings need

None of the three can be placed until you research its unlock. The game lists these first-level costs:

Building Unlock research Level 1 cost What it improves
Science Lab Unlock Science Labs 243,338 Parsteel, 3 2★ Uncommon Refined Gas Shield Deflection of all ships
Foundry Unlock Foundry 243,338 Parsteel, 3 2★ Uncommon Refined Gas Armor of all ships
Engine Technology Lab Unlock Technology Lab 194,670 Parsteel, 3 2★ Uncommon Refined Gas Dodge of all ships

Each first level builds in 18 seconds. The total cost is about 681,000 Parsteel and 9 2★ Uncommon Refined Gas, so the 100,000 Parsteel reward covers only part of it.

Defensive Upgrades rewards

Reward Amount
Parsteel 100,000

Completing it unlocks Flashpoint, where you step into the conflict between the Independent colonists and the Osaarians.

Where it sits in the story

Mission Warp to complete What you do Rewards
Resistance 19 Help the Independent colonists repair their village 350 3★ Common Refined Gas, 60 3★ Explorer Parts
Defensive Upgrades 1 Build the Science Lab, Foundry and Engine Technology Lab 100,000 Parsteel
Flashpoint 18 Intervene between the Independent colonists and the Osaarians 100,000 Parsteel, 18,000 Officer XP, 2,500 Ship XP

Tips

Queue the three unlock researches before you take this mission on. The buildings themselves are quick, but they cannot be placed until the research is done.

Keep upgrading all three afterwards. Their bonuses to shield deflection, armor and dodge apply to every ship you own. The full story order is on the main storyline missions page.