The Romulan Republic Dreadnought is a Mirror Universe hostile in Star Trek Fleet Command. It spawns as a Battleship, only at level 48, across five warp 150 Mirror systems, and the game Daten records small batches of Raw Trellium-A and Raw Trellium-D as drops. Bring an Interceptor to counter its Battleship hull and plan for a short fight: it hull-breaches your ship at combat start and hits harder for every round the breach holds. This is the standard Dreadnought, a separate target from the Romulanisch Republic Ω-Dreadnought.
How to beat the Romulan Republic Dreadnought
The Dreadnought only appears as a Battleship, so bring an Interceptor. It also only spawns at one level, so there is no variant to swap against and nothing to re-plan between systems: the ship and crew that beat one Dreadnought beat every Dreadnought. Respect its size, though. At level 48 it carries over 161 million total strength and more than 187 million hull HP, so an undersized attacker loses the damage race long before that hull gives out.
Its abilities decide how the fight plays out. Deadlock applies a hull breach to your ship at the start of combat and keeps it there for the duration. That breach feeds a paired ability: Dismantlement raises the Dreadnought’s weapon damage by 20% for a round whenever the enemy is hull breached at the start of the round, and Photophobia raises its Isolytic Damage by 10% under the same condition. Because Deadlock never lets the breach drop, both boosts run from round one until the fight ends. Every extra round you trade widens its edge, so favor burst damage over attrition, end the fight quickly, and budget for hull repairs afterward, since a breached hull takes the worst of the incoming fire.
For crew, the standard hostile-grinding principle applies: a captain that boosts weapon damage against hostiles, plus Offiziere that add damage or keep your ship alive. Level 48 is well past the cadet-crew stage, so field your strongest hostile hunters. The officer tier list has current picks; crews shift as the meta changes.
Where to find the Romulan Republic Dreadnought
The Dreadnought roams five Mirror Universe systems, all at warp 150: Mirror Belak, Mirror Beta Paldorios, Mirror D’Deridex, Mirror Unroth, and Mirror Vendor. Mirror D’Deridex carries an Extract tag in the game data. Since every spawn sits at the same level and the same warp, there is no “best” system on paper; pick whichever one lines up with the rest of your Mirror Universe routing and chain kills there.
| Ebene | Warp | Systeme |
|---|---|---|
| 48 | 150 | Mirror Belak, Mirror Beta Paldorios, Mirror D’Deridex (Extract), Mirror Unroth, Mirror Vendor |
Rewards and what it drops
The recorded drops are modest: 5 Raw Trellium-A and 8 Raw Trellium-D per kill in the game data, and both show up as edge cases in the records rather than dependable per-kill hauls. Treat any Trellium that lands as a bonus instead of the reason to grind. The steadier reward is ship XP: each kill grants 2,501, which adds up quickly on a chain-kill loop in a single system.
| Ablegen | What it is |
|---|---|
| Raw Trellium-A | A raw Mirror Universe resource. Refine it to spend on Mirror Universe progression. |
| Raw Trellium-D | Another raw Trellium type from the same Mirror Universe resource family, also refined before use. |
Romulan Republic Dreadnought stats
There is a single recorded tier, so there is no level scaling to plan around; the row below is the fight you get every time.
| Ebene | Total strength | Hull HP | Shield HP | Angriff | Verteidigung | Ship XP |
|---|---|---|---|---|---|---|
| 48 | 161,675,849 | 187,444,876 | 124,963,251 | 3,580,255 | 1,891,530 | 2,501 |
Romulan Republic Dreadnought firing pattern
The Dreadnought mounts four weapons, two Energy and two Kinetic, and all four fire every round with no off-rounds after the first-round warm-up. The Energy pair is the one to worry about: its per-shot ceiling is roughly five times the Kinetic pair’s, and the breach-fed damage boosts inflate every volley from the opening exchange. There is no burst round to time your defenses around, so set up for a steady stream of incoming fire and make sure your ship can survive the full length of the fight you are planning.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energie | 2 | 247,649–672,959 | Every round | 10% (1.5x) |
| Kinetic | 2 | 123,825–134,592 | Every round | 10% (1.5x) |
The Romulan Republic in Star Trek
Romulans entered Star Trek in the 1966 episode “Balance of Terror,” which framed them as an offshoot of the Vulcans who never gave up their passions. Canon built them into the Romulan Star Empire: a secretive power defined by cloaked warbirds and the Tal Shiar intelligence service. The Mirror Universe, introduced a season later in “Mirror, Mirror,” is the franchise’s dark parallel reality, where familiar powers exist in twisted form. Star Trek Fleet Command’s Mirror arc applies that idea to Romulan space, and the Romulan Republic hostiles fly for an alternate-universe Romulan state rather than the Star Empire of the shows.
Is the Romulan Republic Dreadnought worth grinding?
As a resource target, only marginally: the Trellium drops in the records are small and inconsistent, so it will not carry your Mirror Universe economy on its own. As an XP loop it does better, paying 2,501 ship XP per kill across five systems’ worth of spawns. The practical requirements: warp 150 to reach its systems, an Interceptor to counter the Battleship hull, and enough burst to finish before Deadlock’s permanent breach turns the fight against you.