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KSG Border Patrol

The KSG Border Patrol is a Klingon faction hostile found at levels 50 to 60 in high-level Klingon space. It spawns only as an Explorer, so an Interceptor is the ship to bring. Each kill drops 5-star Broken Explorer Parts and raises Federation and Romulanisch reputation at the cost of Klingon standing. Its Pen of Kahless ability makes the first five rounds the most dangerous part of the fight, so come ready to win fast or absorb the opening hits.

How to beat the KSG Border Patrol

This hostile only appears as an Explorer, so bring an Interceptor. There is no variant to swap against between levels; the same counter works from 50 through 60. A well-built Interceptor with hostile-hunting research behind it will clear these faster and cheaper than any other class.

For crew, run a captain that boosts weapon damage against hostiles and fill the other seats with Offiziere that add damage or mitigation. At these levels your best picks depend on which officers you own and have leveled, so check the officer tier list for current hostile-hunting crews. Crews shift as the game updates, so treat any named lineup as a starting point rather than a rule.

Watch for its ship ability, Pen of Kahless. It raises the patrol’s shield piercing, armor piercing, and accuracy for the first five rounds of combat, and the bonus grows with level: 25% at 50–52, 50% at 53–55, and 75% at 56–60. Piercing cuts through your mitigation, which means its shots land hardest early in the fight. If you cannot secure a quick kill, build your crew to survive the opening rounds; the pressure eases once the buff runs out.

Where to find the KSG Border Patrol

The patrol clusters in Klingon space and climbs deeper as its level rises. The level 50 to 53 spawns sit in warp 185 systems like Lycrus, Zameda, and tIn jIb. The mid-band (54 to 58) spreads across warp 230 to 320 systems such as Morthion, Veldoran, and Zylaris, and the level 60 version retreats to warp 400 space in Kah’spa, Kytheris, and juH’maqoch. Match your warp range to the level your ship can actually beat before you set out.

Ebene Warp Systeme
50–51 185 Lycrus, Zameda, tIn jIb
52 185 Lycrus, Pnema-438, Zameda, batlh’lI juH, tIn jIb
53 185 Lycrus, Morthion, Pnema-438, Veldoran, Zameda, Zylaris, batlh’lI juH, tIn jIb
54–55 230 Lycrus, Morthion, Pnema-438, Veldoran, Zameda, Zylaris, batlh’lI juH, juH’maqoch
56 255 Kah’spa, Morthion, Pnema-438, Veldoran, Zameda, Zylaris, batlh’lI juH, juH’maqoch
57–58 320 Kah’spa, Kytheris, Morthion, Pnema-438, Veldoran, Zylaris, batlh’lI juH, juH’maqoch
59 320 Kah’spa, Kytheris, Morthion, Veldoran, Zylaris, juH’maqoch
60 400 Kah’spa, Kytheris, juH’maqoch

Rewards and what it drops

Every kill pays out 5-star Broken Explorer Parts plus faction reputation, and the amounts scale with level: parts range from 122 per kill at the low end to 1,926 at the top. The catch is the direction of that reputation. Destroying these Klingon ships raises your Federation and Romulan standing but lowers your Klingon standing, up to 164,400 points lost per kill at the high end. Grind it when you can afford the hit to Klingon reputation, not while you are trying to raise it. Ship XP also scales well, from about 3,000 at level 50 to nearly 12,000 at level 60.

Ablegen What it is
5★ Gebrochene Explorer-Teile Late-game salvage material, 122–1,926 per kill depending on level
Federation Points Federation reputation gain, +12,000 to +87,680 per kill
Romulan Points Romulan reputation gain, +6,000 to +43,840 per kill
Klingon Points Klingon reputation loss, up to -164,400 per kill

KSG Border Patrol stats

Stats climb steeply across the level range; a level 60 patrol is more than twenty times stronger than a level 50.

Ebene Total strength Hull HP Shield HP Angriff Verteidigung Ship XP
50 18,033,768 7,764,166 9,881,673 6,658,149 2,552,700 3,000
55 120,424,305 51,846,859 65,986,957 44,461,187 17,046,210 7,070
60 397,595,189 171,178,575 217,863,792 146,793,910 56,280,095 11,904

KSG Border Patrol firing pattern

The patrol carries three energy weapons that fire every round and one kinetic weapon that fires every other round. The energy trio does the steady damage, while the kinetic gun hits about twice as hard per shot on its slower cadence, so the heaviest volleys land on the rounds when it joins in. All four weapons crit 10% of the time at 1.8x damage. Time your mitigation and repairs around those double-weapon rounds, and remember the Pen of Kahless buff makes rounds one through five the most punishing stretch of the fight.

Weapon type Count Damage per shot Fires Crit
Energie 3 335,060–409,513 Every round 10% (1.8x)
Kinetic 1 670,120–819,026 Every other round 10% (1.8x)

The Klingons in Star Trek

Die Klingonen are one of Star Trek’s oldest species, introduced in the original series as the Federation’s main rival and developed over decades into a warrior culture built on honor, ritual, and the great houses that rule the Empire from Qo’noS. Combat sits at the center of Klingon identity: a warrior’s goal is an honorable death in battle, and disputes at every level of society can be settled by blade. The Khitomer Accords eventually turned the Empire from enemy into uneasy ally of the Federation, a shift embodied by Worf, the first Klingon officer in Starfleet.

Is the KSG Border Patrol worth grinding?

Yes, with one condition: you have to be fine losing Klingon reputation. If your progression runs through Federation or Romulan standing, this hostile pays double, feeding both at once while stocking 5-star Broken Explorer Parts and strong ship XP. Pick the highest level your Interceptor can clear without long repair timers, match your warp range to the table above, and skip it entirely if you are still building your Klingon rep.