The Klingon Scout is a Klingon faction hostile that spawns only as an Interceptor. It appears in two separate level bands, 32–50 and 61–70, both in Klingonisch space. Destroying one raises your Föderation and Romulan reputation and lowers your Klingon reputation, which makes it a regular target for faction grinding. The counter is simple: bring an Explorer, since Explorers beat Interceptors.
How to beat the Klingon Scout
The Klingon Scout only appears as an Interceptor, so there is no variant-switching to worry about: bring an Explorer at every level. An Explorer of similar or higher power wins these fights comfortably, while an Interceptor or Battleship of the same power will take far more damage than it needs to.
For crew, follow the usual hostile-hunting principle: a captain whose ability raises weapon damage against hostiles, plus two Offiziere that add damage or survivability. In the 32–50 band the classic cadet crew still does the job if that is what you have: Cadet Kirk as captain with Cadet Spock and Cadet Uhura. For current picks at your level, see the officer tier list. Crews shift with the meta, so treat any named crew as a starting point rather than a fixed answer.
The 61–70 versions carry a ship ability called Pen of Kahless, which raises the Scout’s shield piercing, armor piercing, and accuracy for the first five rounds of combat: 25% at level 61, 50% at levels 63–65, and 75% at levels 67–70. Those opening rounds punch through your defenses harder than the raw stats suggest, so either end the fight quickly or bring enough hull to ride out the early damage. The 32–50 versions have no ship ability.
Where to find the Klingon Scout
Klingon Scouts patrol Klingon space across a wide warp range. The 32–50 band sits in systems from warp 27 to 185, reachable in the mid game. The 61–70 band lives much deeper, in warp 900–1700 territory. Note the gap: there are no Klingon Scouts between levels 51 and 60, and a few levels inside the low band (37, 41, 48) have no spawns either.
| Ebene | Warp | Systeme |
|---|---|---|
| 32 | 31 | Ok’Vak |
| 33 | 27 | Eeli |
| 34 | 33 | Beta Penthe |
| 35 | 28 | Lixar |
| 36 | 30 | Forseti, Quv Qeb |
| 38 | 39 | Gorath, Mempa |
| 39 | 40 | Brestant, Gya’han |
| 40 | 64 | Garyb, Ja’Corash |
| 42 | 70 | B'Oh, Klopp |
| 43 | 75 | Inocula, Toh’Kaht |
| 44 | 95 | Somraw |
| 45 | 110 | Het’Tenz’A, nuHmey veQ |
| 46 | 120 | Erzon’Uk |
| 47 | 120 | Annalu, Ch’Kmulk |
| 49 | 160 | Nalla, Rai’Trohk |
| 50 | 185 | Inoss |
| 61 | 900 | Tel’Droht |
| 63 | 1100 | Lorgar |
| 64 | 1200 | H’Naah |
| 65 | 1250 | LuchenmoH, Wq’alia |
| 67 | 1450 | PatLeal |
| 68 | 1500 | Dantak-6, KreeMaal |
| 70 | 1700 | Hak’Shanai, Kro’vaz |
Rewards and what it drops
The main reward is faction reputation. Every kill adds Federation Points (426 at level 32, scaling to 371,200 at level 70) and Romulan Points at half that rate, while subtracting Klingon Points. That trade is the whole point of the grind: players pushing Federation or Romulan reputation farm these Scouts, and players protecting their Klingon standing avoid them. Some spawns also drop materials tied to their level band, listed below. Ship XP scales steeply too, from 555 per kill at level 32 to 51,800 at level 70.
| Ablegen | What it is |
|---|---|
| Federation Points | Reputation with the Federation; every kill adds points |
| Romulan Points | Reputation with the Romulans; earned at half the Federation rate |
| Klingon Points | Reputation with the Klingons; every kill subtracts points |
| Parsteel and Tritanium | Construction resources, in small amounts on some level 32–39 spawns |
| 4★ Gebrochene Interzeptorteile | Ship scrap material on some level 40–50 spawns |
| 6★ Broken Interceptor and Survey Parts | Higher-tier scrap material on some level 61–70 spawns |
Klingon Scout stats
The Klingon Scout has a single hull type, so there are no variant differences to track, but stats climb steeply with level. The rows below anchor the low, middle, and top of the range.
| Ebene | Total strength | Hull HP | Shield HP | Angriff | Verteidigung | Ship XP |
|---|---|---|---|---|---|---|
| 32 | 250,772 | 38,640 | 38,640 | 104,192 | 107,940 | 555 |
| 45 | 5,829,188 | 3,913,704 | 3,913,704 | 1,595,399 | 320,085 | 2,001 |
| 70 | 48,849,550,259 | 26,715,020,490 | 26,715,020,490 | 20,505,984,839 | 1,628,544,930 | 51,800 |
Klingon Scout firing pattern
The Scout runs two weapon groups: a single energy weapon that fires every round and a pair of kinetic weapons that fire every other round. The kinetic pair hits far harder per shot, so the even-numbered rounds are the dangerous ones; time your officer abilities and mitigation around that rhythm. The figures below come from the lowest-level record, and damage climbs with level.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energie | 1 | 12,600–15,400 | Every round | 10% (1.5x) |
| Kinetic | 2 | 34,560–42,240 | Every other round | 10% (1.5x) |
The Klingons in Star Trek
The Klingons are one of Star Trek’s oldest alien powers, introduced in the original series and fleshed out over decades of films and shows. Their empire is ruled from the homeworld Qo’noS by a High Council, and their culture centers on honor, combat, and the warrior ethos of Kahless, the messianic figure who united their people. After years of open hostility with the Federation, the Khitomer Accords of 2293 began a long, uneasy peace. Worf, raised by humans after the Khitomer massacre, became the first Klingon to serve in Starfleet.
Is the Klingon Scout worth grinding?
Yes, if you are working on Federation or Romulan reputation: it pays both at once, and the 61–70 band delivers big point totals plus 6★ scrap parts and strong ship XP. Skip it if you are protecting a positive Klingon standing, because every kill costs Klingon Points. Practical tips: match the warp range to your ship, bring an Explorer, and at levels 61 and up expect the Pen of Kahless ability to make the first five rounds the hardest part of the fight.