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Geister der Lügen und des Weltraums

Ghosts of Lies and Space is a Star Trek Fleet Command mission where you rescue Toryn from his Orion captors. You search for him in Lipig, follow his trail to Orion, defeat the Orion Prison Ship holding him and take him to Deneva. The mission starts at warp 1 and needs warp 22 to complete. The reward is 250,000 Parsteel, and there is one fight along the way.

Ghosts of Lies and Space objectives

Es gibt vier Ziele und keine Verzweigung:

  • Try to find Toryn in the Lipig system. Location: Lipig.
  • Follow Toryn’s trail to Orion. Location: Orion.
  • Defeat the Orion Prison Ship to rescue Toryn. Location: Orion (enemy strength about 133,020).
  • Take Toryn to Deneva. Location: Deneva.

Toryn is not in Lipig when you arrive, so the trail moves on to Orion. The Orion Prison Ship there is the only fight, listed at roughly 133,020 strength. Once it is beaten and Toryn is free, you fly him to Deneva to complete the mission.

Wo und welcher Warp

Ghosts of Lies and Space has no pickup system and starts at warp 1. Warp 22 is needed to complete it, covering Lipig, Orion and Deneva.

The game lists a recommended level of 1. The practical requirements are warp 22 and a ship that can beat a target around 133,000 strength.

Ghosts of Lies and Space rewards

The reward is 250,000 Parsteel. Completing the mission unlocks the next one in the chain.

Ghosts of Lies and Space and neighbouring missions

The mission before this is Seemännische Überlegenheit, where you rescue innocent travellers from an Orion Slaver’s prison vessel. The mission after is Burning Like the Cold, where the Romulans have found a way to disable the Klingon Defense Grid.

Mission Recommended level Warp zum Abschließen Belohnungen
Seemännische Überlegenheit 1 22 1,000,000 Parsteel
Geister der Lügen und des Weltraums 1 22 250,000 Parsteel
Burning Like the Cold 1 33 250,000 Parsteel plus 50 3★ Uncommon Refined Gas or Kristall, by choice

Naval Superiority and this mission share warp 22, but Burning Like the Cold jumps to warp 33, so check your range before moving on.

Tips

Bring a combat ship for Orion. The Prison Ship is the only fight, and Toryn cannot be rescued until it is defeated.

The Lipig stop has no objective beyond searching, so move straight on to Orion once it completes.

Toryn features again later in the game: at level 61 he points you toward the missing U.S.S. Kelcie Mae in the Maehem, Minefields, and a Motherlode chain. For every mission sorted by level, see the STFC mission guide.