The Federation Starbase is an armada target in Star Trek Fleet Command: a stationary Federation station that spawns at ten levels from 24 to 51, one system per level, in Federation space. It never roams and has no hull class to counter, so the fight comes down to overwhelming force rather than clever matchups. Every kill drops Epic Armada Credits plus Romulanisch and Klingon reputation points, with payouts that scale sharply by level.
How to beat the Federation Starbase
The starbase only appears as a station, so the Interceptor-Explorer-Battleship counter triangle does not apply. There is nothing to swap between levels and no variant to pick against. What decides the fight is raw power: the level 24 spawn already carries about 2.6 million total strength, and the level 51 version tops 550 million. This is armada territory, so form one with your alliance rather than throwing a lone ship at it, especially past the opening levels. Check the stats table below against the level you plan to hit and bring more firepower than the number suggests, because a station this durable punishes anyone who arrives light.
Crew it like a hostile grind with higher stakes. Put a captain whose ability raises weapon damage against hostiles in the middle seat, then fill the wings with Offiziere that add damage or shave incoming hits. The station’s kinetic volley lands every other round (details in the firing pattern section below), so officers that keep your hull intact through those spikes earn their slots. Crews shift with the meta, so check the officer tier list for current picks before you lock anything in.
Where to find the Federation Starbase
Each level of the starbase lives in exactly one system, stepping up three levels at a time from Bazamex at level 24 to Rylan at level 51. That makes route planning simple: pick your level, warp to its system, and set up there, with no hunting across half the galaxy for a selten spawn. Warp requirements start gentle and end steep. The first four spawns sit within warp 27, while the level 45, 48, and 51 stations demand warp 100, 135, and 185. The middle of the range is the comfortable bracket for most players: the level 36 and 39 stations in Sirius and Groombridge 34 need only warp 38 and 40 to reach.
| Ebene | Warp | Systeme |
|---|---|---|
| 24 | 19 | Bazamex |
| 27 | 19 | Doska |
| 30 | 23 | Noakyn |
| 33 | 27 | Thama |
| 36 | 38 | Sirius |
| 39 | 40 | Groombridge 34 |
| 42 | 70 | Hyland |
| 45 | 100 | Kor Ar'Ka |
| 48 | 135 | Yarega |
| 51 | 185 | Rylan |
Rewards and what it drops
Three drops come with every kill, and all three scale hard with level. Epic Armada Credits run from 236 at level 24 to 138,272 at level 51. Romulan points climb from 360 to 196,000 and Klingon points from 180 to 98,000 across the same range. Ship XP rises too, from 336 per kill at the bottom of the range to 1,461 at the top, so high-level kills also level your ships faster. Since a Föderation target pays out both Romulan and Klingon reputation at once, the starbase doubles as a way to raise two faction standings in a single grind.
| Ablegen | What it is |
|---|---|
| Epic Armada Credit | Armada currency spent in the armada store on chests and rare rewards |
| Romulan Points | Reputation with the Romulan faction, raising your standing and store access |
| Klingon Points | Reputation with the Klingonenfraktion, raising your standing and store access |
Federation Starbase stats
Stats climb steeply with level. The table below shows the low, mid, and high anchors from the current game Daten.
| Ebene | Total strength | Hull HP | Shield HP | Angriff | Verteidigung | Ship XP |
|---|---|---|---|---|---|---|
| 24 | 2,584,698 | 2,599,200 | 1,778,400 | 122,148 | 273,750 | 336 |
| 39 | 60,369,602 | 63,293,760 | 43,306,260 | 3,651,022 | 3,418,570 | 868 |
| 51 | 550,039,814 | 516,769,480 | 391,462,629 | 49,229,659 | 46,694,100 | 1,461 |
Federation Starbase firing pattern
The starbase fires two weapon groups. Three energy weapons hit every round for 11,794 to 16,474 damage per shot, and two kinetic weapons land every other round for 31,135 to 38,054 per shot. The kinetic pair is the real threat: each of those alternating-round shots hits roughly twice as hard as an energy shot, so time repairs and mitigation buffs around them rather than the steady energy fire. These figures come from the level 24 spawn, and higher levels scale the same pattern up.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energie | 3 | 11,794-16,474 | Every round | 10% (1.5x) |
| Kinetic | 2 | 31,135-38,054 | Every other round | 10% (1.5x) |
The Federation in Star Trek
The United Federation of Planets formed in 2161, when Earth, Vulcan, Andoria, and Tellar Prime signed its founding charter. Starfleet is its exploratory and defensive arm, and starbases are the backbone of that fleet’s reach: large stations that repair ships, resupply crews, and hold Federation authority in distant sectors. Ports like Earth Spacedock and the numbered starbases of the original series and The Next Generation gave weary crews somewhere safe to dock. The armada-grade starbase you are attacking in Star Trek Fleet Befehl fills that same role, a fortified hub worth a coordinated assault.
Is the Federation Starbase worth grinding?
Yes, if armada credits or faction reputation are what you need. The payout curve rewards punching as high as you can: a level 51 kill pays nearly 600 times the credits of a level 24 kill. Pick the highest level you can clear reliably, confirm your warp range covers the system before you commit, and treat the Romulan and Klingon points as a steady side benefit while you stock up in the armada store.