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Eternus Messenger

Cult Transmission in STFC drops from the Eternus Messenger, a level 63 to 70 Interceptor hostile, at 0 to 2 per kill, so not every kill pays one. It is the only hostile that drops Cult Transmission. You find the Messenger in Neutral systems from Montkreat and Talokan (level 63, warp 1,100) to Bess and Caliar (level 70, warp 1,550). It also drops 6★ Broken Interceptor and Survey Parts, and because it only spawns as an Interceptor, an Explorer is the counter.

Where to farm Cult Transmission

Every Messenger level from 63 to 70 can drop Cult Transmission, and the amount does not rise with level: it stays at 0 to 2 per kill. That means the best place to farm it is the lowest level your Explorer clears quickly, since faster kills mean more rolls. The level 63 systems, Montkreat and Talokan, and the three level 65 systems are the usual starting points.

Ebene Warp Systeme
63 1,100 Montkreat, Talokan
65 1,250 Josdelf, Kreonta, Somovka
67 1,400 Sassafras
69 1,550 Ares Cradle
70 1,550 Bess, Caliar

The higher levels still have a reason to exist: they pay far larger stacks of 6★ Broken Parts and much more ship XP, so if you want parts as well as Cult Transmission, fight the highest level you can handle comfortably.

How to beat the Eternus Messenger

The Eternus Messenger only appears as an Interceptor, so you never have to guess which hull to bring. Explorers beat Interceptors in the combat triangle, and that matchup holds at every level, so a well-built Explorer is the right ship from 63 through 70. There is nothing to swap between levels. It has no ship ability, so the fight comes down to damage and survivability.

For crew, put a captain that boosts weapon damage against hostiles in the chair, then fill the other seats with officers that add damage or mitigation. At level 63 and up the cadet crews are long outleveled. The strongest picks change as new officers arrive, so check the current Officer Tier List, and treat any named lineup as a starting point.

Most of the Messenger’s damage is Kinetic, so survivability comes down to how well your Explorer soaks the alternating heavy rounds. Officers and gear that raise armor and mitigation stretch the fight in your favor. If a level is chewing through your ship faster than you can repair, drop to the next-lower Messenger rather than forcing a losing fight.

Eternus hostiles compared

Four Eternus hostiles share the level 63 to 70 band and the same stretch of Neutral space. Only the Messenger drops Cult Transmission, so check the name before you attack. The Eternus Zealot is the one most easily confused with it: it is also an Interceptor, and it spawns in several of the same systems, including Montkreat, Josdelf, Somovka, Ares Cradle and Bess. Your Explorer counters both, so killing a Zealot is not wasted time, but it will never pay a Cult Transmission.

Feindliche Hull Bringen Sie Drops Cult Transmission
Eternus Messenger Abfangjäger Entdecker Ja
Eternus Zealot Abfangjäger Entdecker Nein
Eternus Seeker Entdecker Schlachtschiff Nein
Eternus Crusader Schlachtschiff Abfangjäger Nein

Belohnungen und Drops

The Eternus Messenger pays out high-tier salvage alongside its Cult Transmission. Broken Parts are the gating material for tiering up ships at this stage, and the Interceptor and Survey parts here cover both a combat and a mining track, so one farming session can move two projects. Ship XP runs from 21,300 at level 63 to 51,800 at level 70.

Ablegen Per kill Was es ist
6★ Broken Interceptor Parts 3,052–25,127 Salvage used to tier up Grade 6 Interceptor-class ships.
6★ Broken Survey Parts 1,526–12,564 Salvage used to tier up Grade 6 Survey-Schiffe.
Cult Transmission 0–2 A special Eternus drop that only this hostile carries; some kills drop none.

Eternus Messenger stats

Stats climb steeply with level, so treat these rows as a guide to how much tougher each level is rather than a fixed number for every spawn.

Ebene Total strength Hull HP Shield HP Angriff Verteidigung Ship XP
63 6,405,276,620 3,870,466,846 3,870,466,846 2,208,169,794 326,639,980 21,300
67 19,925,166,225 13,353,036,994 13,353,036,994 6,016,244,106 555,885,125 25,700
70 48,070,680,949 26,715,020,490 26,715,020,490 20,505,984,839 849,675,620 51,800

Eternus Messenger firing pattern

The Messenger carries one Energy weapon that fires every round and three Kinetic weapons that fire every other round. The Kinetic guns hit twice as hard per shot, so its damage spikes on the rounds they discharge. Time repairs and mitigation for those heavier rounds, and expect a 10% crit chance at 1.8x damage on any hit. These figures are from level 63 and climb with level.

Weapon type Count Schaden pro Schuss Fires Crit
Energie 1 73,914,526–90,339,976 Jede Runde 10% (1.8x)
Kinetic 3 147,829,052–180,679,952 Jede zweite Runde 10% (1.8x)

Is the Eternus Messenger worth grinding?

If you need Cult Transmission, it is the only hostile to hunt. If you are pushing a 6★ Interceptor or Survey ship, it is a solid farm on its own merits: it reliably drops the parts those ships need and hands out good ship XP at the higher levels. It is single-hull and predictable, so there is no swapping counters between spawns. Match your warp to the level you want, bring your strongest Explorer, and work the level that fits your power. For more targets at this stage, see the Feind-Guide.