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Die klingonischen Separatisten

The Klingon Separatists is a faction-choice mission in Star Trek Fleet Command. You pick it up in Ajilon, Narendra or Qualor at warp 17, and it needs warp 18 to complete. The game lists a recommended level of 1. After a fight with a Klingon Separatist ship in Angosia, you choose how to handle the situation, and each of the three paths pays 4 shards of a different officer: Chang, Vemet or Spock. Pick the path by the officer you want.

The Klingon Separatists objectives

The story line has you intervene in a showdown between two Klingonisch ships on the wrong side of the Federation border. Everyone starts with the same three steps:

  • Investigate the Klingon signals in Angosia. Location: Angosia.
  • Defeat the Klingon Separatist ship. Location: Angosia. Enemy strength is roughly 75,312.
  • Decide how to deal with the Klingon situation.

That third step is a choice split. The mission then branches into three paths, each with its own objectives and rewards.

Path 1

  • Destroy 5 hostiles of Level 24 or higher.
  • Bring news of the battle to Narendra III. Location: Narendra.

Rewards: 4 Chang shards, 200 Klingon Credits, 2 3★ Uncommon Refined Kristall, 2,000 Klingon Points and -1,600 Romulan Points.

Path 2

  • Disable the Klingon military ship. Location: Angosia. Enemy strength is roughly 73,260.
  • Destroy the Separatist vessel. Location: Angosia. Enemy strength is roughly 75,312.

Rewards: 4 Vemet shards, 200 Romulan Credits, 2 3★ Uncommon Refined Erze, 2,000 Romulan Points and -1,200 Federation Points.

Path 3

  • Destroy the Separatist vessel. Location: Angosia. Enemy strength is roughly 75,312.
  • Bring news of the battle to Narendra III. Location: Narendra.

Rewards: 4 Spock shards, 200 Federation Credits, 2 3★ Uncommon Refined Gas, 2,000 Federation Points and -1,800 Klingon Points.

Wo und welcher Warp

The mission can be picked up in Ajilon, Narendra or Qualor. It needs warp 17 to start and warp 18 to complete, so there is almost no gap between accepting it and being able to finish it. Angosia holds the opening fight on every path, and Paths 1 and 3 end in Narendra.

The recommended level is listed as 1. The fights sit around 73,000 to 75,000 strength, and Path 1 swaps a second scripted fight for five hostiles of Level 24 or higher.

The Klingon Separatists rewards

Path Officer shards Kredite Refined material Faction points
Path 1 4 Chang 200 Klingon 2 3★ Ungewöhnlich Veredelter Kristall +2,000 Klingon, -1,600 Romulanisch
Path 2 4 Vemet 200 Romulan 2 3★ Uncommon Refined Ore +2,000 Romulan, -1,200 Föderation
Path 3 4 Spock 200 Federation 2 3★ Uncommon Refined Gas +2,000 Federation, -1,800 Klingon

Completing the mission unlocks Der Kampf um Narendra, which needs warp 18 and pays 120,000 Tritanium, 20,000 Dilithium and a batch of repair speed ups.

Tips

Choose by officer first and faction second. All three paths pay the same number of shards and credits, so the real difference is who you are collecting and which faction you are willing to lose standing with. In the game data Chang is a Rare officer whose captain ability adds 10% damage when the opponent’s hull is under 60%. Vemet is a Seltene officer whose captain ability lets the ship resurrect with 5% hull, and Spock is a Rare officer whose captain ability adds 15% accuracy at the start of each round.

Path 2 is the fight-heavy option, with two scripted ships in Angosia after the opening battle. Path 1 has one scripted fight plus a hostile grind, and Path 3 has one extra fight and a short trip to Narendra.

Watch the negative faction points. Each path costs you standing with one faction, so if you are building reputation with a particular faction, avoid the path that subtracts from it. More missions are listed on the Missionsleitfaden.