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Broken Bonds is a Star Trek Fleet Command story mission in which you track down an Ah’rak Fosh assault fleet. It lists a recommended level of 1 and starts at warp 1, but it needs warp 110 to finish, and the route crosses four systems from Laynso to Rua Ri. Along the way you clear 18 hostiles of level 43 or higher and survive an ambush in Ash-tor. The reward is 17 4★ Rare Battleship Parts and 130 4★ Uncommon Battleship Parts, which makes it a strong mission for anyone building a battleship.

Broken Bonds objectives

There are six objectives and no choice split:

  • Investigate the colony. Location: Laynso.
  • Find the assault fleet. Location: Verin.
  • Defeat 18 hostiles of lvl 43 or higher.
  • Track the group to Vulcan space. Location: Ash-tor.
  • Survive the ambush. Location: Ash-tor. Enemy strength is roughly 912,580.
  • Escape to Federation space. Location: Rua Ri.

The mission reads as a chase. You start at the colony in Laynso, find the fleet in Verin, then clear 18 hostiles before following the group into Vulcan space at Ash-tor. The ambush there is the one named fight, and the last step is to escape to Rua Ri in Federation space.

The 18-hostile objective has no system attached. What matters is that the hostiles are level 43 or higher.

Where and what warp

Warp is 1 to start and 110 to complete. The named systems are Laynso, Verin, Ash-tor and Rua Ri, in that order, and warp 110 is the figure that covers the whole route.

The listed recommended level is 1, but the objectives set a much higher bar. Hostiles of level 43 or higher and a 912,580-strength ambush point to a mid- to late-game combat ship.

The mission does not end at your station. The final objective is the escape to Rua Ri, so your ship finishes the mission out in Federation space.

Broken Bonds rewards

Reward Amount
4★ Rare Battleship Parts 17
4★ Uncommon Battleship Parts 130

Completing Broken Bonds also unlocks the next part of the chain.

Both lines are 4★ Battleship Parts, one Rare and one Uncommon, so the whole payout goes toward battleships.

Tips

Bring a combat ship that can grind. Eighteen hostiles at level 43 or higher is the longest part of the mission, and it comes before the ambush, so your ship may be carrying damage into the one named fight.

Repair before you track the group to Ash-tor. The ambush at roughly 912,580 strength is the step most likely to stop you, and the hostile grind just before it is where the hull damage builds up.

Plan for the ship to end up far from home. After the ambush you escape to Rua Ri, and the mission ends there rather than at your station.

Run it if you are building a battleship. With 147 4★ Battleship Parts and nothing else in the payout, the mission is far more useful to a battleship player than to anyone else.

Ash-tor is also where you meet the Tal Shiar in The Devil You Know. Every other mission, sorted by level, is on the mission guide.