Skip to main content

The Breen Warship is a level 70 to 73 Breen hostile in Star Trek Fleet Command, found in four systems: Damoreyn Alpha (level 70, warp 1,500), Damoreyn Beta (71, warp 1,550), Damoreyn Delta (72, warp 1,600) and Frysta Beta (73, warp 1,700). It spawns only as a Battleship, so bring an Interceptor, and every kill pays out 6★ Broken parts for all four ship families. Expect a shield fight: its Energy-Dampening Field routes all damage to its shields and regenerates them every round.

Breen hostile locations and systems

All Breen-faction hostiles live in two clusters of endgame systems, Damoreyn and Frysta. Each system holds one hostile at one level, so the table below is the full Breen route. The regular Warship covers four of the eight systems; the Elite and Primarch versions fill the rest.

System Level Warp Breen hostile
Damoreyn Alpha 70 1,500 Breen Warship
Damoreyn Beta 71 1,550 Breen Warship
Damoreyn Gamma 71 1,550 Breen Warship Elite
Damoreyn Delta 72 1,600 Breen Warship
Frysta Alpha 72 1,600 Breen Warship Elite
Frysta Beta 73 1,700 Breen Warship
Frysta Gamma 73 1,700 Breen Warship Elite
Frysta Delta 74 2,200 Breen Warship Primarch

Every Breen hostile in those systems is a Battleship, so one well-crewed Interceptor covers the whole route. Start at Damoreyn Alpha, and only step up once your ship clears the level below it comfortably. The Breen Marauder is a different target: a neutral Interceptor that roams a much wider set of systems at levels 60 to 71, and it needs an Explorer rather than an Interceptor.

How to beat the Breen Warship

The Breen Warship only appears as a Battleship, so bring an Interceptor. There is nothing to swap between levels; from 70 through 73 it is the same hull with steeper stats. Whatever your strongest Interceptor is, that is the ship for this job.

Two always-active ship abilities shape the fight. Energy-Dampening Field directs 100% of incoming damage to the Warship’s shields and regenerates 25% of its shield health at the start of each round, and the ability cannot be altered by officers, Forbidden Tech or similar effects. That means you are burning down a 75 trillion point shield pool that refills by a quarter every round, so slow attrition works against you: the harder you hit per round, the less the regeneration matters. A ship that cannot outpace that regeneration will struggle to make any progress.

Primarch’s Fury raises its Apex Barrier at the start of combat, and the value climbs fast with level:

Level Apex Barrier from Primarch’s Fury
70 5,000
71 15,000
72 35,000
73 55,000

Apex Barrier reduces the damage each of your hits deals, which stacks with the shield regeneration. It is the main reason a ship that handles level 70 can stall out at level 72 or 73.

For crew, run a captain that raises weapon damage against hostiles and fill the other seats with officers that add damage or survivability. At this level the cadet crews are long behind you, so pick from your endgame roster; the Officer Tier List has current picks. Crews shift with the meta and your roster, so treat any single recommendation as a starting point.

Rewards and what it drops

This is a ship-parts grind, and a convenient one: a single Battleship target that drops 6★ Broken parts for every hull family, 20,558 to 28,895 of each per kill depending on level.

Drop What it is
6★ Broken Battleship Parts Refines into Refined Battleship Parts for upgrading 6★ Battleships
6★ Broken Explorer Parts Refines into Refined Explorer Parts for upgrading 6★ Explorers
6★ Broken Interceptor Parts Refines into Refined Interceptor Parts for upgrading 6★ Interceptors
6★ Broken Survey Parts Refines into Refined Survey Parts for upgrading 6★ Survey ships

The Warship grants no ship XP, so fly here for the parts, not to level a new ship.

Breen Warship stats

Stats climb steeply across the four levels, with one constant: the shield pool stays at 75 trillion while hull health roughly triples and attack more than quadruples between levels 70 and 73. Numbers are abbreviated (T = trillion, B = billion).

Level Total strength Hull HP Shield HP Attack Defense Ship XP
70 40.3T 4.27T 75T 650B 1.63B 0
72 43.7T 8.99T 75T 1.74T 2.17B 0
73 46.4T 11.9T 75T 2.97T 2.62B 0

Breen Warship firing pattern

The Warship fires two pairs of weapons every round. The Energy pair opens after a one-round warm-up and hits hardest; the Kinetic pair joins from round four. That gives you a short window at the start of the fight before the full battery is online, which is one more reason to front-load your damage. The figures are from the level 70 record and climb with level.

Weapon type Count Damage per shot Fires Crit
Energy 2 22.48B–24.44B Every round (from round 1) 10% (1.5x)
Kinetic 2 14.99B–16.29B Every round (from round 4) 10% (1.5x)

The Breen in Star Trek

The Breen are one of the Alpha Quadrant’s most secretive powers. They appear only in sealed refrigeration suits, no outsider in Deep Space Nine ever sees what is underneath, and even Starfleet’s picture of their homeworld amounts to guesswork. Their fleet made its biggest mark late in the Dominion War, when the Breen Confederacy joined the Dominion and staged a surprise raid on Starfleet Headquarters in San Francisco. Their signature weapon was an energy-dampening beam that drained a starship’s power systems, and the Warship’s shield ability in the game is a clear nod to that technology.

Is the Breen Warship worth grinding?

Yes, if your account can handle it. One hostile that drops all four families of 6★ Broken parts is an efficient stop for anyone upgrading a 6★ fleet, and the four spawn systems make it easy to pick the level your ship can break. Start at level 70 in Damoreyn Alpha, confirm you can out-damage the 25% shield regeneration, and only then step up, since hull, attack and Apex Barrier scale much faster than the reward does. For other endgame targets, the hostile guide lists every faction by level.