Worlds Apart is a ten-part TNG Arc 1 chain that starts on its own at level 12, opening with a crashed ship on the planet Goas in Elva and ending with Geordi La Forge and Dr. Crusher safely aboard the Enterprise-D. Every part is tuned for level 12 and nothing in it goes past warp 8. Across the ten parts you collect 400 Premium Recruit Tokens, 61,000 Officer XP, 11 Latinum, and 13 fifteen-minute repair speed ups. Run it on schedule at 12; the recruit tokens alone justify the trip.
Worlds Apart at a glance
| Part | Recommended level | Warp to complete | Main reward |
|---|---|---|---|
| Worlds Apart Part 1 | 12 | 7 | 7,000 Parsteel |
| Worlds Apart Part 2 | 12 | 1 | 36,000 Officer XP |
| Worlds Apart Part 3 | 12 | 7 | 400 Premium Recruit Tokens |
| Worlds Apart Part 4 | 12 | 8 | 300 2★ Common Refined Gas |
| Worlds Apart Part 5 | 12 | 8 | 25,000 Officer XP |
| Worlds Apart Part 6 | 12 | 8 | 600 2★ Common Refined Crystal |
| Worlds Apart Part 7 | 12 | 7 | 7,000 Parsteel, 200 Dilithium |
| Worlds Apart Part 8 | 12 | 8 | 2 one-hour speed ups |
| Worlds Apart Part 9 | 12 | 8 | 170 Dilithium (both paths) |
| Worlds Apart Part 10 | 12 | 7 | 11 Latinum, 8,000 Parsteel |
Each part unlocks the next, so once Part 1 fires the chain runs straight through with nothing gating you in between.
Worlds Apart Part 1
An unfamiliar ship turns up in your home system, and following it leads to a crash site on the planet Goas in Elva.
- Confront the mysterious ship, in your home system
- Return to your Station
- Go to the coordinates in Elva, a level 11 neutral system
- Defeat 10 hostiles of level 10 or higher, in any system
- Investigate the crash site on Goas, in Elva
Warp to complete: 7.
Rewards: 7,000 Parsteel, 1,000 Tritanium.
Worlds Apart Part 2
The wreck holds an android, and two scavenger ships come looking for it.
- Defeat the scavenger in Elva, an Interceptor at roughly 5,263 strength
- Return to your Station
- Defeat the trailing ship, a Battleship at roughly 5,108 strength
- Return to your Station
Warp to complete: 1.
Rewards: 8,000 Parsteel, 36,000 Officer XP.
Worlds Apart Part 3
Waking the android takes an engineer in Fostaa and a 1,000 Dilithium donation, so bank the Dilithium before you open this part. It pays the best single reward in the chain.
- Visit the engineer in Fostaa, a level 10 neutral system
- Donate 1,000 Dilithium
- Return to Elva
- Defeat the scavenger in Elva, an Explorer at roughly 5,153 strength
- Return the android to the ship, at Goas in Elva
Warp to complete: 7.
Rewards: 400 Premium Recruit Tokens, 1,300 Tritanium, 4 fifteen-minute repair speed ups.
Worlds Apart Part 4
The android points you at Geordi La Forge, whose signal traces to Nilkino.
- Track the signal in Nilkino, a level 10 neutral system
- Defeat the mercenary in Nilkino, an Interceptor at roughly 5,263 strength
- Locate the escape pod in Nilkino
Warp to complete: 8.
Rewards: 300 2★ Common Refined Gas, 2 fifteen-minute repair speed ups.
Worlds Apart Part 5
The search carries on to Bellas, the highest-level system the chain visits.
- Track the signal in Bellas, a level 12 neutral system
- Locate Geordi in Bellas
- Defeat 5 hostiles of level 11 or higher, in any system
- Return to Geordi in Bellas
Warp to complete: 8.
Rewards: 6,000 Parsteel, 25,000 Officer XP.
Worlds Apart Part 6
The scavengers get one last fight before Geordi comes aboard.
- Defeat 3 hostiles of level 11 or higher, in any system
- Defeat the Scavenger Leader in Bellas, a Battleship at roughly 5,108 strength
- Beam Geordi on board, in Bellas
- Return to the Enterprise-D in Elva
Warp to complete: 8.
Rewards: 1,000 Tritanium, 600 2★ Common Refined Crystal.
Worlds Apart Part 7
The medical half of the story opens here, and it asks for 6,000 Tritanium at the merchant.
- Return to the engineer in Fostaa
- Find the medical merchant in Collep, a level 10 neutral system
- Donate 6,000 Tritanium
- Return to the Enterprise in Elva
Warp to complete: 7.
Rewards: 7,000 Parsteel, 200 Dilithium, 2 thirty-minute speed ups.
Worlds Apart Part 8
Dr. Crusher’s escape pod comes down in Utoqa, next to a guarded base. This is the shortest part in the chain at three objectives.
- Find the escape pod in Utoqa, a level 10 neutral system
- Approach the base in Utoqa
- Defeat the guard in Utoqa, an Explorer at roughly 5,153 strength
Warp to complete: 8.
Rewards: 2 one-hour speed ups, 3 fifteen-minute repair speed ups.
Worlds Apart Part 9
Two doctors are on offer, Nyssa Kani in Imgra and Telai Takov in Honsao, and the mission makes you pick one. The objectives after the split are identical; only the payout changes, and the game data does not tie a reward set to a named doctor, so treat the two below as the two possible outcomes.
- Seek out a new doctor in Imgra, a level 10 neutral system
- Meet the first doctor in Imgra
- Meet the second doctor in Honsao, a level 10 neutral system
- Choose which doctor you want
Path 1
- Return to Dr. Crusher in Utoqa
- Bring Dr. Crusher to the Enterprise in Elva
Rewards on this path: 6,000 Parsteel, 170 Dilithium.
Path 2
- Return to Dr. Crusher in Utoqa
- Bring Dr. Crusher to the Enterprise in Elva
Rewards on this path: 500 2★ Common Refined Crystal, 170 Dilithium.
Warp to complete: 8.
Worlds Apart Part 10
The finale wants 30,000 Parsteel for the supplies and one more fight in Elva. Have the Parsteel banked or you will sit on this part waiting for generators.
- Return to the medical seller in Collep
- Donate 30,000 Parsteel
- Return to the Enterprise in Elva
- Defeat the assassin in Elva, an Interceptor at roughly 5,263 strength
Warp to complete: 7.
Rewards: 11 Latinum, 8,000 Parsteel, 4 fifteen-minute repair speed ups.
Finishing Part 10 closes the chain and leads into Blind Data Part 1.
Tips for completing Worlds Apart
Three parts take resources off you before they pay out: 1,000 Dilithium in Part 3, 6,000 Tritanium in Part 7, and 30,000 Parsteel in Part 10. Stockpile all three before you start and the chain runs in one sitting instead of stalling twice.
Warp 8 covers everything. Parts 4, 5, 6, 8, and 9 are the ones that need it; the rest sit at 7 or lower. If your best ship is still under warp 8 at level 12, Part 4 is where you stop.
The named targets repeat by hull class, so you can crew once and leave it. Interceptors around 5,263 strength show up in Parts 2, 4, and 10. Explorers around 5,153 appear in Parts 3 and 8. Battleships around 5,108 appear in Parts 2 and 6. Match your hull to the target and none of them are dangerous at level 12.
The three grind objectives (10 hostiles of level 10 or higher in Part 1, 5 of level 11 or higher in Part 5, 3 of level 11 or higher in Part 6) count in any system, so clear them while you are already farming rather than making a special trip.
Elva is the hub. Parts 1, 2, 3, 6, 9, and 10 all finish there, and the crash site sits on the planet Goas inside it, so park nearby between sessions.
Are the Worlds Apart rewards worth it?
On raw resources the chain roughly breaks even: 36,000 Parsteel in against 30,000 donated, and both Tritanium and Dilithium finish slightly negative once the donations are counted. What you keep is 400 Premium Recruit Tokens, 61,000 Officer XP, 11 Latinum, and around a dozen repair speed ups. For ten short parts at level 12 that is a good return, and it opens the next arc.

