Where There’s a Will is an Outlaws storyline mission in Star Trek Fleet Command where you try to offload the super soldiers. It is recommended for level 29, starts at warp 1 and needs warp 22 to complete in the Fulriit system. You meet a merchant, donate 700,000 Tritanium and disable an Augment ship before heading home. The reward is 25 3★ Uncommon Refined Ore. The donation is steep for what you get back, so this one is mostly about moving the story on.
Where There’s a Will objectives
There are four objectives in a fixed order and no choice split:
- Meet with the merchant. Location: Fulriit.
- Donate 700,000 Tritanium.
- Disable the Augment ship. Location: Fulriit. Enemy strength is about 198,251.
- Return to your Station.
The merchant meeting sets up the sale, and the Tritanium donation is the price of doing business. The Augment ship then has to be disabled in the same system, which is the only fight in the mission. After that you fly home to finish.
Where and what warp
You can accept the mission at warp 1, but Fulriit needs warp 22 to finish. Everything with a location happens in that one system, so there is only one long trip out and one trip back.
The recommended level is 29. The Augment ship is listed at about 198,251 strength, lower than the Klingon ship in the mission before it (about 356,340) and Khan’s ship in the mission after it (about 347,055).
Where There’s a Will rewards
The only reward is 25 3★ Uncommon Refined Ore. Completing the mission unlocks the next one, Mudd’s Survival.
Where There’s a Will and the missions around it
All three missions below are recommended for level 29 and revolve around the super soldiers:
| Mission | Warp to complete | Fight | Cost | Rewards |
|---|---|---|---|---|
| Lighting the Match | 20 | Klingon ship in Seevor (about 356,340) | None | 8 Latinum and 1 Relocation Token, or 35 Augment Credits and 43,000 Dilithium, depending on your choice |
| Where There’s a Will | 22 | Augment ship in Fulriit (about 198,251) | 700,000 Tritanium | 25 3★ Uncommon Refined Ore |
| Mudd’s Survival | 22 | Khan’s ship in Fulriit (about 347,055) | None | 259,000 Tritanium |
Lighting the Match is where you decide who gets the super soldiers. Where There’s a Will has the easiest fight of the three but the only donation. Mudd’s Survival, which also takes place in Fulriit, pays back 259,000 Tritanium, so across the two Fulriit missions the net Tritanium cost comes down to 441,000.
Tips
Save up 700,000 Tritanium before you accept the mission. The Augment ship fight comes after the donation, so you cannot skip ahead to it.
Stay in the area after this one. Mudd’s Survival also happens in Fulriit at the same warp 22, and its fight against Khan’s ship is much harder at about 347,055 strength. Repair before you start it.
The refined ore is useful for ship and building upgrades that need 3★ materials, but it is a small return for 700,000 Tritanium. Run this mission to keep the story going, and let Mudd’s Survival cover part of the cost.
The full storyline is on the Outlaws arc page, and Khan Noonien Singh also appears in the game as an officer. Other missions by level are on the mission guide.