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Mudd’s Survival

Mudd’s Survival is a level 29 mission in Star Trek Fleet Command in which you defend Mudd from the Augments by beating Khan’s ship in Fulriit. It starts at warp 1 and needs warp 22 to finish, with one fight. The reward is 259,000 Tritanium. It closes out its storyline, so there is no further mission to unlock. It is a quick finish to the super soldier arc with a solid Tritanium payout.

Mudd’s Survival objectives

There are four objectives and no choice split:

  • Join Mudd. Location: Fulriit.
  • Defeat Khan’s ship. Location: Fulriit (enemy strength ~347,055).
  • Help Mudd. Location: Fulriit.
  • Return to your Station.

You meet Mudd in Fulriit, where Khan‘s ship is the threat. After beating it you help Mudd in the same system and fly home.

Where and what warp

Warp 1 to start and warp 22 to complete, with no pickup system. Fulriit is the only system in the mission. Warp 22 is the same figure as Where There’s a Will, the mission before it, so no extra range is needed to finish the chain.

The recommended level is 29. Khan’s ship at about 347,055 strength is the single fight and the real test.

Mudd’s Survival rewards

The only reward is 259,000 Tritanium. Mudd’s Survival is the end of its chain and does not unlock another mission.

Mudd’s Survival and the end of the chain

The last few missions of this storyline all sit at level 29, and apart from Moving Targets they finish between warp 20 and 22:

Mission Warp to complete Story Rewards
Moving Targets 1 Fight off the Romulan attacks 1,448,000 Parsteel, 213,000 Tritanium, 43,000 Dilithium
Lighting the Match 20 Decide what to do with the super soldiers Choice of 8 Latinum and a Relocation Token, or 35 Augment Credits and 43,000 Dilithium
Where There’s a Will 22 Try to offload the super soldiers 25 3★ Uncommon Refined Ore
Mudd’s Survival 22 Defend Mudd from the Augments 259,000 Tritanium

The missions before this one have you decide what to do with the super soldiers and then try to offload them; this one ends with Mudd needing protection from the Augments. Mudd’s Survival pays more Tritanium than any other mission in this table.

Tips

Bring a ship that can win a fight at about 347,055 strength. Khan’s ship is the only enemy, and it comes before the Help Mudd step, so the mission stalls until it is beaten.

Repair before you leave your Station. Everything happens in Fulriit, so you arrive, fight and finish without a stop in between.

If you still have missions in this chain left to run, Moving Targets is the one with the biggest resource payout. Mudd’s Survival is the Tritanium mission of the group.

Previous mission: Where There’s a Will. More level 29 missions are on the mission guide.