Warriors Lost is a five-part mission chain that follows a lead on Federation officers who went missing in Klingon space. It opens at recommended level 42, starting from an encoded signal in the Singularity Apex, and works its way to the heart of House Shakmatsa on Dok’Vos. The middle three parts are combat heavy, sending you against Klingon ships and a flagship-strength target. Across all five parts you collect five Worf shards along with more than five million Dilithium, which makes it a worthwhile stop for Klingon officer progression once your fleet can handle level 42 fights. The story runs from a lost signal to a rescue, ending with the reunion of the Crusher family back in Federation space.
Warriors Lost at a glance
| Part | Recommended level | Warp to complete | Key reward |
|---|---|---|---|
| Part 1 | 42 | 61 | 1 Worf shard, 1,332,000 Dilithium |
| Part 2 | 42 | 65 | 1 Worf shard, 617,000 Dilithium |
| Part 3 | 42 | 70 | 1 Worf shard, 2,405,000 Dilithium |
| Part 4 | 42 | 70 | 1 Worf shard, 814,000 Dilithium |
| Part 5 | 42 | 56 | 1 Worf shard, 5 Latinum |
Warriors Lost Part 1
The chain opens on a cold trail. A garbled transmission is the only lead on the missing officers, and the first job is to work out where it points.
- Investigate the encoded signal in the Singularity Apex (Singularity Apex).
- Triangulate the signal’s location in Nikola (Nikola).
- Use 500 Dilithium to boost the signal.
- Track the signal to Tovla (Tovla).
This part is all travel and scanning, with no combat. The one thing to plan for is the 500 Dilithium you spend to boost the signal, so do not empty your reserves right before you start. Warp to complete: 61. Rewards: 1 Worf shard and 1,332,000 Dilithium.
Warriors Lost Part 2
The signal leads to two Klingon ships at Tovla, and neither captain plans to talk without a fight.
- Disable Krell’s ship at Tovla (enemy strength about 5,649,811).
- Disable Linkasa’s ship at Tovla (enemy strength about 6,389,135).
- Rendezvous with the Klingon vessels at Tovla.
- Decide how to interrogate the Klingons.
Both ships sit in the 5.6 to 6.4 million strength range, so this is where the chain first tests your combat crew. The interrogation step splits into two dialogue choices, and in this chain both choices lead to the same objective and reward: find the Warriors of Shakmatsa in Zlim’kach. Reward for either path: 1 Worf shard, 617,000 Dilithium, and 4,000 Ship XP. Warp to complete: 65.
Warriors Lost Part 3
The trail reaches Dok’Vos and the House of Shakmatsa itself, but the system throws a few obstacles at you before you arrive.
- Defeat 3 hostiles of level 39 or higher.
- Follow the scout to Dok’Vos (Dok’Vos).
- Assist the Federation ship with repairs.
- Find the House of Shakmatsa in Dok’Vos.
- Decide how to approach the Warriors of Shakmatsa.
The approach is another dialogue choice, and both options resolve the same way: take out Qu’ag at Dok’Vos, a target of about 5,867,534 strength. Reward for either path: 1 Worf shard and 2,405,000 Dilithium, the biggest Dilithium payout in the chain. Warp to complete: 70.
Warriors Lost Part 4
With the House cornered, its leaders make a stand, and the chain’s hardest fight lands here.
- Defeat 5 hostiles of level 40 or higher.
- Defeat the Shakmatsa Flagship at Dok’Vos (enemy strength about 6,542,068).
- Recover the Federation crew at Dok’Vos.
The Shakmatsa Flagship is the single strongest target in the chain, so go in with a repaired, well-crewed ship. The five level 40 hostiles before it also make good warm-up targets to check your damage output. Warp to complete: 70. Rewards: 1 Worf shard and 814,000 Dilithium.
Warriors Lost Part 5
With the crew freed, the chain winds down to a quiet delivery run.
- Take the wounded crew to the Fibona system (Fibona).
- Reunite the Crusher family at Kejal (Kejal).
There is no combat here, just two short hops to bring everyone home. Warp to complete: 56. Rewards: 1 Worf shard, 100,000 Dilithium, and 5 Latinum. Finishing Part 5 completes the chain.
Tips for completing Warriors Lost
Every part sits at recommended level 42, so the real challenge is combat rather than distance. Parts 2 through 4 put you against Klingon ships in the 5.6 to 6.5 million strength range, so crew your ships for hostile damage and survivability before you begin. Part 3 also asks you to clear three hostiles of level 39 or higher, and Part 4 wants five hostiles of level 40 or higher, so keep a hostile-grinding ship ready alongside your main fighter. Warp peaks at 70 in Parts 3 and 4, which is a long haul from most home regions, so top off your reserves and plan the trip out to Dok’Vos. Part 1 also spends 500 Dilithium to boost the signal, so hold a little back for that step rather than pouring everything into the payouts. If a fight goes badly, repair between parts, since the flagship in Part 4 punishes a damaged hull.
Are the Warriors Lost rewards worth it?
Across the five parts you walk away with five Worf shards, a little over five million Dilithium, 4,000 Ship XP, and 5 Latinum. The Dilithium alone makes the run worthwhile at level 42, and the five Worf shards are steady progress toward unlocking or ranking up a useful Klingon officer. For a chain this short, that is a strong return on the effort, provided your ships can clear the mid-chain combat.

