Big Brother is a level 29 mission in Star Trek Fleet Command where you get Eurydice out of Exchange space. It starts at warp 1 and needs warp 24 to complete, and the chase runs from Exchange Central through Fulriit to Skarrl. You clear 10 hostiles of level 28 or higher, then flank and disable Eurydice’s ship. The reward is 1,792,000 Parsteel and a 1 Day Peace Shield, and it unlocks Fallen.
Big Brother objectives
Five objectives, no choice split:
- Find Eurydice. Location: Exchange Central.
- Defeat 10 Hostiles of Level 28 or Higher.
- Chase Eurydice. Location: Fulriit.
- Flank Eurydice’s Ship. Location: Skarrl.
- Disable Eurydice’s ship. Location: Skarrl (enemy strength about 200,351).
You find Eurydice in Exchange Central, but she runs. After clearing 10 hostiles you chase her to Fulriit, then cut her off in Skarrl and disable her ship.
Where and what warp
You can accept it at warp 1. Warp 24 is needed to complete it.
The recommended level is 29. The hostiles must be level 28 or higher, and Eurydice’s ship at about 200,000 strength is the final fight.
The route runs Exchange Central, Fulriit, Skarrl, with each system visited once. The mission ends in Skarrl, not at your station.
Big Brother rewards
| Reward | Amount |
|---|---|
| Parsteel | 1,792,000 |
| 1 Day Peace Shield | 1 |
Completing it unlocks Fallen.
Missions before and after
| Mission | Recommended level | Warp to complete | Rewards |
|---|---|---|---|
| Hunting the Snake (before) | 29 | 24 | 24 3★ Uncommon Refined Gas, 128,000 Dilithium |
| Big Brother | 29 | 24 | 1,792,000 Parsteel, 1 1 Day Peace Shield |
| Fallen (after) | 29 | 24 | 1 30 Minute Speed Up, 289,000 Tritanium |
All three share level 29 and warp 24, so one ship can run the whole stretch. Eurydice’s story continues at level 30 in Clinging to Innocence, where you rescue her daughter.
Tips
The story line is short: get Eurydice out of Exchange space. In practice that means a chase across three systems, and it ends with her ship disabled rather than destroyed.
The 1 Day Peace Shield is worth saving for a time when your station is at risk, such as during a long upgrade or when you will be offline.
Clear the 10 hostiles around Exchange Central before chasing her. The count has no location, and doing it there means you start the chase from the right place.
Repair before Skarrl. Disabling her ship is still a fight at about 200,000 strength.


