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The Flight of the Manor Four

The Flight of the Manor Four is a five-part mission chain in Star Trek Fleet Command that sends you after a group of dangerous fugitives known as the Manor Four. All five parts are recommended for level 34. The hunt starts in Niawillen, moves through Andoria, Exchange Delta, Yridia and Tau Ceti, and ends at Ordesia and P’Jem, with warp 24 to 30 needed for each part. The headline rewards are Strike Team SNW La’an and Strike Team SNW Ortegas shards in the final part, plus a large Parsteel, Tritanium and Dilithium payout in Part 2. Two parts end in a choice, and the last one decides which faction’s Recruit Tokens you get.

The Flight of the Manor Four at a glance

Part Recommended level Warp to complete Key reward
The Flight of the Manor Four Part 1 34 30 600 Latinum, 1 Day Peace Shield
The Flight of the Manor Four Part 2 34 24 20,685,000 Parsteel, 3,042,000 Tritanium, 609,000 Dilithium
The Flight of the Manor Four Part 3 34 24 2,300 each of 3★ Raw Ore, Crystal and Gas
The Flight of the Manor Four Part 4 34 25 40,000 Officer XP
The Flight of the Manor Four Part 5 34 25 La’an and Ortegas shards, 500 Recruit Tokens

Every part starts at warp 1, and finishing one part opens the next.

The Flight of the Manor Four Part 1

The manhunt begins with a classified assignment log. Part 1 has the longest reach of the chain at warp 30, and it ends with the first fugitive.

  • Collect the classified assignment log from Niawillen.
  • Travel to Andoria.
  • Bring in Spid The Marksman, in Andoria (enemy strength about 547,080).

Warp to complete: 30. Rewards: 2 12 Hour Assignment Speed Ups, 1 1 Day Peace Shield and 600 Latinum.

The Flight of the Manor Four Part 2

You follow Una’s lead to keep searching for the fugitives, catch up with the Manor Four at Exchange Delta and then decide what to do about their failing hull.

  • Follow Una’s lead to the Yuma system.
  • Defeat 10 hostiles of level 31 or higher.
  • Chase the fugitives to Exchange Delta.
  • Battle with the Manor Four in Exchange Delta (enemy strength about 673,107).
  • Choose whether to stop the fugitives’ hull breach.

Path 1: repair their hull

  • Provide 80k Dilithium to repair their hull.

Rewards for Path 1: 20,685,000 Parsteel, 3,042,000 Tritanium and 609,000 Dilithium.

Path 2: flyby transport

  • Attempt a flyby transport of the fugitives, in Exchange Delta.

Rewards for Path 2: 20,685,000 Parsteel, 3,042,000 Tritanium and 609,000 Dilithium.

Warp to complete: 24. Both paths pay the same, so the choice comes down to whether you want to spend 80k Dilithium on the repair.

The Flight of the Manor Four Part 3

With Takk and Shak still out there, you enlist outside help. This is the longest part, with seven objectives, one donation and two fights.

  • Triangulate the Manor Four’s location, in Wallach.
  • Defend yourself in Wallach (enemy strength about 527,149).
  • Find Jonty on Yridia.
  • Give Jonty 500 Iso-Emulsion.
  • Investigate the Manor Four’s hideout on Apcor, in Clytomenes.
  • Defeat the defense ship in Clytomenes (enemy strength about 652,792).
  • Give Jonty the datapad, in Yridia.

Warp to complete: 24. Rewards: 2,300 3★ Raw Ore, 2,300 3★ Raw Crystal and 2,300 3★ Raw Gas.

The Flight of the Manor Four Part 4

Part 4 is the takedown. You break into the Orion information network to find Shak and Takk, then fight the Manor Four at Tau Ceti.

  • Break into the Orion information network, in Orion.
  • Track down Shak and Takk, in Tau Ceti.
  • Defeat the Manor Four in Tau Ceti (enemy strength about 770,677).
  • Escape the warp core breach, in Tau Ceti.

Warp to complete: 25. Rewards: 10 4 Hour Assignment Speed Ups and 40,000 Officer XP.

The Flight of the Manor Four Part 5

You bring the fugitives in, if you can. After a fight at Ordesia, you pick which member of the Manor Four to stop from escaping, and that choice sets the Recruit Token you receive.

  • Bring the Manor Four to Ordesia.
  • Defeat Cho in Ordesia (enemy strength about 741,411).
  • Choose which member of the Manor Four you will prevent from escaping.

Path 1: Spid

  • Deliver Spid to Starfleet custody, in Ordesia.
  • Stop them from getting away, in P’Jem (enemy strength about 741,411).

Rewards for Path 1: 1 Strike Team SNW La’an shard, 1 Strike Team SNW Ortegas shard and 500 Federation Recruit Tokens.

Path 2: Takk

  • Deliver Takk to Starfleet custody, in Ordesia.
  • Stop them from getting away, in P’Jem (enemy strength about 741,411).

Rewards for Path 2: 1 Strike Team SNW La’an shard, 1 Strike Team SNW Ortegas shard and 500 Klingon Recruit Tokens.

Path 3: Shak

  • Deliver Shak to Starfleet custody, in Ordesia.
  • Stop them from getting away, in P’Jem (enemy strength about 741,411).

Rewards for Path 3: 1 Strike Team SNW La’an shard, 1 Strike Team SNW Ortegas shard and 500 Romulan Recruit Tokens.

Warp to complete: 25.

Tips for completing The Flight of the Manor Four

Part 1 is the warp spike at 30, while the rest of the chain sits at 24 or 25. A ship that can finish Part 1 has the range for every later part.

The named fights range from about 527,000 strength for the Wallach defense to about 771,000 for the Manor Four at Tau Ceti, with Spid at about 547,000 in Part 1. Part 5 has two fights listed at about 741,000 each, Cho at Ordesia and the escape attempt at P’Jem, so repair between them. Part 2 also asks for 10 hostiles of level 31 or higher, which takes a while if you are not already hunting in that range.

Stock up before Part 3, which asks for 500 Iso-Emulsion. In Part 2, the flyby transport path pays exactly the same as the repair path and does not cost 80k Dilithium, so the repair only makes sense if you want that story outcome.

In Part 5, pick the path by the Recruit Token you need: Spid gives Federation, Takk gives Klingon and Shak gives Romulan. The officer shards are the same on every path. More chains at this level are listed on the STFC mission guide.

Are The Flight of the Manor Four rewards worth it?

Yes, mainly for Part 2 and Part 5. Part 2 pays 20,685,000 Parsteel, 3,042,000 Tritanium and 609,000 Dilithium whichever path you take, and Part 5 adds a Strike Team SNW La’an shard, a Strike Team SNW Ortegas shard and 500 Recruit Tokens for the faction you choose. The cost is warp 24 to 30 travel, one 500 Iso-Emulsion donation and seven named fights between about 527,000 and 771,000 strength.