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The Fading Light is a story mission in Star Trek Fleet Command where you look for a way to help Dalen survive. The game lists a recommended level of 1; the mission starts at warp 1 and needs warp 18 to complete. It has no named boss, but it asks for a 750,000 Tritanium donation and 15 hostiles of level 25 or higher. The reward is 40 3★ Uncommon Refined Gas, and finishing it unlocks Futile Endeavor.

The Fading Light objectives

There are four objectives and no choice split:

  • Meet with the cybernetics expert. Location: Sufiday.
  • Donate 750,000 Tritanium.
  • Defeat 15 Hostiles of Level 25 or higher.
  • Bring Shiio to your Station.

You meet the cybernetics expert in Sufiday, pay 750,000 Tritanium, then clear 15 hostiles of level 25 or above. The hostile count has no system attached, so any qualifying hostiles count. The mission ends when you bring Shiio back to your Station.

Where and what warp

The Fading Light is available from warp 1 and needs warp 18 to complete. Sufiday is the only named system, and the rest of the mission is a donation, a hostile count and a return home.

The recommended level is listed as 1. The level 25 hostiles are what decide whether your ship is ready, along with having 750,000 Tritanium to hand over.

The Fading Light rewards

Reward Amount
3★ Uncommon Refined Gas 40

Completing the mission also unlocks the next one in the storyline, Futile Endeavor.

On its own, 40 3★ Uncommon Refined Gas is a modest return for a 750,000 Tritanium donation. The value of The Fading Light is mostly in moving the story forward to Futile Endeavor, which pays 187,000 Tritanium.

How it fits the storyline

Mission Warp to complete Main task Rewards
What We Become 22 Investigate a signal in Panak and bring Dalen home 2 One of Eleven shards
The Fading Light 18 Donate 750,000 Tritanium, defeat 15 level 25+ hostiles 40 3★ Uncommon Refined Gas
Futile Endeavor 18 Defeat Commander Ritsche, about 293,839, then hide out at Shiio’s base 187,000 Tritanium

What We Become is the mission before this one; it needs warp 22, higher than both missions that follow. Futile Endeavor keeps the warp at 18 but adds a single fight near 294,000 power, a big step up from the hostiles in The Fading Light.

The storyline these missions belong to starts with And You Will Know Us Part 2.

Tips

Bank the Tritanium before you start. The donation is the second step, so you need the full 750,000 on hand soon after meeting the expert in Sufiday.

Clear the hostiles wherever it suits you. Fifteen level 25 hostiles is a moderate grind, and since the objective has no fixed location you can work on it near your other targets.

Think ahead to Futile Endeavor. Commander Ritsche at about 293,839 power is much stronger than anything in this mission, so use the time spent on the hostile count to get your ship ready. Other missions sorted by level are on the mission guide.