The Cavalry is an early rescue mission in Star Trek Fleet Command where you save missing members of the Enterprise crew before they are sold to slavers. It is recommended for level 5, starts at warp 1 and needs warp 5 to complete. The one fight is a Slaver ship at roughly 428 power in Yridia, and the reward is 1,900 Parsteel and 160 Officer XP. It is a quick mission for new players that fits naturally alongside the first story missions.
The Cavalry objectives
There are three objectives and no choice split:
- Find the Enterprise crew in Yridia. Location: Yridia.
- Disable the Slaver ship. Location: Yridia. Enemy strength is roughly 428.
- Return the Enterprise crew to your station.
You fly to Yridia, locate the crew, disable the Slaver ship holding them and bring them home. Both action steps are in the same system, so it is a single out-and-back trip.
Where and what warp
The Cavalry is available from warp 1 but needs warp 5 to complete, which is what it takes to reach Yridia.
The recommended level is 5. The Slaver ship at about 428 power is a light fight even for a starter ship, so warp 5 is the only real requirement.
The Cavalry rewards
| Reward | Amount |
|---|---|
| Parsteel | 1,900 |
| Officer XP | 160 |
The game data lists no next mission unlocked by The Cavalry.
At level 5, 1,900 Parsteel is a useful boost for the first station upgrades, and the Officer XP helps level your starting crew.
How it fits the storyline
The Cavalry belongs to the storyline that begins with No One Gets Left Behind. That opening mission is also a rescue: you retrieve a stranded away team from Malur Celestia II, give Keenser 20 Tritanium and bring him home, for 1 Grace Chen shard and 20 Recruit Tokens.
| Mission | Level | Warp to complete | Fight | Main rewards |
|---|---|---|---|---|
| No One Gets Left Behind | 4 | 5 | None | 1 Grace Chen shard, 20 Recruit Tokens |
| The Cavalry | 5 | 5 | Slaver ship, about 428 | 1,900 Parsteel, 160 Officer XP |
How it compares with other early missions
| Mission | Level | Warp to complete | Fight |
|---|---|---|---|
| The Cavalry | 5 | 5 | Slaver ship, about 428 |
| Corsair | 9 | 5 | Corsair Leader, about 1,927 |
| Homefield | 9 | 5 | 5 hostiles of level 8 or higher |
| Paid Debts | 13 | 8 | Prohk’s fleet, about 2,935 |
The Cavalry has the weakest enemy of this group by a wide margin. Corsair and Homefield share its warp 5 requirement but are meant for level 9, and Paid Debts at level 13 needs warp 8.
Tips
Run it as soon as warp 5 is in reach. The fight will not trouble any combat ship, and the Parsteel helps early upgrades.
Disable, then leave. Once the Slaver ship is down, the crew is yours to bring home, and the mission ends when you dock.
Other missions sorted by level are on the mission guide.


