Scouting is a level 28 mission in Star Trek Fleet Command where you help Harry Mudd assemble a new crew. The work happens in Tombstone: you scout recruits, clear 10 hostiles of level 28 or higher, talk to a mercenary and then disable an Augment ship. It needs warp 24 to complete. The rewards are repair speed ups and 50 Rogue Reputation, and it unlocks Bare Bones. It is part of the Outlaws arc.
Scouting objectives
Four objectives, no choice split:
- Scout new crew members. Location: Tombstone.
- Defeat 10 hostiles of Level 28 or higher.
- Speak to the mercenary. Location: Tombstone.
- Disable the Augment ship. Location: Tombstone (enemy strength about 102,720).
Only the hostile hunt has no set location, so any level 28 or higher hostile counts wherever you find it. The other three steps all happen in Tombstone. The mission ends with the Augment ship, which is the one named fight and the step most likely to hold you up.
Where and what warp
There is no pickup system. Scouting starts at warp 1 once Window Shopping is done and needs warp 24 to finish. The recommended level is 28, and the hostile requirement is also set at level 28, so this mission is built for players right at that level.
Scouting rewards
| Reward | Amount |
|---|---|
| 5 Minute Repair Speed Up | 100 |
| 15 Minute Repair Speed Up | 31 |
| Rogue Reputation | 50 |
Completing Scouting also unlocks the next mission in Mudd’s storyline.
Scouting and the missions around it
| Mission | Recommended level | Warp to complete | Rewards |
|---|---|---|---|
| Window Shopping | 28 | 24 | 23 3★ Uncommon Refined Gas, 96,000 Dilithium |
| Scouting | 28 | 24 | 100 5 Minute Repair Speed Up, 31 15 Minute Repair Speed Up, 50 Rogue Reputation |
| Bare Bones | 28 | 22 | 723,000 Parsteel, 107,000 Tritanium, 22,000 Dilithium |
Window Shopping finds Mudd a ship, Scouting finds him a crew, and Bare Bones sends you to confront Khan. All three share level 28 and a range in the low twenties, so they chain well in one session. Bare Bones pays the most in plain resources, which makes Scouting the stepping stone to it.
Tips
Clear the 10 hostiles before you go back to Tombstone for the mercenary. The objectives run in order, so the kills have to come second, and doing them near your route saves a trip.
Repair before the Augment ship. At about 102,720 strength it is the one named enemy in the mission, and it is the final step, so going in damaged from the hostile hunt is the usual way to lose it.
The repair speed ups are the main value here: 100 five-minute and 31 fifteen-minute ones add up to more than 16 hours of repair time. The mission guide lists other level 28 missions.


