The Rules of Acquisition arc is the Ferengi storyline in Star Trek Fleet Command, in which you help Quark and his circle take on a black market network that has been driving more legitimate companies out of business. It has 40 missions in six chains, recommended from level 25 to 41, with warp to complete running from 12 to 70. Every mission pays Latinum, about 67,000 across the arc, and the chains also pay shards for Cath, Quark, Rom, Arrock and Fess.
It opens when a pair of Ferengi brothers arrive at your station asking for help. The leads go nowhere at first, and the network always seems two steps ahead, so you need a plan to outsmart it. Rule of Acquisition 18 sets the tone: a Ferengi without profit is no Ferengi at all.
How the Rules of Acquisition arc works
The six chains fall into three level groups, and within each chain finishing one part opens the next. At levels 25 and 26, A Second Chance has you ride along with Quark on a deal with outlaws, a trip home to Ferenginar and a field test of the D’Vor Feesha prototype that goes wrong when Mavak steals it. Familial Ties runs at the same levels and follows Cath as she leaves Ferenginar, buys an Independent station and defends it from a Corvallen assault. Both stay within warp 25.
The middle group is Fly by Night at level 34, a Ferengi black market job that sends you after sellers, moles and a Black Market ship, and The Cost of Business at level 35, where you work with Quark to take down the Network and its operative Fess. Both finish between warp 20 and 30.
The last two chains need far more range. Deposition, at levels 40 and 41, has you help Berron bring down Arrogen Industries and its chairman Luric, and swings between warp 24 and 70; expect a 25M Tritanium payment along the way. Fire Sales, at level 40, follows a Ferengi arms dealer who profits by setting the Federation, Klingons and Romulans against each other, and needs warp 64 to 70 on every part.
Rules of Acquisition arc rewards worth chasing
Cath is the officer this arc pays most often, with one shard each from Familial Ties Part 5 and The Cost of Business Parts 5 and 8. Quark shards come from A Second Chance Part 5 and Deposition Part 5. Rom shards come from The Cost of Business Part 10 and Fire Sales Part 5. Fly by Night pays one Arrock shard in Part 5 and one Fess shard in Part 10.
Latinum grows with level. The level 25 and 26 chains pay a few hundred to 1,300 per part, The Cost of Business pays 4,000 in each of Parts 7 and 9, and Fire Sales pays 25,500 across its five parts. The resource payouts at the top end are large: Deposition Part 2 pays 117.5M Parsteel and Fire Sales Part 1 pays 80M. The arc also hands out 3,500 Ultra Recruit Tokens in 500-token batches, including from A Second Chance Part 4 and Familial Ties Part 4.
Rules of Acquisition arc mission chains
- A Second Chance: 5 parts, levels 25 to 26, warp 18 to 25
- Familial Ties: 5 parts, levels 25 to 26, warp 12 to 25
- Fly by Night: 10 parts, level 34, warp 20 to 30
- The Cost of Business: 10 parts, level 35, warp 24 to 27
- Deposition: 5 parts, levels 40 to 41, warp 24 to 70
- Fire Sales: 5 parts, level 40, warp 64 to 70
All 40 Rules of Acquisition arc missions
The table lists every mission in the arc sorted by recommended level (a 1 means no level is recommended), with each link going to that part’s section on its chain page.
| Mission | Level | Warp to complete | Rewards |
|---|---|---|---|
| The Cost of Business Part 2 | 27 | 1,150 Latinum, 150 3★ Explorer Parts, 194K Dilithium | |
| A Second Chance Part 1 | 25 | 18 | 300 Latinum, 450 Premium Recruit Token, 1 4 Hr Peace Shield |
| A Second Chance Part 2 | 25 | 18 | 300 Latinum, 200 3★ Survey Parts, 5 1M Parsteel Token |
| A Second Chance Part 3 | 25 | 25 | 500 Latinum, 30 15 Minute Repair Speed Up, 450 Premium Recruit Token, 853K Parsteel |
| Familial Ties Part 1 | 25 | 25 | 600 Latinum, 52K Tritanium |
| Familial Ties Part 2 | 25 | 18 | 1,300 Latinum, 450 Premium Recruit Token, 1 4 Hr Peace Shield |
| Familial Ties Part 3 | 25 | 22 | 700 Latinum, 12K Dilithium, 4 30 Minute Speed Up |
| A Second Chance Part 4 | 26 | 25 | 400 Latinum, 30K Dilithium, 500 Ultra Recruit Token |
| A Second Chance Part 5 | 26 | 25 | 1 Quark shard, 800 Latinum, 400 Ship XP |
| Familial Ties Part 4 | 26 | 15 | 1,000 Latinum, 84K Tritanium, 500 Ultra Recruit Token |
| Familial Ties Part 5 | 26 | 12 | 1 Cath shard, 900 Latinum, 1M Parsteel |
| Fly by Night Part 1 | 34 | 25 | 250 Latinum, 250K Parsteel, 1,250 Officer XP |
| Fly by Night Part 2 | 34 | 30 | 700 Latinum, 290 3★ Explorer Parts, 300K Dilithium |
| Fly by Night Part 3 | 34 | 20 | 350 Latinum, 140 3★ Battleship Parts, 722K Tritanium |
| Fly by Night Part 4 | 34 | 24 | 450 Latinum, 200 3★ Interceptor Parts, 250 Ship XP |
| Fly by Night Part 5 | 34 | 25 | 1 Arrock shard, 500 Latinum, 500 Ultra Recruit Token |
| Fly by Night Part 6 | 34 | 25 | 1,000 Latinum, 5 1M Parsteel Token, 454K Dilithium |
| Fly by Night Part 7 | 34 | 25 | 450 Latinum, 200 3★ Explorer Parts, 4 100K Tritanium Token |
| Fly by Night Part 8 | 34 | 25 | 250 Latinum, 100 3★ Battleship Parts, 5 30 Minute Speed Up |
| Fly by Night Part 9 | 34 | 25 | 300 Latinum, 120 3★ Interceptor Parts, 400 Ship XP |
| Fly by Night Part 10 | 34 | 25 | 1 Fess shard, 650 Latinum, 500 Ultra Recruit Token |
| The Cost of Business Part 1 | 35 | 25 | 1,850 Latinum, 10.8M Parsteel, 5 30 Minute Speed Up |
| The Cost of Business Part 3 | 35 | 27 | 2,500 Latinum, 280 3★ Battleship Parts, 500 Ultra Recruit Token, 280 3★ Interceptor Parts |
| The Cost of Business Part 4 | 35 | 24 | 1,200 Latinum, 1 4 Hr Peace Shield, 1M Tritanium |
| The Cost of Business Part 5 | 35 | 24 | 1 Cath shard, 850 Latinum, 400 Ship XP |
| The Cost of Business Part 6 | 35 | 27 | 1,400 Latinum, 1.2M Tritanium, 8M Parsteel |
| The Cost of Business Part 7 | 35 | 27 | 4,000 Latinum, 621K Dilithium, 70 15 Minute Repair Speed Up |
| The Cost of Business Part 8 | 35 | 27 | 1 Cath shard, 750 Latinum, 5 1M Parsteel Token |
| The Cost of Business Part 9 | 35 | 25 | 4,000 Latinum, 180K Officer XP, 400 Ship XP |
| The Cost of Business Part 10 | 35 | 25 | 1 Rom shard, 800 Latinum, 276K Dilithium |
| Deposition Part 1 | 40 | 64 | 2,500 Latinum, 9.6M Tritanium, 2.1M Dilithium |
| Deposition Part 2 | 40 | 70 | 3,500 Latinum, 117.5M Parsteel, 110 3 Hour Speed Up |
| Deposition Part 3 | 40 | 24 | 1,750 Latinum, 2 4 Hr Peace Shield, 500 Ship XP |
| Fire Sales Part 1 | 40 | 64 | 7,000 Latinum, 80M Parsteel, 5 15 Minute Repair Speed Up |
| Fire Sales Part 2 | 40 | 65 | 5,000 Latinum, 1 4 Hr Peace Shield, 400 Ship XP |
| Fire Sales Part 3 | 40 | 65 | 5,000 Latinum, 1.5M Dilithium, 500 Ultra Recruit Token |
| Fire Sales Part 4 | 40 | 65 | 5,000 Latinum, 6.9M Tritanium, 115K Officer XP |
| Fire Sales Part 5 | 40 | 70 | 1 Rom shard, 3,500 Latinum |
| Deposition Part 4 | 41 | 70 | 1,600 Latinum, 1.8M Dilithium, 7.2M Tritanium, 66.7M Parsteel |
| Deposition Part 5 | 41 | 25 | 1 Quark shard, 1,950 Latinum, 500 Ultra Recruit Token, 2 4 Hr Peace Shield |
Video: the Rules of Acquisition arc
For missions from every storyline sorted by level, use the mission guide. Quark also turns up in the Deep Space Nine arc and the Lower Decks arc.


