The Pirate Stronghold is a Neutral solo armada target in Star Trek Fleet Command, a fortified pirate base you attack rather than a roaming ship. It sits at levels 24 to 39 across neutral space, from Narendra out to Nekosa, and drops Epic Armada Credit. Because it is a stationary armada rather than a fleet you chase, you beat it by bringing one strong ship or a formed armada instead of countering a hull class.
How to beat the Pirate Stronghold
The Pirate Stronghold is a solo armada, so there is no Interceptor, Explorer, or Battleship version to counter. It appears as a single armada station, which means you point your strongest armada ship at it, or rally fleetmates and form a group before you attack. A solo armada can be soloed with a high-power ship, but forming an armada with other players spreads the incoming damage and makes the higher levels far safer. Nothing changes between levels: the same plan works from level 24 to level 39, you just need more firepower and survivability as the station’s stats climb. For other stationary targets like this one, see the solo armada guide.
For crew, put a captain that boosts weapon damage against hostiles in the captain’s chair and fill the other seats with officers that add damage or mitigation. At the low end of this level range a cadet crew still holds up: Cadet Kirk as captain with Cadet Spock and Cadet Uhura. As you climb toward level 39 you will want stronger officers, so check the current officer tier list for the best picks. Crews shift with the meta, so treat any named lineup as a starting point, not a permanent answer.
Where to find the Pirate Stronghold
The Pirate Stronghold clusters in neutral systems, with the lowest-level station sitting at warp 17 and the deepest at warp 40. Levels rise in steps of three as you move outward, and the warp requirement jumps sharply at the top: the level 39 station in Nekosa needs warp 40, while everything up to level 36 stays at warp 27 or below. If your warp range caps lower, you will still find plenty of stations between Narendra and Vanir. Match your warp to the system and pick the level you can handle before you jump in.
| Level | Warp | Systems |
|---|---|---|
| 24 | 17 | Narendra |
| 27 | 22 | Niawillen |
| 30 | 22 | Afritalis |
| 33 | 27 | Azati |
| 36 | 27 | Vanir |
| 39 | 40 | Nekosa |
Rewards and what it drops
The Pirate Stronghold pays out in Epic Armada Credit, the currency you spend in the solo armada store. Higher-level stations drop more per run, and ship XP scales with level too, climbing from 336 at level 24 to 868 at level 39. That makes the deeper stations a decent way to level a ship while you bank credits.
| Drop | What it is |
|---|---|
| Epic Armada Credit | Solo armada store currency, spent on rewards from the armada store. This station drops between 236 and 20,887 per run depending on its level. |
Pirate Stronghold stats
Stats vary by level and climb steeply, so the jump from the low station to the high one is large. These three rows anchor the low, middle, and top of the range.
| Level | Total strength | Hull HP | Shield HP | Attack | Defense | Ship XP |
|---|---|---|---|---|---|---|
| 24 | 2,523,224 | 2,880,000 | 1,440,000 | 123,224 | 240,000 | 336 |
| 33 | 17,025,775 | 18,360,000 | 9,180,000 | 855,775 | 2,400,000 | 627 |
| 39 | 59,234,445 | 70,131,590 | 35,065,800 | 3,749,480 | 2,886,270 | 868 |
Pirate Stronghold firing pattern
The station fires two weapon groups. Its three Energy weapons hit every round for steady pressure, while its two Kinetic weapons hit much harder but only fire every other round, so time your repairs and mitigation around those heavier Kinetic volleys. The figures below come from the lowest-level station and scale up as the level rises.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energy | 3 | 12,355–16,474 | Every round | 10% (1.5x) |
| Kinetic | 2 | 34,370–42,008 | Every other round | 10% (1.5x) |
Is the Pirate Stronghold worth grinding?
It is a solid source of Epic Armada Credit and steady ship XP if you are working through the solo armada store, and its fixed station location makes it easy to farm once you can beat the level you need. The practical tip is simple: match warp to the system, bring your strongest armada ship or a formed group, and step up a level only when your hull and shields can absorb the Kinetic hits.