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Once a Villain

Once a Villain is a level 66 mission in Star Trek Fleet Command, picked up in Zeta Kan. Aimeer, a former pirate who helped raid a nearby colony, wants to make amends by setting a trap for his old crew. It needs warp 1300 to start and to complete, includes one fight against a colony ship and a 10-hostile ambush, and pays 517,000 Raw Σ-Tritanium and 1,260,000,000 Dilithium. It pays no faction reputation.

Once a Villain objectives

There are six objectives and no choice split, all in Zeta Kan:

  • Proceed to the colony. Location: Zeta Kan.
  • Speak with the colonists. Location: Zeta Kan.
  • Disable the colony ship’s weapons. Location: Zeta Kan.
  • Set the ambush. Location: Zeta Kan.
  • Defeat 10 hostiles of level 65 or higher.
  • Return to the colony.

Aimeer says he went into piracy to provide for his family and never stopped, and now has no family left. When you hail the colony on Zanigan, its leader, Thaera, recognizes Aimeer as one of the raiders and opens fire. The colony ship is listed at about 7.5 billion strength, and you only disable its weapons.

Aimeer then names the pirates’ inside contact, a trader called Sekor, and proposes feeding him news of a rich shipment. Thaera agrees, still suspicious. While you wait in the shadow of Arius, Aimeer admits his partner was killed by rivals and his son blames him. Ten pirate ships arrive, and you destroy them. Thaera thanks you and grudgingly thanks Aimeer, who decides to keep helping colonies.

Where and what warp

Everything happens in Zeta Kan, where the mission is picked up. Both the start and the finish need warp 1300. The recommended level is 66, and the hostiles must be level 65 or higher.

Once a Villain rewards

Reward Amount
Raw Σ-Tritanium 517,000
Dilithium 1,260,000,000

There is no follow-up part.

Compared with other level 66 missions without reputation

Mission Pickup Warp to complete Fights Main rewards
Duplicity Biba 1300 Colonel Belaka 296,000 Raw Σ-Tritanium, 720,000,000 Dilithium
To Free, or Not to Free Cor’Tun 1400 10 hostiles, then the master or the androids 1,200,000 Raw Σ-Tritanium or Σ-Parsteel, 2,925,000,000 Dilithium
Once a Villain Zeta Kan 1300 Colony ship, then 10 hostiles 517,000 Raw Σ-Tritanium, 1,260,000,000 Dilithium

Tips

The whole mission stays in one system, so there is little travel once you reach Zeta Kan. The colony ship fight at about 7.5 billion strength comes early, and the 10 hostiles come after a non-combat step, giving you a moment to check your hull.

Only hostiles of level 65 or higher count toward the ambush.

There is no donation and no reputation change, which makes this a low-cost way to pick up Σ-Tritanium. The Σ resources guide explains it, and the mission guide lists more level 66 missions.