Nowhere to Run is a five-part mission chain in which the Baelosian Ascendant, a relentless pursuer that repairs itself between fights, hunts you across the galaxy until you find a way to stop it for good. All five parts are recommended for level 55. You pick the chain up in Warren at warp 320, and the parts need warp 285 to 320 to complete. Every part pays 800 Federation Credits and 2,500,000 Federation Points with a -4,950,000 Klingon Points value, and the headline extras are a William T. Riker shard in Part 1 and 4 Section 31 Datapads in Part 5. The fights are light; this is a travel-heavy chain.
Nowhere to Run at a glance
| Part | Recommended level | Warp to complete | Key reward |
|---|---|---|---|
| Nowhere to Run Part 1 | 55 | 320 | 1 William T. Riker shard, 105,300,000 Tritanium |
| Nowhere to Run Part 2 | 55 | 285 | 500 Federation Recruit Token, 34,500,000 Dilithium |
| Nowhere to Run Part 3 | 55 | 285 | 180 15 Minute Repair Speed Up, 11,250,000 Dilithium |
| Nowhere to Run Part 4 | 55 | 320 | 18,000,000 Dilithium, 1 5★ Common Explorer Parts |
| Nowhere to Run Part 5 | 55 | 320 | 4 Section 31 Datapad, 1 5★ Common Explorer Parts |
Part 1 needs warp 320 to pick up in Warren. Later parts start at warp 1, and completing one part opens the next.
Nowhere to Run Part 1
Flee from the Ascendant. Fighting it only delays it, so your officer suggests stirring up the Swarm and letting them attack it when it follows you in.
- Try to lose the Ascendant amidst the Swarm, in Dalogn.
- Defeat 20 Swarm hostiles in Dalogn, in Dalogn.
- Retreat from Swarm territory, in Xerxes.
- Defend yourself, in Xerxes (enemy strength ~25,583,987).
- Escape! (Noakyn)
The Swarm damages the Ascendant’s warp drive, but it still catches up with you in Xerxes, and it can repair its ship on the fly. Warp to complete: 320.
Rewards: 1 William T. Riker shard, 105,300,000 Tritanium, 800 Federation Credits, 2,500,000 Federation Points, -4,950,000 Klingon Points.
Nowhere to Run Part 2
Continue to elude the Baelosian Ascendant. You buy protection from an Independent named Tarren, then lead the Ascendant into Klingon territory and slip away while the Klingons deal with it.
- Continue to elude the Ascendant, in Merius.
- Rendezvous with the Independent at their station, in Samson.
- Pay Tarren 243M Tritanium for protection.
- Try to lose the Ascendant in Klingon territory, in Magnamia.
- Defeat the Klingon Patrol, in Magnamia (enemy strength ~26,141,406).
- Use the distraction to escape, in P’Jem.
Warp to complete: 285.
Rewards: 500 Federation Recruit Token, 34,500,000 Dilithium, 800 Federation Credits, 2,500,000 Federation Points, -4,950,000 Klingon Points.
Nowhere to Run Part 3
Hide your Station from the Ascendant. You head home for repairs, but the Ascendant follows you there, so after driving it off you relocate and go to Lewis on Andoreth for answers.
- Return to your Station.
- Defend your Station from the Ascendant (enemy strength ~25,583,987).
- Move your Station.
- Rendezvous with Lewis on Andoreth, in Vesteja.
Warp to complete: 285.
Rewards: 180 15 Minute Repair Speed Up, 11,250,000 Dilithium, 800 Federation Credits, 2,500,000 Federation Points, -4,950,000 Klingon Points.
Nowhere to Run Part 4
Infiltrate an Ascendant storage facility. Lewis needs data on the Ascendant Project to work out how to stop it, and the servers are on Oalac, guarded by Section 31.
- Approach the facility, in Tyra.
- Infiltrate the facility’s network, in Tyra.
- Defeat the Section 31 Officer, in Tyra (enemy strength ~25,583,987).
- Escape! (Hutch)
- Defeat the Section 31 Officer, in Hutch (enemy strength ~25,144,247).
- Bring the Ascendant Project data to Lewis, in Vesteja.
Warp to complete: 320.
Rewards: 1 5★ Common Explorer Parts, 18,000,000 Dilithium, 800 Federation Credits, 2,500,000 Federation Points, -4,950,000 Klingon Points.
Nowhere to Run Part 5
Neutralize the Ascendant pursuer. The stolen data shows that its ability to enter stasis and recover comes from an experiment, and the plan is to disrupt that with the electromagnetic radiation around Galorndon Core.
- Try to attract the Ascendant’s attention, in Tyra.
- Lure the Ascendant to Galorndon Core, in Galorndon Core.
- Disable the Ascendant’s ship, in Galorndon Core (enemy strength ~28,524,865).
- Deliver the dormant Ascendant to Lewis on Andoreth, in Vesteja.
- Return to your Station.
The radiation interrupts the Ascendant’s stasis protocol, and you deliver it dormant to Lewis. Warp to complete: 320.
Rewards: 1 5★ Common Explorer Parts, 4 Section 31 Datapad, 800 Federation Credits, 2,500,000 Federation Points, -4,950,000 Klingon Points.
Tips for completing Nowhere to Run
Most of the time goes on travel. The chain moves through a dozen systems, needs warp 320 to pick up and never drops below warp 285 to complete.
The fights are easy for level 55, all between about 25.1 million and 28.5 million strength. The Ascendant’s final ship at Galorndon Core is the strongest. Part 1 also asks for 20 Swarm hostiles in Dalogn, which is the longest single task.
The only payment is 243M Tritanium to Tarren in Part 2. Part 3 includes a Move your Station objective, so expect to relocate before you head to Andoreth.
In total the chain pays 12,500,000 Federation Points and 4,000 Federation Credits, and carries -24,750,000 Klingon Points.
Are the Nowhere to Run rewards worth it?
For Federation players, yes. You get 12.5 million Federation Points, a Riker shard, 500 Federation Recruit Tokens and 4 Section 31 Datapads for light fights and one Tritanium payment. The Klingon Points total and the long trips are the costs to weigh. For the Section 31 side of the game, see the Section 31 research guide, and the STFC mission guide covers other level 55 missions.