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No One Gets Left Behind

No One Gets Left Behind is an early story mission in Star Trek Fleet Command. The Enterprise needs help retrieving its stranded away team from Malur Celestia II, and one of the crew, Keenser, needs 20 Tritanium before you bring him back to your station. The game lists a recommended level of 4, and the mission needs warp 5 to start and complete. It can be picked up in any of twelve starting-area systems. The reward is one Grace Chen shard and 20 Recruit Tokens, and finishing it unlocks Hostage Crisis.

No One Gets Left Behind objectives

There are three objectives in a fixed order and no choice split:

  • Retrieve the stranded away team from Malur Celestia II. Location: Maluria.
  • Help Keenser by giving him 20 tritanium.
  • Return Keenser to your station.

There is no fight. The only cost is the small 20 Tritanium hand-over, and the mission ends when Keenser is back at your station.

Where and what warp

The mission can be picked up in Laurgatt, Landi, Baw, Zukerat, Takik, Bridford, Estrada, Aker, Vinland, Benzi, Ruli or Bohvanderro. It needs warp 5 to start and to complete, which covers Maluria as well. The recommended level is 4.

No One Gets Left Behind rewards

Reward Amount
Grace Chen shards 1
Recruit Token 20

Completing the mission also unlocks the next mission, Hostage Crisis.

Other early missions that pay Grace Chen shards

Grace Chen shards come from a group of low-level missions around the same starting systems. Current game data lists them like this:

Mission Recommended level Warp to complete Rewards
No One Gets Left Behind 4 5 1 Grace Chen shard, 20 Recruit Tokens
The Quarry 4 5 1 Grace Chen shard
Remains of the Ancients 4 5 1 Grace Chen shard, 160 Tritanium
A Fair Trial 4 5 1 Grace Chen shard
Trust Betrayed 6 5 1 Grace Chen shard, 330 Officer XP
Revenge of the Ancients 6 5 1 Grace Chen shard

All six need no more than warp 5, so a starter ship can collect six Grace Chen shards across them. No One Gets Left Behind and The Quarry share the exact same list of pickup systems, which makes them the easiest pair to run together.

Keenser

This mission puts you alongside Keenser, but it does not pay his shards. Missions that do include Gone Too Far (three Keenser shards, warp 13) and Special Delivery (two Keenser shards and 25,000 Tritanium, warp 15), both for players a little further along.

Tips

Keep 20 Tritanium on hand before you start. It is a tiny amount, but the mission waits on it before you can bring Keenser home.

Any ship will do. With no fight and only warp 5 needed, your first survey or combat ship can finish it.

Run the other Grace Chen missions in the same session to build up her shards faster. More starter missions are listed on the mission guide.