Who Livis is
Livis is a rare Engineering officer in Star Trek Fleet Command, drawn from Nero’s Crew aboard the Narada. He fills a narrow but useful slot: deeper hull on a Battleship as an officer ability, and faster repair time on a Battleship when he sits in the captain chair. Both effects only fire when the ship is a Battleship, so his usefulness ties directly to what you fly.
That focus is the whole pitch. If you spend a lot of time in Battleships and you want a cheap rare-tier officer who keeps your hull pool large and your dock turnaround short, Livis fits in. If you fly Explorers or Interceptors as your main hulls, he sits on the bench.
This guide covers his abilities, where he actually earns a slot, how to get more shards, and the questions players run into before deciding how far to rank him.
Star Trek background
Livis isn’t a canon Star Trek character with a screen credit. STFC builds him out of the broader Nero arc from the 2009 Star Trek film. Nero, his crew, and the Narada were Romulan miners thrown back in time by the collapse of the Romulus supernova. The film cast Nero as a man consumed by grief and revenge, and the in-game flavor places Livis on the same ship, working communications and operations stations under Nero’s command.
The in-game text describes him as loyal to Romulus first and motivated by vengeance after the homeworld fell. That puts him squarely inside the Nero’s Crew group, alongside the other named officers from the Narada that the game has fleshed out.
The Narada itself appears in the 2009 movie as a long, segmented mining vessel reconfigured into a warship. Its crew survived the Kelvin attack in the opening sequence and spent twenty-five years waiting in Klingon space for Spock Prime to arrive through the same temporal anomaly. That backstory is the canon hook the STFC officer cards lean on for the Romulan early game.
Role in STFC
Livis is an Engineering officer in the Nero’s Crew synergy group, classified as a Romulan-faction officer at rare tier. His abilities are both Battleship-only, which steers him directly toward survival-focused use cases on Romulan Battleship hulls in the early to mid-game. He isn’t a damage piece and he doesn’t help with anything outside Battleship work.
Where you’ll see him pulled out: extending the time a Battleship can sit under fire, recovering a damaged Battleship between fights, or padding hull on a station-defense bridge when the defending hulls are Battleships. He pairs naturally with other Nero’s Crew officers when you’re chasing the group’s synergy bonuses.
Abilities
Captain ability: Wartime Repairs
With Livis in the captain seat, the ship gets a 10% reduction in time needed to repair, as long as the ship is a Battleship (rank-1 value, as of the latest data). Outside of Battleships the effect doesn’t trigger at all.
This is the kind of buff that compounds over a play session rather than mattering in any single fight. If you’re cycling a Battleship through repair docks while grinding hostiles or running event objectives, a 10% trim adds up to real time saved across a day. If you only repair once or twice in a sitting, the value is modest.
The underlying data for this ability doesn’t follow a clean per-rank scaling pattern, so the rank-1 number is the safe one to quote. The headline 10% repair-speed effect is what you can rely on at the table; the rest of the captain seat’s contribution comes from class-synergy bonuses to the rest of the crew, covered below.
Officer ability: Bolstered
In an officer slot, Livis raises the ship’s maximum Hull Health when the ship is a Battleship. The bonus scales cleanly with promotion. Per-rank values, current as of the latest game data:
| Rank | Max Hull Health bonus |
|---|---|
| 1 | +20% |
| 2 | +30% |
| 3 | +40% |
| 4 | +50% |
| 5 | +60% |
A 60% hull pool extension at rank 5 is substantial. The catch, again, is the Battleship-only condition. On a Romulan Battleship that already plays tanky by design, layering this buff on top stretches the time before you need to retreat or repair.
Where he shines
The clearest fit is on a Battleship crew built for sustained engagements: long hostile farming sessions or slow event grinds where staying out longer beats hitting harder. The extra hull from the officer ability, paired with the captain seat’s repair-time cut, lets a single Battleship stretch through more fights per repair cycle.
He’s also a serviceable cheap pick for station defense when the defending hulls are Battleships. The hull pool helps absorb hits during a real attack, and the cost to bring him up to rank 5 is far lower than for an epic alternative.
What he doesn’t fit: anything that isn’t a Battleship. Both abilities check the ship class first, so put him aboard the wrong hull and you’ve effectively bridge-slotted a stat stick.
How to get Livis shards
Livis is a rare officer, so his shards turn up where rare officer shards turn up: chests in the in-game store, faction event prize tracks, recruit-token pulls, and the periodic recruit chest rotations. The specific chest mix shifts often enough that pinning down “Livis is in chest X” rarely stays correct for long. Check the current store and event lineup before spending.
Total shards to reach rank 5 aren’t trivial, but the Battleship-only nature of his kit means most players let his shards accumulate slowly through general pulls rather than running a focused farm.
Crew synergies
Livis sits in the Nero’s Crew synergy group, the cluster of officers tied to the Narada in the early game. Pairing him on a bridge with other Nero’s Crew officers triggers the group’s synergy bonuses across the crew’s stats. As a captain, his class-synergy bonuses lean balanced rather than top-heavy: a 10% bonus to Command-class officers’ stats, 5% to Engineering, and 10% to Science (as of the latest data).
In practice, the most common build is to put a different officer in the captain seat and keep Livis in an officer slot for the hull buff. The second officer slot is the variable; players fill it with a damage piece or a shield-mitigation officer depending on the target.
Frequently asked questions
Is Livis any good in STFC?
For a Battleship pilot in the early to mid-game, yes. The hull buff at rank 5 is real survivability for a rare officer, and the shard cost to get there is reasonable. For anyone who flies Explorers or Interceptors as their daily hulls, he isn’t worth chasing.
Where do you get Livis shards?
Officer chests in the in-game store, faction prize tracks, and recruit-token pulls. Specific chest contents rotate, so check what’s available right now rather than relying on an old guide.
What ship is Livis best on?
Any Battleship in the lineup you fly regularly. His abilities only fire on Battleship hulls, so the choice is less about which Battleship the kit was “designed for” and more about which Battleship you actually use day to day.
What synergy group is Livis in?
Nero’s Crew. The group covers officers from the Narada introduced through the Romulan-faction questlines and early-game arcs.
Is Livis worth ranking up?
Yes, if you spend real time in Battleships. The hull bonus rises in even, predictable steps from rank 1 to rank 5, so each promotion delivers a noticeable improvement. If Battleships are an occasional pick rather than a daily one, hold his shards and prioritize officers whose abilities fire across hull classes.
Bottom line
Livis is a single-purpose rare officer with a clean payoff for Battleship pilots and almost no use outside that lane. If your Battleship is doing most of your daily flying, he earns a slot. If it isn’t, save the shards for something that fires on the hulls you actually fly.
