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Kel’Tyhr (60) – Neutral Star System

Kel'Tyhr is a level 60 system that needs warp 520 to reach. It holds 1 armada target (Node Solo Outpost Elite). Its 6 roaming hostiles run from level 60 to 61.

Kel'Tyhr at a glance

Detail Value
System level 60
Warp required 520
Armada targets 1
Roaming hostiles 6
Hostile levels 60 to 61
Mining None
Missions None
Planets Yidiaen
System number S:1549253589

Armada targets in Kel'Tyhr

These are the armada-class targets that spawn here. See the armada locations guide for where every other type spawns.

Target Level Warp Strength Rewards
Node Solo Outpost Elite 60 520 145,936,604,710 1,500 Elite Solo Outpost Credits

Hostiles in Kel'Tyhr

Every roaming hostile that spawns here, by hull type.

Hostile Level Hull Strength
Controlled Galor-Class Elite 60 Interceptor 89,321,740,783
Controlled Galor-Class Elite 61 Interceptor 96,945,219,060
Controlled Galor-Class Elite 60 Explorer 89,321,740,783
Controlled Galor-Class Elite 61 Explorer 96,945,219,060
Controlled Galor-Class Elite 60 Battleship 89,321,740,783
Controlled Galor-Class Elite 61 Battleship 96,945,219,060

Planets in Kel'Tyhr

Kel'Tyhr has 1 named planet: Yidiaen.

Farming the outpost in Kel'Tyhr

Kel'Tyhr hosts a solo armada outpost, so you can run it with your own ships rather than waiting for a full alliance group. Clearing it pays Elite Solo Outpost Credits, which is the currency behind the solo armada store. This is an Elite outpost. Elite targets run to roughly double the strength of the standard version at the same level and pay the Elite currency instead, so bring an endgame crew. See the solo armadas guide for the wider loop, and armada locations for every other target.

Is Kel'Tyhr worth visiting?

Worth a trip if you are running armadas in this level band, since the targets sit in one place and respawn. For solo grinding, the level 60 to 61 spread suits players around Operations 60 and up. Warp 520 is the practical gate rather than the combat.