The Immortal Dagger Class is a Romulan hostile that spawns as an Explorer-hull ship at levels 50 to 60 across Romulan space. It drops 5-star Broken Explorer Parts along with Federation, Klingon, and Romulan reputation points. Because it flies as an Explorer, the counter is a Battleship, and you will want a ship that can match its warp range of 185 to 400 to reach every system where it patrols.
How to beat the Immortal Dagger Class
The Immortal Dagger Class only ever appears as an Explorer, so bring a Battleship. In the ship combat triangle, Battleships beat Explorers, and since this hostile keeps the same hull at every level from 50 to 60, there is nothing to swap between spawns. Set your Battleship as the ship you grind it with the whole way up.
For the crew, put a captain that boosts weapon damage against hostiles in the captain’s chair, then fill the other seats with officers that add damage or mitigation. This is a level 50 to 60 target, so a cadet starter crew has been outgrown by the time you meet it. Pick current officers from the Officer Tier List, which stays updated as the meta shifts, and expect the best picks to change over time.
Watch its ship ability, Revolutionary Spirit, which is always active in combat. It increases the ship’s critical hit damage for the first 5 rounds of a fight, scaling with level: 30% at levels 50 to 52, 60% at 53 to 55, and 100% at 56 to 60. The extra crit damage is front-loaded into the opening rounds, so a high-level Immortal Dagger Class hits hardest early. Lean on hull tanking and mitigation to survive those first five rounds, or bring enough burst to close the fight before the window matters.
Where to find the Immortal Dagger Class
It clusters in Romulan space. The lower levels sit in systems like Cortázar, Lyklaset, and Remme at warp 185, and the spawns push into deeper, higher-warp systems as the level climbs, reaching warp 400 by levels 59 and 60. Match the warp in the table below before you set out so your ship can actually reach the level you want.
| Level | Warp | Systems |
|---|---|---|
| 50–51 | 185 | Cortázar, Lyklaset, Remme |
| 52–53 | 185 | Cortázar, Hajamieli, Kiyratari, Lyklaset, Remme |
| 54 | 230 | Cortázar, Hajamieli, Kiyratari, Lyklaset, S’nruba |
| 55 | 230 | Cortázar, Dairuum, Hajamieli, Kiyratari, Lyklaset, S’nruba |
| 56 | 255 | Cortázar, Dairuum, Hajamieli, Jodel, Kiyratari, S’nruba, Solis Alpha |
| 57–58 | 320 | Dairuum, Hajamieli, Jodel, Kiyratari, S’nruba, Solis Alpha |
| 59–60 | 400 | Dairuum, Jodel, S’nruba, Solis Alpha |
Rewards and what it drops
The main prize is 5-star Broken Explorer Parts, which makes this a solid stop when you are building or upgrading a Tier 5 Explorer. Killing it also swings faction reputation: you gain Federation and Klingon points and lose Romulan points, which is normal for hunting a Romulan ship. Ship XP climbs steeply with level, so higher spawns are worth more per kill if your ship can handle them.
| Drop | What it is |
|---|---|
| 5★ Broken Explorer Parts | Tier 5 ship parts used to build and upgrade Explorer-class ships |
| Federation Points | Federation reputation; this raises your standing with the Federation |
| Klingon Points | Klingon reputation; this raises your standing with the Klingons |
| Romulan Points | Romulan reputation; attacking this Romulan ship lowers it |
Immortal Dagger Class stats
Stats vary by hull variant and climb steeply with level, so treat these as low, mid, and high anchors rather than the number at every step. Total strength jumps from about 18 million at level 50 to nearly 400 million at level 60, more than a twentyfold increase across the band, so make sure your Battleship is geared up before you push into the higher spawns.
| Level | Total strength | Hull HP | Shield HP | Attack | Defense | Ship XP |
|---|---|---|---|---|---|---|
| 50 | 17,983,351 | 8,133,888 | 9,411,117 | 6,658,149 | 2,552,700 | 3,000 |
| 55 | 120,087,635 | 54,315,754 | 62,844,722 | 44,461,187 | 17,046,210 | 7,070 |
| 60 | 396,483,633 | 179,329,926 | 207,489,330 | 146,793,910 | 56,280,095 | 11,904 |
Immortal Dagger Class firing pattern
It carries two weapon groups. Three Energy weapons fire every round and do the steady work, while a single Kinetic weapon fires every other round and lands the heaviest single hits. Time your mitigation or repairs around the Kinetic shots, since those are the rounds that spike your incoming damage. Both groups have a short warm-up before the first volley and carry the same 10% crit chance at 1.8x damage, so a lucky Kinetic crit is the single biggest hit this ship can land.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energy | 3 | 335,060–409,513 | Every round | 10% (1.8x) |
| Kinetic | 1 | 670,120–819,026 | Every other round | 10% (1.8x) |
The Romulans in Star Trek
The Romulans descend from Vulcans who left their homeworld rather than follow Surak’s path of pure logic, settling the twin worlds of Romulus and Remus and building a secretive, militaristic empire. Where Vulcans suppress emotion, Romulans channel theirs into ambition and patience, and their culture prizes cunning over open confrontation. They pioneered cloaking technology, ran their intelligence through the feared Tal Shiar, and spent centuries as one of the Federation’s most dangerous rivals across the Neutral Zone. That love of the sudden, decisive strike is a fitting match for a ship the game calls a dagger.
Is the Immortal Dagger Class worth grinding?
Yes, if you are chasing 5-star Explorer parts or want Federation and Klingon reputation, since it hands over both at a level band many players are sitting in. The steep ship XP at the top end is a bonus for leveling a capable ship. Match your warp to the spawn you want, bring a Battleship to counter the Explorer hull, and plan to soak its front-loaded crit damage in the opening rounds.