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I.S.S. Enterprise-E

The I.S.S. Enterprise-E is a Hologram Mirror Picard hostile that spawns at levels 50, 60, and 70, always as a Survey hull. It appears only in Mirror systems, from warp 75 at the low end to warp 700 at the top, and it drops Raw Trellium-A and Raw Trellium-D. No counter class applies here: bring your strongest warship and plan for the Assimilate debuff it applies at the start of every round.

How to beat the I.S.S. Enterprise-E

Every version of the I.S.S. Enterprise-E is a Survey ship. Survey hulls sit outside the combat triangle that governs Interceptors, Battleships, and Explorers, so there is no class to counter and nothing to swap as you move between the three level bands. Bring the strongest dedicated warship you have geared for the band you are hunting in.

Its ship abilities are what separate it from a normal grind target. Take the Shot fires at the start of a round and raises the ship’s Isolytic Cascade damage by 100% for two rounds. Reflections has a 100% chance at round start to apply Assimilate to your ship for two rounds. Once you carry Assimilate, the Anticollective effect switches on: at round start against an assimilated player, the ship gains 30,000 Apex Barrier for one round. In practice, assume all three effects are live for most of the fight. It hits harder with Isolytic Cascade damage, keeps you tagged with Assimilate, and soaks part of your Isolytic output through the extra Apex Barrier.

Isolytic Cascade damage and Apex Barrier belong to the late-game combat layer, which fits a hostile that starts at level 50. Because every effect triggers at round start, a long fight hands it more rounds of boosted damage and more barrier uptime. Favor a setup that ends the fight fast over one that tries to outlast it.

For crew, the standard principle holds: a captain that boosts weapon damage against hostiles, backed by officers that add damage or mitigation. At levels 50 to 70 you are well past cadet crews, so slot the best hostile-hunting officers you own. The Officer Tier List tracks current picks. Crews shift with the meta, so treat any single recommendation as a starting point rather than a fixed answer.

Where to find the I.S.S. Enterprise-E

The I.S.S. Enterprise-E lives entirely in Mirror space, and each level band has its own warp gate: the level 50 version sits in warp 75 systems, the level 60 version in warp 200 systems, and the level 70 version out at warp 700. Two of its systems, Mirror Hoeven and Mirror Klatu Nebula, are Extract systems. There are no spawns between the three listed levels, so pick the band your ship can handle and hunt there.

Level Warp Systems
50 75 Mirror Cita Laga, Mirror Deneb, Mirror Dhi’Ban, Mirror Hoeven (Extract), Mirror Morska, Mirror Yridia
60 200 Mirror Breen, Mirror Inari, Mirror Kar, Mirror Tholus, Mirror Velata, Mirror Xindus
70 700 Mirror Gya’han, Mirror Klatu Nebula (Extract), Mirror Thama

Rewards and what it drops

Every kill pays out both Trellium types, and the stacks climb steeply with level. Raw Trellium-A ranges from 1,000 per kill at the bottom of the band to 500,000 at the top, while Raw Trellium-D runs from 400 up to 200,000. Ship XP scales the same way, from 3,000 at level 50 to 51,800 at level 70, which makes the top version a real XP source in its own right.

Drop What it is
Raw Trellium-A A raw material from Mirror space; stacks run from 1,000 up to 500,000 per kill depending on level.
Raw Trellium-D The scarcer of the two drops; stacks run from 400 up to 200,000 per kill.

I.S.S. Enterprise-E stats

Every version is a Survey hull, so there is no variant spread to worry about; the jump between levels is the thing to respect. Total strength grows roughly a hundredfold from level 50 to level 70.

Level Total strength Hull HP Shield HP Attack Defense Ship XP
50 223,962,694 135,660,510 90,440,340 30,019,519 80,892,750 3,000
60 2,438,211,631 2,364,783,402 1,576,522,268 218,919,996 248,638,800 16,000
70 21,935,018,304 21,239,101,607 14,159,401,071 3,548,328,365 687,438,600 51,800

The Mirror Universe in Star Trek

The I.S.S. prefix marks a ship of the Terran Empire, the cruel counterpart to the Federation in Star Trek’s Mirror Universe. The setting debuted in the 1967 Original Series episode “Mirror, Mirror,” where a transporter accident swaps Kirk’s landing party with their ruthless doubles. Deep Space Nine went back repeatedly, and the two-part “In a Mirror, Darkly” from Enterprise stayed on the other side for its entire run. The Enterprise-E itself belongs to the prime universe: it is the Sovereign-class ship Jean-Luc Picard commands in First Contact, Insurrection, and Nemesis. No I.S.S. Enterprise-E ever appeared on screen, so Star Trek Fleet Command is imagining what Picard’s flagship would look like under the Terran Empire.

Is the I.S.S. Enterprise-E worth grinding?

If you need Raw Trellium, this is the hostile to farm, and the level 70 version pays up to 500,000 Trellium-A and 200,000 Trellium-D per kill on top of 51,800 ship XP. The catch is the ability stack: Assimilate lands every round, its Isolytic Cascade damage runs boosted, and the Apex Barrier keeps coming back. Match your warp range to the band you can actually beat, start at level 50 to learn the fight, and bring the ship that kills fastest rather than the one that tanks longest.