The Grishnar is a Klingon grade 6 Rare survey ship, a dedicated crystal miner built for the high-hazard corners of the Frontier. Its whole design points at one job: pulling crystal out of asteroid nodes fast, with enough shield and hull to sit in dangerous space while it works. You unlock the build at Shipyard level 68. If crystal is the resource holding up your endgame research and refits, this is a strong specialist to chase.
How to get the Grishnar
Building the Grishnar takes 320 blueprints and a Shipyard at level 68. Once you meet those requirements, the build cost is 900 Σ-Dilithium, 105,400 Σ-Tritanium, 710 6★ Common Refined Gas, and 2,800 6★ Common Refined Crystal, with a build time of 39 days. The game data lists the blueprint requirement but not the channel the blueprints come from, so plan on collecting all 320 before you commit to the build. At 39 days, the build itself is a long commitment, and the resource cost leans heavily on refined 6★ crystal and gas, so it helps to have your refinery output stockpiled before you start rather than trying to catch up mid-build.
Grishnar ability
The Grishnar’s ship ability is Crystal Mining Laser, and it raises the mining rate of crystal. At ship level 1 the boost is 700%, and it scales up to 1,785% at level 75. Ship abilities are always active, so the bonus applies the moment the ship reaches a crystal node. That makes the Grishnar a crystal specialist rather than a general miner: it gives no edge on gas or ore, but on crystal it out-mines a standard survey ship by a wide margin.
Base mining speed rises with tier as well, from about 565 at tier 1 to roughly 1,084 at tier 8 and about 1,227 at tier 15. That climb stacks on top of the Crystal Mining Laser percentage, so a fully tiered Grishnar clears a crystal node far faster than the raw numbers at low tier suggest. Tiering the ship up is the main lever you have to speed up crystal collection once it is built.
Stats and tiers
These are base values from the current game data; research, buffs, and officers raise them in play.
| Tier | Warp (speed / range) | Impulse | Cargo (protected) | Shield HP | Hull HP | Health (displayed) |
|---|---|---|---|---|---|---|
| 1 | 6.7 / 1,280 | 100 | 126,000 (18,450) | 3,319,205 | 4,685,936 | 4,002,571 |
| 8 | 7.4 / 1,385 | 100 | 204,750 (42,385) | 6,169,727 | 8,710,203 | 7,439,965 |
| 15 | 8.1 / 1,610 | 100 | 256,750 (56,068) | 11,916,060 | 16,822,674 | 14,369,367 |
Cargo climbs from 126,000 at tier 1 to 256,750 at tier 15, and the protected portion rises alongside it, so a Grishnar caught mid-run keeps more of its haul than a lighter survey ship would. The high shield and hull totals for a survey hull are the point: this ship is meant to hold a node in hostile space.
Weapons and firing pattern
Warm-up is the round a weapon first fires; cool-down is the number of rounds between shots after that. As a miner, the Grishnar carries a single weapon and is not built for combat, but here is what it brings at max tier.
| Weapon | Type | Shots | Warm-up | Cool-down | Damage | Crit chance | Crit damage |
|---|---|---|---|---|---|---|---|
| 1 | Kinetic | 1 | 1 | 1 | 1,374,813–1,680,319 | 10% | 150% |
Crew slots and officer bonus
The Grishnar opens its first officer slot at ship level 5 and reaches its full complement as it levels up.
| Ship level | Officer slots |
|---|---|
| 5 | 1 |
| 10 | 2 |
| 20 | 3 |
| 30 | 4 |
| 40 | 5 |
| 45 | 6 |
| 55 | 7 |
The ship also boosts your officers’ stats as it progresses. The attack, defense, and health bonuses are identical at every step, so the single ladder below applies to all three.
| Amount | Bonus |
|---|---|
| 14,000 | 200% |
| 28,000 | 400% |
| 45,500 | 600% |
| 63,000 | 800% |
| 84,000 | 1,000% |
| 112,000 | 1,200% |
| 154,000 | 1,400% |
| 210,000 | 1,600% |
| 280,000 | 1,800% |
| 420,000 | 2,000% |
Grishnar refits
The Grishnar has one refit in the data, and it is a cosmetic-plus-ability unlock rather than a stat change.
| Refit | What it does |
|---|---|
| Grishnar Gold Refit | A gold ship skin for the Grishnar that also unlocks the Combat Scavenger ability. Costs 80 shards to unlock. |
Crew for the Grishnar
Crew a Grishnar the way you crew any dedicated miner: prioritize officers that increase mining rate and protected cargo, and lean on crystal-specific mining bonuses where you have them, since the ship’s own ability already stacks on crystal. Defense and survivability officers matter more here than on a general survey ship because the Grishnar is meant to work dangerous nodes where you may get shot at before you can warp out. For current officer picks, check the Officer Tier List; mining crews shift as new officers arrive, so treat any single recommendation as a starting point rather than a fixed answer.
The Grishnar in Star Trek
The Grishnar is a game-original design and does not appear on screen in any Star Trek series or film. Its name draws on Klingon creature lore: the grishnar is a small, fierce animal referenced in Klingon culture within the wider Star Trek universe. In the game’s own telling, the ship is named after those feline beasts of the Klingon homeworld and is fitted with heavy Sigma Tritanium plating and an experimental Kor-series mining laser, built to work the hazardous new regions of the Frontier. Treat the backstory as game flavor rather than established canon.
Is the Grishnar worth it?
For crystal-heavy accounts at Shipyard 68 and beyond, the Grishnar earns its build. A 700%-and-up mining boost on one resource, paired with strong shields and hull for a survey hull, makes it the ship you send to crystal nodes in contested space. It is a specialist, so it only pays off if crystal is a real bottleneck for you; if your holdup is gas or ore, another miner fits better. For crystal, though, few ships in its grade band keep pace.