The Dead Star Eviscerator is a Neutral Battleship hostile in Star Trek Fleet Command, roaming levels 56 to 60 across neutral systems such as Tera Nora, Xenris, and ST-19184 at warp 255 to 400. It drops 5-star Broken Battleship Parts and nothing else, which makes it a clean, single-resource farm. It only spawns as a Battleship, so bring an Interceptor to hold the hull advantage. Its Explorer Exploitation ability also punishes anyone who shows up in an Explorer.
How to beat the Dead Star Eviscerator
The Dead Star Eviscerator only appears as a Battleship. Battleships lose to Interceptors, so bring an Interceptor and you keep the hull advantage at every level from 56 to 60. There is nothing to swap between levels: one Interceptor build clears the whole band.
Watch its Explorer Exploitation ability. It increases the Eviscerator’s damage against Explorers by 100% for the first five rounds of combat, and ship abilities are always active. That is a hard reason to leave your Explorers docked, because an Explorer walks into both the hull disadvantage and a doubled opening burst. An Interceptor sidesteps both problems.
The ship leans on heavy kinetic alpha strikes, so build your Interceptor to survive the swing. Its two kinetic guns put out most of the damage, and they land on a two-round cadence, so a defensive setup that favors hull and mitigation rides out those volleys better than a glass-cannon build. Note too that total strength more than doubles between level 56 and level 60, so a crew and gear level that farms the low end will struggle at the top. If you meet resistance, drop to a lower level rather than grinding losses at 60.
For crew, lead with a captain that boosts weapon damage against hostiles, then fill the other seats with officers that add damage or mitigation. If you are still leveling into this band, the cadet crew of Cadet Kirk as captain with Cadet Spock and Cadet Uhura is a solid evergreen starter. For current top picks, check the Officer Tier List. Crews shift with the meta, so treat any named crew as a starting point rather than a permanent answer.
Where to find the Dead Star Eviscerator
The Eviscerator sits in one pocket of neutral space across its whole level range. The lower levels spread over more systems, and the higher levels narrow down to a handful. Warp climbs from 255 at level 56 to 400 at level 60, so match your warp range before you set out. Tera Nora, Xenris, ST-19184, and Xor’Na’Tin carry it at every level, while the others drop off as you climb. Because it is a Neutral hostile, killing it does not shift your standing with the Federation, Klingons, or Romulans, so you can farm it without watching your reputation. If you want the widest choice of spawn systems, work the level 56 and 57 nodes, where it appears in the most locations.
| Level | Warp | Systems |
|---|---|---|
| 56 | 255 | Isa’day, Ishka’du, New London, ST-19184, Samson, Sauchei, Scanlon, Tera Nora, Xenris, Xor’Na’Tin |
| 57 | 285 | Isa’day, Ishka’du, ST-19184, Samson, Sauchei, Scanlon, Tera Nora, Xenris, Xor’Na’Tin |
| 58 | 320 | Isa’day, Ishka’du, ST-19184, Sauchei, Tera Nora, Xenris, Xor’Na’Tin |
| 59 | 355 | Isa’day, Ishka’du, ST-19184, Tera Nora, Xenris, Xor’Na’Tin |
| 60 | 400 | Isa’day, ST-19184, Tera Nora, Xenris, Xor’Na’Tin |
Rewards and what it drops
The Dead Star Eviscerator drops a single resource: 5-star Broken Battleship Parts, in batches from 500 to 1,926 per kill. These are the parts you spend on tier-five Battleship construction and upgrades, so this hostile is a steady source while you are building or refitting a G5 Battleship. Ship XP also climbs with level, from about 8,131 at level 56 to 11,904 at level 60, which helps level whatever ship you farm with.
| Drop | What it is |
|---|---|
| 5★ Broken Battleship Parts | Tier-5 Battleship build and upgrade material; 500 to 1,926 per kill |
Dead Star Eviscerator stats
Stats climb steeply across the five levels, so a build that clears a level 56 comfortably will feel the difference by level 60.
| Level | Total strength | Hull HP | Shield HP | Attack | Defense | Ship XP |
|---|---|---|---|---|---|---|
| 56 | 150,992,564 | 76,307,630 | 57,229,823 | 67,852,553 | 16,371,285 | 8,131 |
| 58 | 230,926,201 | 116,703,974 | 87,526,604 | 103,772,872 | 25,038,040 | 9,838 |
| 60 | 381,221,120 | 192,659,009 | 144,491,984 | 171,311,893 | 41,333,730 | 11,904 |
Dead Star Eviscerator firing pattern
The Eviscerator splits its guns between energy and kinetic weapons. Its two energy weapons fire every round for 3,163,497 to 3,866,521 per shot, giving it steady pressure. Its two kinetic weapons hit much harder, 7,592,448 to 9,279,590 per shot, but they only fire every other round, so its biggest volleys land on a rhythm you can time repairs and mitigation around.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energy | 2 | 3,163,497 to 3,866,521 | Every round | 10% (1.8x) |
| Kinetic | 2 | 7,592,448 to 9,279,590 | Every other round | 10% (1.8x) |
Is the Dead Star Eviscerator worth grinding?
If you need 5-star Broken Battleship Parts, the Dead Star Eviscerator earns a spot on your route. It is a single-drop farm with no rarer loot to dilute the pool, and the ship XP is a useful side benefit while you level a farming ship. Match your warp to the level you are hitting, bring an Interceptor to keep the hull advantage, and keep your Explorers docked so its Explorer Exploitation never gets a target.