We Are Better is part 12 of the Augments storyline in Star Trek Fleet Command, listed in the game as Augments Part 12: We Are Better. You help Khan colonize an inhabited planet, Hanrex, in the Tera Lara system. The recommended level is 1, it can be picked up at warp 1, and it needs warp 7 to complete. There is a hostile-clearing step of 8 kills at level 21 or higher, and the reward is 53,000 Tritanium, 11,000 Dilithium and 90 Augment Points.
We Are Better objectives
Es gibt vier Ziele und keine Verzweigung:
- Take Khan to scout the planet of Hanrex. Location: Tera Lara.
- Defeat 8 Hostiles of Level 21 or higher.
- Transport Khan to the surface of Hanrex. Location: Tera Lara.
- Take the soil samples to the Station.
The mission opens and closes around Hanrex. You scout the planet with Khan, clear 8 hostiles of level 21 or higher, then take Khan down to the surface. The soil samples from Hanrex go back to your station to finish the mission. The hostile objective has no system attached in the mission data.
Wo und welcher Warp
We Are Better needs warp 1 to start and warp 7 to complete. Tera Lara is the only system named, and the last step ends at your station. The recommended level is listed as 1, but the level 21 hostile requirement is the better guide to the ship you need.
We Are Better rewards
| Belohnung | Amount |
|---|---|
| Tritanium | 53,000 |
| Dilithium | 11,000 |
| Augment Points | 90 |
Completing it also unlocks the next part, Flüchtige Kombinationen.
Augments parts 11 to 13 compared
We Are Better sits between Outskirts and Volatile Combinations. The three parts ask for very different things:
| Teil | Warp zum Abschließen | What you do | Belohnungen |
|---|---|---|---|
| Augments Part 11: Außenbezirke | 13 | Steal a Starbase alternator in Lorillia, disable a Starfleet Guard ship, lose pursuers in Elona | 8 3 Hour Speed Up, 36 5 Minute Repair Speed Up, 70 Augment Points |
| Augments Part 12: We Are Better | 7 | Scout and settle Hanrex in Tera Lara, defeat 8 level 21+ hostiles | 53,000 Tritanium, 11,000 Dilithium, 90 Augment Points |
| Augments Part 13: Volatile Combinations | 1 | Collect 3 Dark Matter samples from Missionen in the Vaara Expanse | 800 Ultra Recruit Token |
Part 12 needs less warp than part 11 before it, and it pays the most Augment Points of the three. Part 13 pays no Augment Points at all and switches to a collection task.
Tips
Bring a combat ship for the hostile objective. Eight hostiles of level 21 or higher is a small hunt, but it sits between the two Hanrex steps, so the mission cannot move to the surface landing until it is done.
Line up the next part early. Volatile Combinations asks for 3 Dark Matter samples from missions in the Vaara Expanse, so it helps to know which of those missions you can reach before you finish this one.
The 90 Augment Points are the reward that matters most for a player working through the Augment storyline, and the Tritanium and Dilithium are a solid extra. More on the storyline is on the Augment missions page, and every other mission by level is on the Missionsleitfaden.


