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Outskirts is Augments Part 11 in Star Trek Fleet Command, one of the Augment missions. You work with Khan to steal restricted Starfleet equipment for his tests in the Vaara Expanse. It starts at warp 1, needs warp 13 to complete, and moves between Rainsford, Lorillia und Elona. The one fight is a Starfleet Guard ship at roughly 23,149 strength. It pays speed ups and 70 Augment Points.

Outskirts objectives

Es gibt fünf Ziele und keine Verzweigung:

  • Investigate the Rainsford system. Location: Rainsford.
  • Steal a Starbase alternator in Lorillia. Location: Lorillia.
  • Disable the Starfleet Guard ship. Location: Lorillia. Enemy strength is roughly 23,149.
  • Lose the pursuing ships in Elona. Location: Elona.
  • Nehmen Sie Otto back to the Rainsford system. Location: Rainsford.

The mission is a heist in three acts. You start by looking over Rainsford, then go to Lorillia to steal the Starbase alternator and disable the Starfleet Guard ship that stands in the way. With the equipment on board, you head to Elona to lose the ships chasing you, then bring Otto back to Rainsford. The job starts and ends in the same system.

Only the Starfleet Guard ship has an enemy strength in the game data. The pursuit in Elona is listed as a travel objective rather than a fight.

Wo und welcher Warp

Outskirts can be picked up at warp 1 and needs warp 13 to complete. The game lists a recommended level of 1. The Starfleet Guard ship at about 23,149 strength is the number to measure your ship against.

Three systems are involved. Rainsford appears twice, at the start and the end, with Lorillia and Elona in between.

Outskirts rewards

Belohnung Amount
3 Hour Speed Up 8
5 Minute Repair Speed Up 36
Augment Points 70

Completing Outskirts also unlocks the next Augments mission.

Between them the speed ups are worth 24 hours of general speed ups and 180 minutes of repair speed ups.

Outskirts and the next Augments mission

Augments Part 12, We Are Better, follows straight on. The current game data shows how the two parts differ.

Mission Warp zum Abschließen Combat Belohnungen
Augments Part 11: Outskirts 13 Starfleet Guard ship, about 23,149 8 3 Hour Speed Up, 36 5 Minute Repair Speed Up, 70 Augment Points
Augments Part 12: We Are Better 7 8 hostiles of level 21 or higher 53,000 Tritanium, 11,000 Dilithium, 90 Augment Points

Part 12 needs less warp and pays more Augment Points, but swaps the single guard ship for a count of 8 hostiles. It also moves the story to Tera Lara, where you help Khan with a colony.

Tips

Bring a combat ship for Lorillia. The Starfleet Guard ship is the only real obstacle, and it comes right after you steal the alternator.

Save the 3 hour speed ups for long timers. Eight of them add up to a full day, which goes further on a big building or research job than on short ones.

The next mission is Wir sind besser. Alle anderen Missionen nach Level findest du im Missionsleitfaden.