Allies is an early Star Trek Fleet Command mission with one job: join an Alliance. It stays at warp 1, needs no ship at all and pays 15 Latinum. The game has three versions, two listed at level 1 and one at level 2; one asks you to join an Alliance, the others let you join or create one. Whichever you get, it is the quickest Latinum in the game.
Allies objectives
The lowest-level version has the story line Join an Alliance, and the same step is listed twice:
- Join an Alliance.
- Join an Alliance.
Both entries clear together when you join. No system, hostile or donation is involved.
Wo und welcher Warp
Warp 1 to start and warp 1 to complete. The mission is done from the Alliance menu rather than by flying anywhere.
The recommended level is 1.
Allies rewards
The reward is 15 Latinum. Completing it unlocks the next mission in the early storyline.
Allies at other levels
All three versions pay the same and need the same warp. The later two accept either joining or creating an Alliance.
| Recommended level | Systeme | Warp to complete | Belohnungen |
|---|---|---|---|
| 1 | None, join an Alliance | 1 | 15 Latinum |
| 1 | None, join or create an Alliance | 1 | 15 Latinum |
| 2 | None, join or create an Alliance | 1 | 15 Latinum |
The join-or-create versions follow Erwachen, the early Operations 2 mission.
Tips
If you are not sure which Alliance to pick, joining any active one clears the mission, and you can move later. Creating your own also counts on the two versions that allow it.
Alliances matter beyond this mission. Members help each other with timers and share territory and events, so an active Alliance is worth more than the 15 Latinum.
For the missions that follow in the early game, see the mission guide.