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USS Mayflower Explorer Ship

The U.S.S. Mayflower is a grade 3 Uncommon Federation Explorer that unlocks at Shipyard level 26. Its Klingon Pursuer ability points it at one job: extra weapon damage against Klingon ships. That makes it a specialist grinder for Klingon hostiles and a useful hull in Klingon-faction fights at the mid game. It is a stepping-stone Explorer rather than an endgame ship, but the anti-Klingon bonus gives it a clear reason to sit in your dock.

How to get the U.S.S. Mayflower

The Mayflower needs 80 blueprints and a Shipyard at level 26 before you can build it. The Federation faction store is the main blueprint source, and a run of Federation storyline missions hands out roughly 32 of the blueprints between them, so you can chip away at the total without buying every piece. Once you have the blueprints, the build costs 890,000 Tritanium, 42,500 Dilithium, and 500 3★ Common Refined Gas, and takes 12 days and 22 hours to finish. The ship becomes scrappable once your Operations reaches level 34, so you can feed it back for parts later.

U.S.S. Mayflower ability

The Mayflower’s ship ability is Klingon Pursuer: its weapon damage rises by 30% against Klingon ships at level 1, scaling up to 120% by level 45. Ship abilities are always active, so the bonus applies the moment you send it against a Klingon target. In play this is a ship you park in Klingon space, aim at Klingon hostiles, or bring to a Klingon-faction PvP scrap where that damage bump does real work. Against any other faction the ability does nothing, so match the hull to the target.

U.S.S. Mayflower active ability

The Mayflower also has an active, player-triggered ability called Relentless Assault, which you unlock through a refit. When you fire it, it raises the ship’s base damage against hostiles and armadas for the hit, and the bonus climbs from 2000% at its first rank to 3000% at its highest as you upgrade it. Because it runs on a cooldown, you save it for the moment it counts, usually the opening rounds of a hostile or armada run where the extra damage shortens the fight.

Stats and tiers

Base values below come from the current game data; research, buffs, and officers raise them in play.

Tier Warp (speed / range) Impulse Cargo (protected) Shield HP Hull HP Health (displayed)
1 3 / 24 100 10,000 (230) 22,930 4,350 13,640
5 3.4 / 33 100 22,970 (280) 45,239 4,350 24,794.5
9 3.8 / 50 100 60,000 (450) 58,770 4,350 31,560

Weapons and firing pattern

Warm-up is the round a weapon first fires, and cool-down is how many rounds pass between shots after that. The Mayflower carries three energy weapons: two phaser banks and a heavier prototype phaser array that fires twice.

Weapon Type Shots Warm-up Cool-down Damage Crit chance Crit damage
Phaser bank Energy 1 1 1 5,652–6,908 10% 150%
Phaser bank Energy 1 1 1 5,652–6,908 10% 150%
Prototype phaser array Energy 2 2 2 7,159–8,750 10% 150%

Crew slots and officer bonus

The Mayflower opens officer slots as it levels, reaching a full bridge of five by ship level 40.

Ship level Officer slots
5 1
10 2
20 3
30 4
40 5

The ship also boosts your officers’ own stats, stepping up a ladder as it progresses. Attack, defense, and health all use the same values, so one figure covers all three.

Amount Bonus
120 30%
240 60%
390 90%
540 120%
720 150%
960 180%
1,320 210%
1,800 240%
2,400 270%
3,600 300%

U.S.S. Mayflower refits

The Mayflower has one refit worth planning for.

Refit What it does
Mayflower Relentless Assault Unlocks the Relentless Assault active ability. Requires a level 26 Armory and 60 shards. The unlocked ability adds from 2000% to 3000% base damage against hostiles and armadas as you rank it up.

Crew for the U.S.S. Mayflower

Because the whole point of this Explorer is weapon damage against Klingon ships, build the bridge around damage. A captain whose ability lifts weapon damage, backed by officers that add more damage or punish the enemy for firing, gets the most out of the Klingon Pursuer bonus. Keep the survey-hull cargo in mind too: the Mayflower is a combat Explorer, so lean into offense rather than mining officers here. Crews shift with the meta, so check the Officer Tier List for current picks before you commit shards.

The U.S.S. Mayflower in Star Trek

The Mayflower class is largely a game-original design tied to the Kelvin timeline rather than a ship with much screen history. In the game’s own telling, the streamlined Mayflower was built for speed, with extra-long nacelles mounted under the saucer to help it scout planets from low orbit. The vessel that gave the class its name, the U.S.S. Mayflower, was destroyed by Nero’s Narada in 2258, though the game notes that many of its sister ships still serve. Treat its story as game lore rather than established canon.

U.S.S. Mayflower build cost by tier

Build and repair costs for every tier, carried over from the previous version of this page.

Tier Build cost Repair cost Build time Repair time
Tier 1 890,000 Tritanium
42,500 Dilithium
500 3* Common Gas
32,445 Tritanium
811 Dilithium
12d 22h 0m 6h 29m
Tier 2 1,710,000 Tritanium
73,500 Dilithium
1,100 3* Common Gas
293 3* Common Ore
281 3* Explorer Parts
39,897 Tritanium
2,150 Dilithium
1d 17h 40m 7h 21m
Tier 3 3,430,000 Tritanium
173,500 Dilithium
820 3* Common Gas
123 3* Uncommon Gas
250 3* Common Ore
30 3* Uncommon Ore
567 3* Explorer Parts
51,430 Tritanium
3,232 Dilithium
3d 11h 20m 8h 13m
Tier 4 5,700,000 Tritanium
367,500 Dilithium
2,250 3* Common Gas
420 3* Uncommon Gas
675 3* Common Ore
99 3* Uncommon Ore
988 3* Explorer Parts
72,203 Tritanium
5,266 Dilithium
5d 18h 53m 9h 21m
Tier 5 10,500,000 Tritanium
719,000 Dilithium
825 3* Common Gas
1,045 3* Uncommon Gas
750 3* Common Ore
243 3* Uncommon Ore
1,705 3* Explorer Parts
72,203 Tritanium
5,266 Dilithium
8d 16h 20m 10h 56m
Tier 6 18,900,000 Tritanium
1,450,000 Dilithium
1,700 3* Common Gas
525 3* Uncommon Gas
30 3* Rare Gas
200 3* Uncommon Ore
6 3* Rare Ore
3,380 3* Explorer Parts
176,922 Tritanium
16,605 Dilithium
11d 13h 46m 13h 9m
Tier 7 46,800,000 Tritanium
3,840,000 Dilithium
3,900 3* Common Gas
1,225 3* Uncommon Gas
114 3* Rare Gas
455 3* Uncommon Ore
27 3* Rare Ore
7,450 3* Explorer Parts
176,922 Tritanium
16,605 Dilithium
14d 11h 13m 15h 44m
Tier 8 81,600,000 Tritanium
6,820,000 Dilithium
650 3* Uncommon Gas
340 3* Rare Gas
600 3* Uncommon Ore
74 3* Rare Ore
13,950 3* Explorer Parts
469,733 Tritanium
53,911 Dilithium
18d 19h 23m 18h 51m
Tier 9 130,800,000 Tritanium
11,350,000 Dilithium
1,100 3* Uncommon Gas
570 3* Rare Gas
153 3* Rare Ore
21,100 3* Explorer Parts
783,297 Tritanium
104,335 Dilithium
23d 3h 33m 22h 25m

U.S.S. Mayflower ship XP needed by level

Experience required to reach each level, with the health and shield bonuses that come with it.

Tier 1

Level 2: 800
Level 3: 1,000
Level 4: 1,400
Level 5: 1,700

Resources to max out a U.S.S. Mayflower

  • 300,330,000 Tritanium
  • 24,836,000 Dilithium
  • 11,095 3* Common Gas
  • 5,088 3* Uncommon Gas
  • 1,054 3* Rare Gas
  • 1,968 3* Common Ore
  • 1,627 3* Uncommon Ore
  • 260 3* Rare Ore
  • 49,421 3* Explorer Parts

Total Experience: 2,561,700

Resources from recycling a max U.S.S. Mayflower

  • 30,077,500 Tritanium
  • 3,727,525 Dilithium
  • 54,630 4* Common Gas
  • 3,096 4* Uncommon Gas
  • 486 4* Rare Gas
  • 29,416 4* Common Ore
  • 1,667 4* Uncommon Ore
  • 262 4* Rare Ore
  • 111,486 4* Common Explorer Parts
  • 8,362 4* Uncommon Explorer Parts
  • 51,234 Ship XP

Time to Recycle

Time: 14d 8h 0m
Seconds: 1,238.400 **

Star Trek Fleet Command USS Mayflower

Is the U.S.S. Mayflower worth it?

For a grade 3 Explorer, the Mayflower earns its spot if you spend time in Klingon space. The Klingon Pursuer bonus makes it a solid pick for grinding Klingon hostiles at its band, and the Relentless Assault refit adds burst for hostile and armada runs. It is a narrow specialist, not an all-rounder, and it scraps at Operations 34, so treat it as a ship you use hard and then recycle. Chase it if the anti-Klingon niche fits how you play.