The Hijacked U.S.S. Mayflower is a grade 3 Uncommon Federation Explorer in Star Trek Fleet Command, an Augment-flagged version of the standard Mayflower. Its ship ability raises weapon damage against Klingon ships, which makes it a specialist for Klingon hostiles and Klingon opponents rather than a general-purpose hull. It unlocks at Shipyard level 26. For an early-grade Explorer, it earns its slot on Klingon-heavy grinds and does little outside that job.
How to get the Hijacked U.S.S. Mayflower
Building the Hijacked U.S.S. Mayflower takes 80 blueprints and a Shipyard at level 26. The 80 blueprints are earned separately from the build itself, and the in-game source for Hijacked ship blueprints has shifted over the years, so check where they currently appear before you spend anything.
Once you have the blueprints and the shipyard level, the build cost is 890,000 Tritanium, 200 Common Plutonium, 42,500 Dilithium, and 500 3★ Common Refined Gas. The build runs 12 days and 22 hours, so queue it when you can leave the shipyard tied up for a while.
Hijacked U.S.S. Mayflower ability
The ship ability is Klingon Pursuer. It increases the Mayflower’s weapon damage against Klingon ships, starting at 30% at ship level 1 and climbing to 120% at level 45. Ship abilities are always active, so the bonus applies on its own whenever the target is a Klingon vessel.
That single condition defines the ship. Against Klingon hostiles or Klingon players a fully leveled Mayflower more than doubles its base weapon output, which is a large swing for a grade 3 hull. Against any other faction the ability does nothing, so the Mayflower is a tool you bring out for a specific fight, not a ship you crew for everyday use.
Stats and tiers
Base values from the current game data; research, buffs, and Offiziere raise them in play. The three rows below are anchor tiers, not every tier in between.
| Ebene | Warp (speed / range) | Impulse | Cargo (protected) | Shield HP | Hull HP | Health (displayed) |
|---|---|---|---|---|---|---|
| Stufe 1 | 3 / 24 | 100 | 10,000 (230) | 22,930 | 4,350 | 13,640 |
| Stufe 5 | 3.4 / 33 | 100 | 22,970 (280) | 45,239 | 4,350 | 24,794.5 |
| Stufe 9 | 3.8 / 50 | 100 | 60,000 (450) | 58,770 | 4,350 | 31,560 |
Almost all of the Mayflower’s survivability sits in its shields, which roughly triple from tier 1 to tier 9 while hull HP holds flat. That shape suits an Explorer that wants to trade fire and lean on shield mitigation rather than soak damage on the hull.
Weapons and firing pattern
Warm-up is the round a weapon first fires; cool-down is the number of rounds between shots after that. The table shows all three weapons at max tier 9.
| Waffe | Typ | Shots | Warm-up | Cool-down | Damage | Crit chance | Crit damage |
|---|---|---|---|---|---|---|---|
| Waffe 1 | Energie | 1 | 1 | 1 | 5,652–6,908 | 10% | 150% |
| Waffe 2 | Energie | 1 | 1 | 1 | 5,652–6,908 | 10% | 150% |
| Waffe 3 | Energie | 2 | 2 | 2 | 7,159–8,750 | 10% | 150% |
All three mounts are energy weapons, so shield-piercing and energy-damage buffs feed the Mayflower’s whole loadout. The Klingon Pursuer bonus stacks on top of that damage whenever the target is Klingon.
Crew slots and officer bonus
The Mayflower opens officer slots as it levels, reaching a full bridge of five by ship level 40.
| Ship level | Officer slots |
|---|---|
| 5 | 1 |
| 10 | 2 |
| 20 | 3 |
| 30 | 4 |
| 40 | 5 |
The ship also boosts the officers you place on it. On the Mayflower the attack, defense, and health bonuses are identical at every step, so the single ladder below applies to all three stats. The bonus climbs as the ship’s total officer-stat contribution rises.
| Amount | Bonus |
|---|---|
| 120 | 30% |
| 240 | 60% |
| 390 | 90% |
| 540 | 120% |
| 720 | 150% |
| 960 | 180% |
| 1,320 | 210% |
| 1,800 | 240% |
| 2,400 | 270% |
| 3,600 | 300% |
Crew for the Hijacked U.S.S. Mayflower
Crew the Mayflower for its one job: hitting Klingonen harder. The ability rewards weapon damage, so the bridge wants a captain and officers that add attack, weapon damage, or a critical-hit edge, ideally ones whose bonuses key off Klingon targets or PvE combat. Because the hull leans on shields, a mitigation or shield-focused officer in the third seat helps it survive the return fire.
Specific picks shift with the meta and with which officers you have leveled, so rather than name a crew that will age out, check the current recommendations on the Officer Tier List and build around a weapon-damage captain. Crews change as new officers arrive, so treat any list as a snapshot.
The Hijacked U.S.S. Mayflower in Star Trek
The Mayflower is a game-original Föderation Explorer design built for Star Trek Fleet Command, not a ship from any Star Trek film or series, so there is no screen canon to draw on. Its story lives in the game. In the game’s telling, the Augments captured a Starfleet Mayflower and repainted it in their own colors as a deliberate insult to the enemy whose technology they had turned against them. Joaquin, one of Khan’s followers, reworked the ship’s nacelles to cut power drain on long voyages, which fits its role as a raider that ranges far to hunt.
Is the Hijacked U.S.S. Mayflower worth it?
The Hijacked U.S.S. Mayflower is a niche pick. For a grade 3 hull it hits Klingon ships very hard once leveled, so it pays off if you have a stretch of Klingon hostiles to farm or you face Klingon opponents at that stage. Outside those fights its ability is dead weight and better all-round Explorers exist. Chase it if the anti-Klingon bonus lines up with your current grind; skip it if it does not.