Take Arms against an Empire of Troubles II is a level 55 Immortal mission in Star Trek Fleet Command where you hunt down three Tal Shiar warships inside Immortal space. It starts at warp 1 and needs warp 285 to complete, with fights in Remme, Lyklaset and Mons Mortis before you report back in Omadi. There is no choice split. The reward is 3 billion Parsteel and 72.9 million Tritanium, which is a strong return for three fights at this level.
Take Arms against an Empire of Troubles II objectives
More Romulanisch ships are entering Immortal space, and Danclus needs them stopped so the civilian colonies can be evacuated. You take them one at a time.
- Intercept the first warship. Location: Remme. Enemy strength is roughly 25,583,987.
- Intercept the second warship. Location: Lyklaset. Enemy strength is roughly 25,583,987.
- Search for the third warship. Location: Mons Mortis.
- Stop the warship from reaching the lab. Location: Mons Mortis. Enemy strength is roughly 26,141,406.
- Regroup with the Immortals. Location: Omadi.
The third warship has flown past colonies and outposts without stopping. Before the fight its captain hints that the Empire has learned of a secret buried deep in Immortal space. Back in Omadi, Danclus worries the Romulans have heard about the Progenitor lab, and he promises you access to it once the Romulans are driven out.
Wo und welcher Warp
No pickup system is listed, and the mission starts at warp 1. You need warp 285 to complete it, which covers the route from Remme through Lyklaset and Mons Mortis and back to Omadi. The recommended level is 55.
Take Arms against an Empire of Troubles II rewards
| Belohnung | Amount |
|---|---|
| Parsteel | 3,000,000,000 |
| Tritanium | 72,900,000 |
| Romulan Credits | 800 |
| Romulan Points | 2,500,000 |
| Föderation Punkte | -3,300,000 |
Completing this mission unlocks Take Arms against an Empire of Troubles III. The mission before it is Take Arms against an Empire of Troubles I.
Fights across the Take Arms against an Empire of Troubles missions
All five missions in this run are recommended for level 55. This one has the most combat of the five.
| Mission | Warp to complete | Fights | Main rewards |
|---|---|---|---|
| Take Arms against an Empire of Troubles I | 255 | 1 | Depends on the path chosen |
| Take Arms against an Empire of Troubles II | 285 | 3 | 3,000,000,000 Parsteel, 72,900,000 Tritanium |
| Take Arms against an Empire of Troubles III | 320 | 0 or 1, by path | Depends on the path chosen |
| Take Arms against an Empire of Troubles IV | 320 | 1 | 2,000 Latinum, 72,900,000 Tritanium |
| Take Arms against an Empire of Troubles V | 285 | 1 | 35,000 Officer XP |
Tips
The last warship in Mons Mortis is a little stronger than the first two, at about 26.1 million against 25.6 million. Repair after the first two fights so your ship is at full health for the third.
There is no donation in this mission, so the Parsteel and Tritanium are pure gain. That makes it a good one to run right after the 200 million Tritanium repair at the end of the first mission.
Like the rest of the run, it pays 2,500,000 Romulan Points and costs 3,300,000 Federation Points. More missions at this level are on the mission guide.