Mirror, Mirror is a seven-part Star Trek Fleet Command mission chain that starts when a new tear in space-time drops the Terran crew of the ISS Enterprise into your part of the galaxy. Every part lists recommended level 1, the chain opens in Fithis, and no step reaches past warp 8. Rewards cover Recruit Tokens, Officer XP, refined materials and speed-ups early on, then a final choice that pays shards for one of five TOS Offiziere plus a Mirror Sigil. It is quick, low-risk, and one of the easiest ways to pick up early Kirk-era crew shards.
Mirror, Mirror at a glance
| Teil | Recommended level | Warp to complete | Key reward |
|---|---|---|---|
| Spieglein, Spieglein Teil 1 | 1 | 5 | 20 Recruit Token, 9,000 Officer XP |
| Spieglein, Spieglein Teil 2 | 1 | 5 | 8,000 Parsteel, 1,200 Tritanium |
| Spieglein, Spieglein Teil 3 | 1 | 7 | 2★ Uncommon Refined Kristall, Gas and Ore |
| Spieglein, Spieglein Teil 4 | 1 | 8 | Speed-ups or repair speed-ups (by choice) |
| Spieglein, Spieglein Teil 5 | 1 | 5 | 100 Föderation or 160 Ultra Recruit Token (by choice) |
| Mirror, Mirror Part 6 | 1 | 5 | 2★ Explorer Parts and Dilithium, or 2,000 Tritanium (by version) |
| Spieglein, Spieglein Teil 7 | 1 | 5 or 7 | Officer shards for Kirk, Spock, Uhura, Sulu or McCoy, plus 1 Mirror Sigil |
Spieglein, Spieglein Teil 1
A new tear in space-time has caused a dimensional shift, and your first job is to find out what came through it. Warp 1 is enough to start and the part asks for warp 5 to complete.
- Investigate the temporal disturbance (Fithis).
- Find Uhura (Fithis).
- Transport Uhura and Spock aboard (Fithis).
- Take Uhura to a nearby relay satellite (Rua).
Rewards: 20 Recruit Token, 9,000 Officer XP.
Spieglein, Spieglein Teil 2
With Uhura and Spock aboard, you investigate the possibility that a Mirror Universe Enterprise is loose. All the action happens in Grenfil, including the first fight of the chain against Mirror Kirk, at an enemy strength around 1,903. Warp to complete is 5.
- Respond to the Vulcan distress call (Grenfil).
- Confront the Terran Enterprise (Grenfil).
- Battle with Mirror Kirk (Grenfil, enemy strength around 1,903).
- Break away from the battle (Grenfil).
- Disrupt the anti-Warp array with 500 Tritanium.
- Attempt to catch up to the Terrans (Grenfil).
Rewards: 8,000 Parsteel, 1,200 Tritanium.
Spieglein, Spieglein Teil 3
To track down the Terrans you enlist the aid of a former adversary, Mirror Spock. This part covers the most ground of the early chain, running from Collep through Ethjamar to Elva, and it contains two fights at around 1,870 strength. Warp to complete is 7.
- Find the communications relay on Nitaa (Collep).
- Liberate the relay from Rigellian Scavengers (Collep, enemy strength around 1,870).
- Bribe the Rigellian for information on Mirror Spock.
- Triangulate Mirror Spock’s last known location (Ethjamar).
- Lead Mirror Spock to the ISS Enterprise (Elva).
- Disable Mirror Spock’s vessel (Elva, enemy strength around 1,870).
Rewards: 6 2★ Uncommon Refined Crystal, 6 2★ Uncommon Refined Gas, 6 2★ Uncommon Refined Ore.
Spieglein, Spieglein Teil 4
You build a comms tracer to find the rest of the Mirror Universe crew, which means paying 2,000 Parsteel mid-mission. This part has the longest trip in the chain at warp 8 to complete, one defensive fight in Utoqa, and a choice at the end about whether to send Mirror Kirk back to his ship.
- Find the Comms tracer (Doraboro).
- Pay 2,000 Parsteel for a tracer.
- Follow the tracer signal to Utoqa (Utoqa).
- Defend the Starfleet Wissenschaft vessel (Utoqa, enemy strength around 1,927).
- Follow the Terran Enterprise to Bellas (Bellas).
- Choose Mirror Kirk’s path.
Both answers lead to the same final task, and only the reward changes.
Path A: speed-ups
- Find the location of the ion storm (Bellas).
Rewards: 12 15 Minute Speed Up, 35 5 Minute Speed Up.
Path B: repair speed-ups
- Find the location of the ion storm (Bellas).
Rewards: 12 5 Minute Repair Speed Up, 60 1 Minute Repair Speed Up.
Spieglein, Spieglein Teil 5
Everything moves to Whinnul, where you decide the fate of the Mirror Enterprise. You fight the stolen Turas at around 1,903 strength, try to interrupt the dimensional rift, and then choose whether to help the Terrans return to their reality. Warp to complete is 5.
- Confront the Terrans (Whinnul).
- Destroy the stolen Turas (Whinnul, enemy strength around 1,903).
- Attempt to interrupt the dimensional rift (Whinnul).
- Choose the fate of the Terrans.
Path A: engage the Terrans
- Prepare to engage the Terrans (Whinnul).
Rewards: 100 Federation Recruit Token.
Path B: engage the USS Enterprise
- Prepare to engage the USS Enterprise (Whinnul).
Rewards: 160 Ultra Recruit Token.
Mirror, Mirror Part 6
Part 6 comes in two versions that match the two Part 5 answers. One has you defeat the Mirror Enterprise and pick up its escape pods; the other has you turn on the USS Enterprise and guide the Terran ship home through the rift. Both stay in Whinnul with one fight at around 1,903 strength and warp 5 to complete.
Version A: defeat the Mirror Enterprise
- Defeat the Mirror Enterprise (Whinnul, enemy strength around 1,903).
- Gather the first wave of Mirror Enterprise escape pods (Whinnul).
- Gather the second wave of Mirror Enterprise escape pods (Whinnul).
Rewards: 5 2★ Explorer Parts, 60 Dilithium.
Version B: guide the Terran Enterprise home
- Defeat the USS Enterprise (Whinnul, enemy strength around 1,903).
- Rendezvous with the Terran ship (Whinnul).
- Assist the Terrans.
Rewards: 2,000 Tritanium.
Spieglein, Spieglein Teil 7
The finale also has two versions, one for each Part 6 story, and this is where the officer shards drop. Both end with a choice, and every option pays 1 Mirror Sigil on top of the shards.
Version A: end the paradox (warp 5)
You bring the Terran Enterprise towards the rift and pick who leads the Terran crew home. The tasks are the same whichever leader you pick, including one fight at around 1,903 strength.
- Bring the Terran Enterprise towards the rift (Whinnul).
- Choose who will lead the Terran crew home.
- Defend yourself against the Terrans (Whinnul, enemy strength around 1,903).
- Investigate the anomaly again (Whinnul).
Rewards by choice:
| Choice | Belohnungen |
|---|---|
| Option 1 | 2 James T. Kirk shards, 1 Mirror Sigil |
| Option 2 | 5 Spock shards, 1 Mirror Sigil |
| Option 3 | 5 Nyota Uhura shards, 1 Mirror Sigil |
Version B: resolve the paradox (warp 7)
You orbit the planet that holds the dimensional rift and decide what to do with the Terran crew: imprison them or send them home. The two answers send you to different systems, and neither has a fight.
- Orbit the planet atmosphere that contains the dimensional rift (Whinnul).
- Decide what should be done with the Terran crew.
Imprison the Terrans:
- Transport the Terrans to Zehoro (Zehoro).
- Rendezvous with a Starfleet Security vessel (Zehoro).
- Find the temporal anomaly (Zehoro).
Rewards: 12 Hikaru Sulu shards, 1 Mirror Sigil.
Send the ISS Enterprise home:
- Send the ISS Enterprise home (Whinnul).
- Discover the tachyon signal’s source (Imgra).
- Find the temporal anomaly (Imgra).
Rewards: 5 Leonard McCoy shards, 1 Mirror Sigil.
Tips for completing Mirror, Mirror
The level 1 recommendation is honest here. Every fight in the chain sits between roughly 1,870 and 1,927 strength, so any early ship that can handle local hostiles will clear it. Keep the warp in mind instead: Parts 3 and 4 run out to warp 7 and 8, and the Sulu and McCoy ending in Part 7 goes to warp 7 as well.
Two resource costs come up along the way. Part 2 asks for 500 Tritanium to disrupt the anti-Warp array, and Part 4 asks for 2,000 Parsteel for the comms tracer. Neither is large, but new players can run short on Tritanium, so hold that 500 back before you start Part 2.
The choices in Parts 4 and 5 only change the reward. If you are pulling recruits, the 160 Ultra Recruit Token path in Part 5 gives more tokens than the Federation option. For Part 7, decide which officer you want before you reach the last choice. Sulu gives the largest single shard drop at 12, while Spock, Uhura and McCoy each give 5 and Kirk gives 2.
The chain sits in the Mirror, Mirror arc. For other story chains at this stage of the game, browse the mission guide.
Are the Mirror, Mirror rewards worth it?
Yes, for any newer commander. The whole chain stays inside a few low-level neutral systems, the fights are light, and the payout includes Recruit Tokens, Officer XP, early refined materials and a batch of shards for a TOS officer. The Part 7 shards are the main draw, especially the 12 Sulu shards, and the Mirror Sigil comes with every ending. Veterans will get little from the Ressourcen, but the shards still make it worth the short run.


